Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Flying Tuna has Fangs!
03-05-2012, 02:17 PM
My KaríFi Build (Constructive Advice Welcome)

Hello All,

I thought Iíd post up what Iíve been using with my KaríFi (Tactical Captain) and see how itís received.

I tried to make this easier on myself by just taking a screen cap in-game and posting it here but for some reason menus and skill and equipment screens do not show up when I try to capture it, my carrier shows up but none of the screens I have open are shown in the cap.

I.K.S. Thunderbolt

Forward Weapons
2 x Mk XII Borg Disruptor Beam, Mk XII Borg Dual Disruptor Beam and Mk XII Borg Quantum Torp

Aft Weapons
2 x Mk XII Borg Disruptor Beam and Bio-Neural Warhead

Borg Deflector
Borg Engines
Mk XII Honor Guard Shield

Hangers
Síkul Fighters
Marauding Force assault shuttles

Engineering Consoles
Isometric Charge Console and Neutronium Resistance 18/18 console

Science Consoles
Field Generator Console (+35% Shield Cap), Borg Console, Subspace Jump console and the Magnetometric Generator console

Tactical Consoles
3 x Rare Mk XI Disruptor Induction Coil consoles

Bridge Officer Setup

Lt. Engineering (Efficient)
Engineering Team 1 and Emergency Power to Shields 2

Ensign Science (Efficient)
Transfer Shield Strength 1

Commander Science
Science Team 1, Tractor Beam Repulsors 1, Hazard Emitters 3 and Gravity Well 3

Lt. Tactical
Tactical Team 1 and Attack Pattern Beta 1

Lt. Commander Tactical
Beam Array Fire at Will 1, Torpedo High Yield 2 and Beam Array Overload 3


Iíve been doing quite well with this setup and I love the DPS Iím kicking out with it.

Iíve been toying around with the notion of going all Antiproton but I was wondering if my Antiproton Mag consoles would boost the damage of my Síkul Fighters or the Frigate.

If the consoles do boost the damage of my Fighters and Frigate then Iíll make the jump to Antiproton, if not I really do like my Disruptor Setup.

Thanks for your Time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-06-2012, 03:43 AM
Where do you get 'tuna'?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-06-2012, 03:52 AM
It's a Lionfish, not a Tuna...

Silly Klingon :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-06-2012, 04:07 AM
i would get rid of the engi team, because 3 teams is one too much. get the EPtS 1 and a AUX to structural integrity

maybe swap the HY2 and the fire at will, and instead of HY a spread 1

and if you like the bio neural warhead keep it, i think another beam would be better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-06-2012, 05:48 AM
Quote:
Originally Posted by Raudl View Post
i would get rid of the engi team, because 3 teams is one too much. get the EPtS 1 and a AUX to structural integrity

maybe swap the HY2 and the fire at will, and instead of HY a spread 1

and if you like the bio neural warhead keep it, i think another beam would be better.
Yeah,

I do like the Bio neural but your right a beam would be way better.

I seldomly get the Bio Neural off anymore since I moved it to the aft section and even when I had it in the Fore the 1 min cool down kind of killed it for me; however, when that Baby hits

I think just about everything you suggested is spot on.

Thanks
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