I know this was addressed a while back, but the BO pathing on tight maps is still bad. Zig-zagging in walls, they are too stupid to walk though doors in some cases and sometimes they just run all over. Most of these problems are on small, tight maps.
This problem should be looked at, regardless of how many hits there are on this thread. For some reason people want other, less important, things like the close zoom in space. This is a more pressing issue; it's ground combat functionality. Please consider soon.