Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
03-05-2012, 10:15 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
setting the critical skill to 6 seemed like a good idea at the time, glad it was!
Its a philosphy I've adopted as well, though I now lament my poor choice in Traiting my prime toon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
03-05-2012, 10:45 AM
Excellent work. Thank you for posting it.

This proves what my experience through multiple respecs has shown: Its pointless to spec 9 points in anything BUT maneuvers and targeting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
03-08-2012, 09:25 PM
I disagree many of the T1 & 2 skills are worth taking to 9. Weapons Training, Energy Weapons, Structural Integrity, Shield Systems, Power Insulators and the two you mentioned are at 9 on all my toons. Granted that has more to do with the lack of skills to take beyond 3 or the handful that I don't put any into, but I digress. But 5% more shield/hull HP is worth every point, as is 10% more base damage on energy weapons! Which is ironically more than the gain over time from taking the specialization from 3 to 6 for less cost typically (traits/gear can change this)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
03-08-2012, 09:30 PM
Sorry one last thing to add. Keep in mind that the actual gains from Hull Plating and Armor Reinforcements is only about 14.5 resist points at max, or around 8 with 3 points. And Threat Control adds about 9.5 points to all at max and only around 5 at 3. While the resistance % are listed here they are extremely misleading as to actual effect. Also, each point of resist equals out to 1% more effective hit points against that damage type, or to say with 10 kinetic resist it will take 10% longer to kills you with torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
03-10-2012, 06:07 AM
Thanks roach you saved me a few bucks on respec tokens! Cryptic please gives throw these guys some C Points for their hard work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
03-10-2012, 06:10 AM
Quote:
Originally Posted by kirian_darkstar View Post
I gotta say, that this has bot to be the most dis ppointing to me. I mean: 0 points spent/50 power versus 6 points/50 power is only a .3 gain?!? That is next to a useless/waste of points.
When they said diminishing returns they werent kidding
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
03-13-2012, 08:02 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it would be extremely nice if there was a tab in the ui that shows shield resist levels just like it shows hull resists. we have no idea what numbers those have
I'd like that as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
03-14-2012, 01:54 PM
Quote:
Originally Posted by Teleon View Post
Quote:
Originally Posted by dontdrunkimshoot View Post
it would be extremely nice if there was a tab in the ui that shows shield resist levels just like it shows hull resists. we have no idea what numbers those have
I'd like that as well.
As would I. In fact, I've been trying to get it added for nearly two years. Seeing these posts has inspired me to try again. I welcome your input here:

http://forums.startrekonline.com/showthread.php?t=260852

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
03-15-2012, 01:36 AM
Quote:
Originally Posted by Roach View Post
Impulse thrusters {heghta}
  • 0 points/50 power: 3.8 turn 20.45 speed
  • 0 points/10 0power: 4.1 turn 32.74 speed
  • 3 points/50power: 4.1 turn 25.29 speed
  • 3 points/100power: 4.2 turn 38.9 speed
  • 6 points/50power: 4.1 turn 27.93 speed
  • 6 points/100power: 4.3 turn 41.86 speed
  • 9 points/50power: 4.1 turn 29.31 speed
  • 9points/100power: 4.3 (47.7@FI) turn 43.79 speed
Okay, you've managed to make me waste 2 respecs with that. I'm just gonna go ahead and share my (unwilling) test results.
The readings were taken using a fleet escort in wolf 359 system space, with 36 engine power and the jem'hadar combat engines, moving at 25% impulse.

Ship native turn rate: 17 (this is displayed in the shipyard and has no measurement unit associated with it)
Ship turn rate at 0 IT skill: 22.7 degrees per second
Ship turn rate at 9 IT skill: 28.3 degrees per second

disclaimer: "you" is used as plural
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
03-15-2012, 08:12 AM
Quote:
Originally Posted by perji
Okay, you've managed to make me waste 2 respecs with that. I'm just gonna go ahead and share my (unwilling) test results... ...disclaimer: "you" is used as plural
In the future, rather than "waste" respecs, I'd suggest you do your testing on the Tribble Test server. Then your real (Holodeck) respecs aren't used up, and if you use up your Tribble 'specs you can just re-copy your toon back over for more testing.
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