Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-16-2012, 06:15 PM
Also watch the D'deridex's status indicator for when he queues up High Yield Torpedoes, and either get into his side arcs or Evasive out of range until that 30 seconds is up. Time for your skills to recharge anyways. Also some kind of spamsweeper ability like Scatter Volley 1 or Fire At Will 1 will help neutralize both the torps and the cloaking mines.

The D'deridex's entire skillset is built around "I hold you in place, then hammer you," so if you take one of those halves away he becomes much less dangerous. Honestly I have more trouble with Mogai's than the big birds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-17-2012, 03:31 AM
I get wasted by Mogals as well
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-17-2012, 04:30 AM
usr cannon scatter volley to get rid of the hvy plasma torps, if u think those are tough wait till u encounter the borg in elite stf's 1 hit nearly 100k crit from the plasma torps and they can still fire 1 hit kill invisible torps that u dont even see coming XD,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-17-2012, 09:29 AM
Quote:
Originally Posted by Latinumbar
Actually, no. Escorts have the lowest hull and lowest shields of all the ship classes. The ships are for dealing damage, not for survivability.
You are correct sir. The actual answer was Tactical officers do better in CRUISERS. Just think about it before you bash it. 8 weapons + whatever tactical consoles to do even more damage + your own tactical captains attack patterns + Cruisers survivability feature.

The Cruiser is supposed to be your groups tank in missions. Yet for some reason I see way too many Escorts being flown by tactical officers who wonder why they keep exploding non-stop.

Tell you what, go find your hotkey list for space, make sure you set your redistribute shields hotkey. You'll need this. Next time your in combat, press that Redistribute shields hotkey every 4 seconds when your shields are looking like swiss cheese. Then all your shield recovery buffs actually do WAY more then they used to.

Quote:
Originally Posted by the_ultimate_funky
usr cannon scatter volley to get rid of the hvy plasma torps, if u think those are tough wait till u encounter the borg in elite stf's 1 hit nearly 100k crit from the plasma torps and they can still fire 1 hit kill invisible torps that u dont even see coming XD,
Things to destroy those heavy plasma torpedos include:
A. Automated defense turret consoles
B. gravity wells
C. tractor beams
D. tractor beam repulsors
E. running away from the torpedo
F. shooting the torpedo (admitedly the worst option at times)
G. using brace for impact and hull resistance buffs. (last ditch effort)

** F is bad choice as it takes a few shots and you have to start before it gets under 3km really.

Quote:
Originally Posted by ReginaMala View Post
.. The D'deridex's entire skillset is built around "I hold you in place, then hammer you," so if you take one of those halves away he becomes much less dangerous. Honestly I have more trouble with Mogai's than the big birds.
Option D in this case is ironically best. Its Lieutenant skill level and it also counters those tractor beams that grab you. As they break at 5KM the tractor beam repulsors push opponents past 6km's. I've seen a few get thrown to nearly 8KM before.

**Note - tractor beam repulsors do not work on borg cubes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-17-2012, 10:39 AM
Doesn`t having a Tractor Beam of Your own help when Fighting a D-deridex?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-17-2012, 10:43 AM
So you don't have to stick to your own 'standard' type of ship?

If that is true then a Tactical Officer in a Cruiser should be worth a try
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-17-2012, 11:09 AM
Quote:
Originally Posted by Bowecho71 View Post
Doesn`t having a Tractor Beam of Your own help when Fighting a D-deridex?
Basically when the ship your fighting tractor beams you, or their tractor beam mines. You can use tractor beam repulsors to break that hold they have on you. This also works to auto target and destroy heavy plasma projectiles and mines.

Quote:
Originally Posted by Nighthawk4 View Post
So you don't have to stick to your own 'standard' type of ship?

If that is true then a Tactical Officer in a Cruiser should be worth a try
Yeah, Putting tactical officers in escorts is downright silly at times. Unless your a veteran to the game, that setup can make your gameplay much much harder because you just simply take too much aggro especially in groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-17-2012, 11:17 AM
the thing to remember is when you put a tac officer in a cruiser you sacrifice firepower and maneuverability for survivability and the only difference between an escort and cruiser is 10,000 hp in the hull and about 2,000 in shields and the main key to surviving in an escort it shield management and doing HIT-n-run Tactics
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-17-2012, 12:04 PM
Quote:
Originally Posted by Nighthawk4 View Post
So you don't have to stick to your own 'standard' type of ship?

If that is true then a Tactical Officer in a Cruiser should be worth a try
nope, you can fly any ship you want, for example a tac gives a cruiser slightly more firepower while retaining most of the survivability of the cruiser (which is still much more than an escort). it's not as much firepower as a tac in an escort, and it's not as tankable as an engie in a cruiser, but it's still a decent combination.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-17-2012, 06:18 PM
Quote:
Originally Posted by Nighthawk4 View Post
I was assuming that:

Tactical Officer = Escort Ships
Engineering Officer = Cruisers
Science Officer = Science Ships


Not sure what effect it has if you cross over between type of Officer and the default ship type.



I also had assumed the Science Officers (and Ships) would be the wimps - it seems not
that assumption is the normal assumption, but, Honestly any ship can be used with any class effectivly, its all about you skill build, boff skill build and weapon/gear build, A good example is the free oddy, I can be just as effective in it as my advanced escort on my tactical, I dont pop like a bop, I dont have low dps, but, i cant use even close to teh same boff skill layout, it takes a total rework of skills and tactics/thinking.

I have seen plenty of eng/sci in cruisers and sci ships that cant even take a sphere solo(kid you not).....i can take 4-6 of them solo in my FE or AE......

I can tank better in an escort.....somethings wrong there.........but, its not surprisng really, so many ppl in this game refuse to read guides or ask advice.....and you get people defending them like its ok to be a useless turd in stf/elite stf (an example) because you cant be bothered to do a bit of reading or asking for suggestions.......
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