Some things to consider...
They may not speak/read/write English (I dare say far to many native English speakers can't read or write it worth a crap, anyway). More often used as a cheap excuse than really happening, but you can't be sure.
Also consider the number of kiddies who seem to only be able to communicate in leetard and you'd probably be grateful for their silence.
Next: As an old WW2OL player (pity me), I can tell you that trying to type during heavy combat is tricky, at best, especially in a game where opening a chat line
locks out your controls (otherwise it would be total chaos) until you hit "enter."
Next: Factor in that I would guess that 99% of your female captains have male players, and for whatever reason despite knowing this they might be reluctant to use voice chat because of this. So that writes off a good chunk right there.
Next: Add in the number of abrasive leetards who do nothing but insult their own teams for not being as "leet" as them and again, you'll be glad they're too cowardly to use voice chat.
Next: Too many abbreviations and code phrases make tactical coordination with those who have not memorized every last one of them difficult. Try doing everything longhand, spelling out "Hazard Emitters" every time, and you'll see why this can pose problems.
Next: Most of this game revolves around solo play, as most MMOs do (see the irony there?). STO gives us bridge officers to fill that gap of feeling like being part of a team, so as to make solo play not feel too lonely. It is not until you get into the higher levels that people first start even trying Fleet Actions or STFs. And
this creates it's own dynamic of problems:
There is a self-perpetuating loop where Fleet Actions & STF are run by top level players using all the best gear. The main reason for this is that it is
expected that players not even attempt these missions until they've reached top level and have all the best gear. You are thusly crapped upon if you dare be the new person in the group who hasn't already maxed out everything and memorized all the tricks because all the leetards say that you can't pull your weight and that they sure as heck aren't going to help pick up the slack to help a newer player because
they were born leet, were never noobs, and did this mission a hundred times before they were even born.
Go ahead and laugh: I promise that you've either met this person already (most likely several times), or you
are that person and should do the world a favor by proving your awesomeness via taking up unarmed shark hunting for a hobby (while wearing steak-suits).
This discourages cooperation on a fundamental level, a crack in the very foundation of team play that eventually cascades into complete silence. No one talks because no one dares to talk, because saying
anything is just baiting leetard trolls to open up on. So why bother? Just keep soloing until you've reached max everything before ever attempting any kind of team play and hopefully avoid the noob bashing.
In the end, this is not STO's problem, or Cryptic's problem. It's humanity's problem, just another trivial side effect the internet bringing us all together and then driving us all apart.
Addenum: And while WW2OL is a clunky, bug-ridden mess of 1980s graphics filled with more cheaters & exploiters than Wall Street, it might be worth checking out because you
will learn tactics & teamwork there, real fast. Their community reverses the above behavior - noobs are
cherished for their willingness to learn new things and follow orders, while leetard lonewolves are scorned for like of teamwork. You may find it refreshing. You'll also learn to type really,
really fast.
