Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-15-2012, 02:46 PM
The simplified formula for debuff.

base / ( 1 + <effect total> / 100 ) == net value



Damage resistance formula is a might more complicated but works similar to the debuff formula above. Damage resistance is a curve approaching 75% which is the theoretical cap. The sweet spot for damage resistance is around +180 armor which is around 60% damage resistance. After +180 the extra damage resistance you get per armor points really starts to drop off.

The formula and a nice chart from STOked 76 is at STOWiki Damage Resistance

The simplified formula for buffs is

base x ( 1+ <buff total> / 100 ) == net value

Weapons have a lot of buffs which affect the weapon damage, there are a couple of "strengths" (as Geko calls them) based upon the Tier of the Ship and the Mk of the weapon. (Examples given by Geko is a T5 ships strength is 1 (+100) for the formula) and strength for Mk X weapon is 1 (+100).. Then you have the factor which is your Captain Weapon skill which can make +99 at rank 9/.9 for every stills. And then finally is the factor for weapon consoles.

For weapons the formula would be (and assuming weapon power of 50).

base damage x ( 1 + <ship strength> + <weapon strength> + <skill total> / 100 + <console total> / 100)

Plugin in some real numbers Mk X weapon on a T5 ships with weapons skills at rank 9/9 and 5x +26 disruptor weapon consoles (go Bortasqu' War Cruiser).

base damage x ( 1 + 1 + 1 + .99 + 1.30 )

The bottom line is that Weapon Consoles are only providing 20% of the overall base weapon damage. Weapon consoles can and do add a decent chunk of extra damage. And that why adding 5x +26% weapon consoles doesn't boost your base damage by x2.3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-15-2012, 03:19 PM
Quote:
Originally Posted by fuzun View Post
The simplified formula for debuff.

base / ( 1 + <effect total> / 100 ) == net value



Damage resistance formula is a might more complicated but works similar to the debuff formula above. Damage resistance is a curve approaching 75% which is the theoretical cap. The sweet spot for damage resistance is around +180 armor which is around 60% damage resistance. After +180 the extra damage resistance you get per armor points really starts to drop off.

The formula and a nice chart from STOked 76 is at STOWiki Damage Resistance

The simplified formula for buffs is

base x ( 1+ <buff total> / 100 ) == net value

Weapons have a lot of buffs which affect the weapon damage, there are a couple of "strengths" (as Geko calls them) based upon the Tier of the Ship and the Mk of the weapon. (Examples given by Geko is a T5 ships strength is 1 (+100) for the formula) and strength for Mk X weapon is 1 (+100).. Then you have the factor which is your Captain Weapon skill which can make +99 at rank 9/.9 for every stills. And then finally is the factor for weapon consoles.

For weapons the formula would be (and assuming weapon power of 50).

base damage x ( 1 + <ship strength> + <weapon strength> + <skill total> / 100 + <console total> / 100)

Plugin in some real numbers Mk X weapon on a T5 ships with weapons skills at rank 9/9 and 5x +26 disruptor weapon consoles (go Bortasqu' War Cruiser).

base damage x ( 1 + 1 + 1 + .99 + 1.30 )

The bottom line is that Weapon Consoles are only providing 20% of the overall base weapon damage. Weapon consoles can and do add a decent chunk of extra damage. And that why adding 5x +26% weapon consoles doesn't boost your base damage by x2.3
Thank you... I understood... umm... some of it!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-15-2012, 04:28 PM
Quote:
Originally Posted by president******* View Post
Thank you... I understood... umm... some of it!
Well the TL;DR version is

Consoles do stack, but Console aren't the only thing that affects the base value. Consoles are one of many .
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:54 PM.