Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
03-06-2012, 08:36 PM
Im curious why in the skills for the Eng Excelsior build you only put three levels into Starship Engine Performance. I know your already hitting the 125 cap on Weapons/Shields because of rotating EPtW/S, but Id think the bonus power to Aux for self-heals, and to Speed would be good?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
03-09-2012, 05:52 AM
Quote:
Originally Posted by Mac77
The Antiproton Beam Array Mk XII that You use in this build, Are those the same ones that you obtain from the M.A.C.O. Commander at DS9?. Or is there another variation of this weapon? Im asking because You specified that its the: Phaser Beam Array Mk XII [ACC][CRTD][CRTH], And the M.A.C.O. Commander sells Phaser Beam Array Mk XII [ACC][CRTD][Borg]. Any difference between those two?
I've actually been looking for these and haven't been able to find any info on them at all. Someone told me they're a drop for the Undine fleet action but again, I can't find any info. If someone could confirm or deny this it would be greatly appreciated. Also I might be missing something but I would like some constructive feedback on using the Dragon's MACO and AEGIS equipment versus say three of the Assimilated Equipment. With three of the Borg tech on your ship (you can disable the visuals if it bothers you that much) you get a Hull Repair and Multi-Regenerative Shield Array which has helped me on countless occasions while waiting for my EPTS to come off CD. Just wondering if there's something else I'm not considering.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
03-09-2012, 06:09 AM
With respect to the Aegis and MACO choices:
It's about the "tankability" as described in a build like this. The Aegis engine alone adds directly to defense (+5%), and the MACO shield alone adds a blanket reduction of all energy damage on top of the plasma resist (10% reduction of energy damage to shields) and has absorption (being a resilient shield). The two-piece MACO tosses in a nominal energy boost when under fire.

It is true that the 2- and 3-piece Borg set bonuses offer hull and shield heals, but these are chances and potentially put you at the mercy of the RNG. The argument, then, is the guaranteed buff to your defense/"toughness" is superior to relying on procs. The MACO shield also has a higher shield capacity.


That said, the beauty of this game is that there aren't really cookie-cutter builds. Just because someone posts something doesn't mean you have to do it exactly. You may find that the procs occur enough, on average, for you to favour them. You may also like the higher regen of the Borg shield and find it to outweigh the little-bit-higher capacity. Heck, maybe you just prefer to Borg-ify your ship!

I myself have ship set pieces sittin' around in inventory or on Runabouts due to liking the Borg pieces on a couple ships I fly, but you should still get'em and see which feel better to you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
03-09-2012, 06:21 AM
Thank you for the quick and informative reply. I will have to try out each config and see which one I like best. Maybe I'll combine the MACO engine with the Borg shield and deflector and see how that comes out. First I need to get my BOFF skills like they're supposed to be. I'll post back after a day of being pummeled to let you know how my survivability is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
03-10-2012, 04:04 PM
This may be a newb question, but how are you getting EPTS3 with a tac captain? are you just finding BOffs with that skill?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
03-11-2012, 02:23 PM
Quote:
Originally Posted by tackoman
This may be a newb question, but how are you getting EPTS3 with a tac captain? are you just finding BOffs with that skill?
Have an engineer captain train your BOFF
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
03-13-2012, 02:57 AM
Hmmm I think im gonna try one of these builds when I have some time off soon .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
03-13-2012, 04:33 AM
Quote:
Originally Posted by Ragnorok21
Update on the guide....after further testing and tweakng today....i realized that what i mentioned about that invisble extra reserve power off of EPTW 3 isn't actually noticeable, so if you run two copies of EPTW1 instead of one EPTW1 and one EPTW3, then you can move your engineer team 1 up to engineer team 3, allowing for 4000 more heal on the engineer team, without any loss what so ever anywhere else in the build design.
Also, it would be ET2, as both Lt Cmd slots are used for EPtS3,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
03-19-2012, 03:03 AM
Damn I did this build for my Gal X over the weekend and damn I am wiping the floor with the borg. I only have the mark X maco shield and MK XI anti proton weapons at the moment but sheesh I feel like im indestructible. I did a pug of the cure and I managed to take out one dock by myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
03-19-2012, 07:14 AM
Quote:
Originally Posted by martinbrayman View Post
Damn I did this build for my Gal X over the weekend and damn I am wiping the floor with the borg. I only have the mark X maco shield and MK XI anti proton weapons at the moment but sheesh I feel like im indestructible. I did a pug of the cure and I managed to take out one dock by myself.
AP on the GX, tutt tutt, change for phasers, so that the relays buff the Lance, 2x50k crits with the lance, just makes things dissapear.
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