Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-17-2012, 08:06 PM
Quote:
Originally Posted by marhawkman View Post
Oooh! I like the party idea.
Question is, is it the Romulan Ale or the Saurian Brandy that gets the party guests talking more? LOL Or is it strictly synthehol? And you may need to "refresh" their drink without anyone noticing the added truth serums or nano probes that... Ouch, that sounds devious, like Section 31 might do...

B.harris, I know you put effort into your missions, but I would be tempted to pull them for now, given the ratings. Figure out how you want to relaunch your Section 31 missions as a new series, map out the episodes, continue soliciting help, then go full speed ahead!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-18-2012, 12:07 AM
Quote:
Originally Posted by Tucana
Question is, is it the Romulan Ale or the Saurian Brandy that gets the party guests talking more? LOL Or is it strictly synthehol? And you may need to "refresh" their drink without anyone noticing the added truth serums or nano probes that... Ouch, that sounds devious, like Section 31 might do...
YESSS!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-18-2012, 04:37 PM
Quote:
Originally Posted by Tucana
Question is, is it the Romulan Ale or the Saurian Brandy that gets the party guests talking more? LOL Or is it strictly synthehol? And you may need to "refresh" their drink without anyone noticing the added truth serums or nano probes that... Ouch, that sounds devious, like Section 31 might do...

B.harris, I know you put effort into your missions, but I would be tempted to pull them for now, given the ratings. Figure out how you want to relaunch your Section 31 missions as a new series, map out the episodes, continue soliciting help, then go full speed ahead!
I see where you are going with your idea. I completely agree and mostly will have them pulled by midnight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-18-2012, 04:39 PM
Quote:
Originally Posted by Tucana
B.harris -
A suggestion with these Section 31 missions...

After trying them both, I didn't feel like I was participating in truly unique Section 31 missions. They felt mostly like generic ground combat and space combat activities. As an established Starfleet officer, I can't imagine that Section 31 would ask me to prove myself (or retrain) in these testing areas like this.

I D E A S:

* Give me a diplomacy party/mixer at a Starbase or starship with 20 NPCs. One of them is my contact. Three of them could blow my cover. Suggest that I change into dress uniform for the mission before starting it, then park my characters to the sidelines (e.g. the Away Team members that tag along during each ground/interior mission) before proceeding to find my contact.

I need to talk with various beings until I discover who my contact is. Then I need to relay a data chip to them, or provide a code word, or ? Whatever I commit to, the mission is either successful or a total failure. (And it results in someone knowing I am NOT the Starfleet officer/ship commander that I portend to be!)

* Your Away Team is assigned to commandeer a KDF vessel to obtain a new transwarp coil (or cloaking device) which may turn the tide of war between the Klingons and Federation. Trouble is, Starfleet Command has NOT sanctioned you for this mission -- you have learned about this through your Section 31 contact. Can you trust that you've been told the right information? Or is this a test of your loyalty to defending and preserving the Federation, per Section 31's mandate? Will this ignite further hostilities in the sector?

* A rogue Section 31 agent is sabotaging a Federation colony.

* Section 31 requests you to file a mission report in-person with their agent on Drozana Station -- but he/she is killed before you can report in. Find the murderer. Learn that maybe this wasn't an actual Section 31 operative, but someone within Starfleet trying to reign in Section 31 activities. You are placed in the middle of Section 31 and Starfleet. Where do your true loyalties lie?

Etc.

Btw, I would cite the reason for Section 31 in your missions. In my second mission, I make mention of the exact quote within the articles of the Federation which discusses Section 31.

Use your favorite search engine to look up "Star Trek Section 31 Federation"

Bottom line, help educate your player about what Section 31 is -- and craft missions that are more intensive of secret operations.

Remember: Your player's character may choose to be a Section 31 operative... but the rest of their crew hasn't. That makes for some interesting loyalty scenarios, too! Could it inspire mutiny? Could these spy missions require other crew members to be inducted into Section 31? Is Section 31 too much of a power-hungry shadow organization that is fractured beyond what the Chief of Starfleet Security can manage.

Tucana
I got 8 foundry slots available right now. Maybe I can separate the missions into two 4 episode series. I do want to somehow incorporate some Section 31 history in order to educate the player but maybe I'll spread the history lessons out so that you gradually find out the history during missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-18-2012, 05:18 PM
One thing to consider is that you buy foundry slots with Dilithium. Thus you don't need CP. Last time I checked it was only around 10K dil to up your foundry slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-18-2012, 08:32 PM
Quote:
Originally Posted by marhawkman View Post
One thing to consider is that you buy foundry slots with Dilithium. Thus you don't need CP. Last time I checked it was only around 10K dil to up your foundry slots.
Bingo!

Btw, I hope others will continue to contribute to this thread. There's a lot of potential with Section 31.

B.harris: I'll message you with more ideas. I think you can build Section 31 STO Foundry missions that will entice others to play... And possibly get some Foundry devs to contribute, too. You just need to establish a firm framework before going gangbusters with it!

Tucana
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-19-2012, 01:32 AM
I haven't played the missions, but if you're going with Section 31, I definitely think you need to go with more of a non-combat, dialogue heavy route. In that sort of mission there should almost never be random combat (ie: fight 5/5 ships/fight an enemy group at the end of every corridor). There should only be combat when it makes sense for the mission.

it's ok to actually try to work in a little bit of action, but make sure it makes sense, and maybe have it be a result of a failure (either you blew the chance to talk your way out of trouble, or your cover ends up being blown). You should never have a situation where you're fighting through dozens of enemies unless the mission has basically been a total failure.

Above all else, I'd focus on making interesting characters that people care about (use the Sloan/Franklin Drake template and go from there). Try to immerse people in the world of Section 31 and present them with the argument that they're doing the right thing, but leave plenty of moral ambiguity since that is what Section 31 is all about. Are they really doing the right thing as they claim, or are they just completely misguided individuals who have abandon most of the precepts that make the Federation great?

If you want an example of how I'd start this sort of a mission, I think the beginning of Perilous Prize where you're involved in some shady dealings and have to meet with a disreputable contact is sort of how I'd do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-19-2012, 01:33 AM
By the way, just for your information, the signature size limit is 500x150 pixels, so if a mod sees your sig it's going to be edited out and you'll get an infraction. You'll need to shrink that symbol down a bit to be in compliance. If you cut out some of the white border you won't have to quite halve the size.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-25-2012, 11:34 PM
Anyone wanna take over these missions. I've been playing around with the foundry editor and just feel as though I'm not really getting into the editor as much as I did starting off.

The idea is great and would love to play the missions but I'm sure a more seasoned author would be able to do these missions a lot better than I could.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-26-2012, 12:09 AM
However, I'd still like to host the missions on my site and give credit to the foundry authors
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