Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-15-2012, 08:50 PM
Originally Posted by chrisknight44
My question - Does crew capacity affect anything?

I am all for the MVAE for looks too.

Yes, crew does affect hull repair and other stuff too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-16-2012, 11:45 AM
Iīm a tac and I love my Sovy. Itīs nice to switch up play-style a bit.

If youīre planning on buying the MVAM anyway, why not try something else for a while?
Or if you just canīt stand the slow turning cruisers and could care less for the iconic ship "boost", get the Fleet Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-16-2012, 12:43 PM
Just as a general observation about cruisers versus escorts. My Tac does very well in her Star Cruiser, but the disadvantage with such a large crew is how long it takes to regenerate that crew after respawn. On an escort I never need to equip a console to speed that up. During a bad Red Alert or STF, the repeated crew drain after blowing up multiple times really hurts my ability to tank. So speccing a cruiser to match your captains ability is more valuable than first meets the eye.

Originally Posted by Engraverwilliam View Post
The thing is an aggressive killing machine that turns on a latinum.
Your sig pic is awesome and your verbal imagery is awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-17-2012, 11:01 AM
Cew size affects how fast your hull regenerates (i.e. heal over time) and how fast damage subsystems are repaired if knocked off line. And they affect (partially) the X Team BOFF abilities.

Exploration Cruisers are the slowest turn Cruisers in the Federation. The good news is that the T5 Cruisers do turn fast then the T4 Cruisers. The Advanced Cruiser Refit (T5 Excelsior) turns even faster and hast a Lt Commander Tactical Stations. A lot of Tac Captains will fly the Excelsior as it's a nice blend of (mostly) Cruiser and Escort

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