Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-16-2012, 04:59 AM
Quote:
Originally Posted by CaptainPhase
I am a silver player, I have come to look at the foundry editor today, was asked to pay 1000 credits for a foundry slot, got to the character selection screen, made up a human character, and after I pressed the confirmation of the character screen, I got the same failure message about creating a character.

If I am unable to use this tool as a silver player, then I would like my 1000 credits back as this is unfair that no block or message stating the fact that it's only available to gold players was in place.
Yes this is a bug. It has been noticed by the dev's. Best advice would be to file a ticket. I will metion this on PrimetimeUGC next week as well as list it in the bugs when I get a chance to give this thread some love. Good luck Captainphase.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-25-2012, 09:16 PM
Updated Thread.

BUGS
5. Silver Can't Purchase Foundry
6. Can't Purchase Foundry Slots
ISSUES
8. Map Pathing
DESIGN FLAWS
7. Unable to Rename Mission

Please check my work and let me know if anything needs changing and link me to any other threads wich are valid to this one. Thank you all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-29-2012, 10:39 AM
Design flaws?

1. Inability to create a working turbolift
2. Inability to use a map more than once
3. inability to use your own costumes in initial dialogue
4. Inability to rotate objects along the y-axis
5. inability to resize objects.
6. Inability to work with primatives.
7. Inability to have a map transition without a pop-up dialogue box.
8. inability to control size of landing party.


The foundry seems to have been purposely hobbled. I think the reason is probably because the devs are concerned about server crashes, etc., caused say, by a user who sizes something so large that it can't be tracked. (They had these kinds of issues in "Second life" early on)

Still, there has got to be some sort of happy medium. I would like to see the Devs produce an adventure using only the foundry. Certain things are basic. We should be able to create working turbo-lifts. We should be able to look at a spaceship outside of a space-station window. We should be able to control how many are in the landing party.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-29-2012, 09:00 PM
Quote:
Originally Posted by filbones View Post
Please check my work and let me know if anything needs changing and link me to any other threads wich are valid to this one. Thank you all.
It looks like you missed the costume import bug I linked earlier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-02-2012, 05:56 PM
Quote:
Originally Posted by woghd
Design flaws?
1. Inability to create a working turbolift
2. Inability to use a map more than once
3. inability to use your own costumes in initial dialogue
4. Inability to rotate objects along the y-axis
5. inability to resize objects.
6. Inability to work with primatives.
7. Inability to have a map transition without a pop-up dialogue box.
8. inability to control size of landing party.
I'm sorry but these are not Bugs, they are more feature requests. Perhaps you'd like to send them to mailbag@primetimeugc.com and I'll bring them up in our next show. You might even win a prize. If you do find any more issues be sure to drop by and give me more detail on them. Cheers.

Quote:
Originally Posted by Nagorak View Post
It looks like you missed the costume import bug I linked earlier.
No Problem I'll get on it. Have been trying to find out if the copy function bug is still active before I do my next couple.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-06-2012, 02:01 AM
you said:
"bugs and design flaws in the Foundry."

I do not think these things are bugs at all. A "bug" implies an accident. These are design flaws.

Are they not?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-06-2012, 02:06 AM
Quote:
Originally Posted by woghd
you said:
"bugs and design flaws in the Foundry."

I do not think these things are bugs at all. A "bug" implies an accident. These are design flaws.

Are they not?
These are just the references I'm using in this thread to catalog stuff.
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