Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Taris - Impossible
03-16-2012, 12:06 PM
How many times do you have to watch your ship explode before this Mission ceases to be enjoyable?

As a Tactical Officer, I had understood that my ship would be fairly tough. However, the Heavy Plasma Torpedoes just slice effortlessly through my shields and the ship explodes - again and again and again ......

How are we supposed to complete the Mission?

I am a Captain 30, my ship is similar to the Defiant and the enemy is a Reman D'Deridex.

Evidently Worf is a much better Captain than me.

The Mission is supposed to be for a Captain 30. Am I supposed to go away and explore some uncharted systems to gain a few more levels?

How can I get shields that can resist Plasma Topedoes?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-16-2012, 12:10 PM
D'Deridexes are a pain in the rear, particularly at lower levels. The number one tip I can give you: Get polarized hull I. Activate it when he kicks the tractor beam on, because I've found that almost always is when he fires several Heavy Plasmas in a row.

I'm afraid your ship isn't that tough defensively - Escorts are probably the most fragile; they make it up in being the most damaging.

Trying to attack the sides might also help. If all else fails, ask a friend to do the mission with you (make sure you're the team leader and he balances his level with yours)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-16-2012, 12:29 PM
You can shoot those plasma torpedoes down.

Don't stay in the forward arc, stay to the D'Deridex's flanks, then he has no tractor beam, no plasma torpedoes.

What the above poster said, Polarize Hull and also Attack Pattern Omega are also really helpful for getting out of the tractor beams, and thats really when the trouble starts, because once you are tractored, the torpedoes come a 'flyin.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-16-2012, 12:32 PM
Thanks.

Don't think I have Polarize Hull, but I may have Attack Pattern Omega. I will give that a try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-16-2012, 12:39 PM
also try and avoid using fire at will (if you have it on a boff) until he fires the heavy torps. be careful here cos he often fires of a single to fool you and then the next cycle (while your faw is still in cooldown) throws out the 5 in a row that are killers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-16-2012, 01:02 PM
Quote:
Originally Posted by Nighthawk4 View Post
As a Tactical Officer, I had understood that my ship would be fairly tough.
Actually, no. Escorts have the lowest hull and lowest shields of all the ship classes. The ships are for dealing damage, not for survivability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-16-2012, 02:21 PM
I use APO on my Excelsior Retro for this reason as well. You think this is bad now, wait till the STF version of it all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-16-2012, 03:09 PM
Quote:
Originally Posted by Latinumbar
Actually, no. Escorts have the lowest hull and lowest shields of all the ship classes. The ships are for dealing damage, not for survivability.
Oops.


That would explain why my Science Officer character (more or less retired now at Vice Admiral 50) seemed a lot tougher than my current Tactical Officer.

So I suppose I need an Engineering Officer to be stronger?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-16-2012, 03:32 PM
Quote:
Originally Posted by Nighthawk4 View Post
So I suppose I need an Engineering Officer to be stronger?
Generally speaking, ship type determines more than captain type in regards to overall tanking. Cruisers are fantastic at tanking, Escorts have a really hard time, and sci can tank well if they want, or they can load up with utility spells.

That said, Engineering captains are better at tanking than non-engineering captains flying the same ship, no matter what type of ship. Tactical captains are better at doing damage than non-tactical captains flying the same ship, and sci...uh...gets subnucleonic beam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-16-2012, 05:11 PM
I was assuming that:

Tactical Officer = Escort Ships
Engineering Officer = Cruisers
Science Officer = Science Ships


Not sure what effect it has if you cross over between type of Officer and the default ship type.



I also had assumed the Science Officers (and Ships) would be the wimps - it seems not
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