Front Weapons: 2 Spiral Wave Disruptors ~ & 2 Borg Photon Torpedo Launchers XI
Rear Weapons: 2 Spiral Wave Disruptors ~ & 2 Borg Photon Torpedo Launchers XI
MACO XI Shield
Engineering Console: Antimatter Spread, Point Defense System, Electroceramic Hull Plating XI, Neutronium Alloy XI
Science Console: Biofunction Monitor XI, Field Generator XI
Tactical Console Assimilated Module, Disruptor Induction Coil XI, Photon Detonation Assembly XI
Devices: Red Matter Capicator, Subspace Field Modulator, +Battery/Scorpion Fighters, +Deployable Turret
Commander Engineer BO: E-Power To Shields 1, E-Power To Shields 2, Aux To Structural 2, Boarding Party 3
Lieutenant Engineer BO: Engineering Team 1, Boarding Party 1
Ensign Science BO: Polarize Hull 1
Lieutenant Commander Tactical BO: Beam Array Fire At Will 1, Torpedo Spread 2, Torpedo High Yeild 3
Lieutenant Universal (Tac): Tactical Team 1, Beam Array Fire At Will 2
3 X Green (or Blue) Projectile Weapon Officers - Reduces Recharge On Torpedo Weapons
1 X Blue Maintanance Officer - Reduces recharge on Engineering Team
1 X Purple Flight Deck Officer - 33% Chance To Double Number Of Boarding Party Shuttles
Here's my build. Skills on an Eng are evenly spaced out between hull and shield heals (eps1, tss1, rsf, rsp1; et1, aux2sif2, he2, mt). apo1 and ph1 for tractor breaking, tt1, bfaw2, dem1, epspt, ni (and of course apo1) for attack buffs (and shield balancing w/ tt1, which is a must for any ship tbh).
1 MK XII AP DBB, 2 MK XII AP Arrays, 1 MK XI Hargh'peng launcher up front. 3 MK XII AP Arrays, 1 MK XI Hargh'peng launcher in back. 3 borg set pieces + MK XII MACO Shield. Blue Mk XI EPS, Transwarp Computer, Mk XI Electroceramic Armor, Assimilated Module in eng slots. Blue Mk XI Biofunction Monitor, Blue Mk XI Field Generator in science. 3x +26% Antiproton Dmg consoles.
How come you have Omega, PH and HE? HE and PH share the same cooldown and PH does the same thing as Omega? May be I am missing something.