Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-07-2012, 04:31 AM
Quote:
Originally Posted by AZSteel
Don't forget Mr. Eddington!
Lol, how could i forget eddington...

I think STO would greatly profit if there was a similar feature like in Champions Online. It would give the game a certain degree of unpredictability, which would make the game much more exiting.
Our Nemesis should appear very rarely, to be shure it doesn't get annoying.
There should be a way to get rid of this nemesis, like completing a rare DOFF espionage assignment chain, for example, which would unlock the whereabouts of the nemesis. Once defeated we should get the chance to create a new Nemesis.

Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-07-2012, 04:53 AM
I remember when I first read this. I kind of shrugged it off. It keeps creeping back up. So I'll go ahead and post what I thought when I first read it...

Super-Heroes, comics, cartoons, etc, etc: The heroes tend to arrest their enemies.
Star Trek: In the enlightened future, the heroes tend to kill their enemies.

One would not have a nemesis... you'd have already killed them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-07-2012, 05:13 AM
Quote:
Originally Posted by jkstocbr
Can we please have a Nemesis like in Champions Online one day?

http://www.champions-online-wiki.com/wiki/Nemesis_System
It is an aspect I found very original in CO and seemed easy enough to implement but could it work for STO, with its many races and technologies? I do think it could make for a very cool series of FEs that pop up from time to time.
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