Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
03-19-2012, 07:17 AM
Quote:
Originally Posted by Cygone View Post
AP on the GX, tutt tutt, change for phasers, so that the relays buff the Lance, 2x50k crits with the lance, just makes things dissapear.
lol, I don't know If I fancy grinding another 80 edc just to get phasers with the Borg modifier. I've never found the lance that powerful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
03-19-2012, 07:32 AM
Quote:
Originally Posted by martinbrayman View Post
lol, I don't know If I fancy grinding another 80 edc just to get phasers with the Borg modifier. I've never found the lance that powerful.
Unless you are a Tac captain, it aint.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
03-19-2012, 07:33 AM
Quote:
Originally Posted by Cygone View Post
Unless you are a Tac captain, it aint.
I am a tac
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
03-19-2012, 08:37 AM
So has anyone given thought as to how to adjust this build to the 3 new Odyssey Refit's? I am certainly interested in seeing how it would be applied to the Tactical and Science versions of the Odyssey in particular. Currently the build I am working with is as follows:

Tactical Captain in a Science Odyssey Variant
Skill Planner

Forward Weapons:
3x Phased Polaron Beam Arrays Mk. XI
1x Tricobalt Torpedo Launcher Mk. XI [CrtD] [CrtH]

Aft Weapons:
4x Phased Polaron Beam Arrays Mk. XI

Assimilated Deflector Array
Assimilated Subtranswarp Engines
Jem'Hadar Resiliant Shields (Plan to replace this with the MACO Mk. XII Shields eventually)

Engineering Consoles:
2x EPS Flow Regulator Mk. X
1x RCS Accelerator Mk. XI
1x Universal - Aquarius Escort

Science Consoles:
1x Field Generator Mk. XI
1x Universal - Point Defense System (plan to replace this with the Assimilated Console)
1x Universal - Chevron Seperation
1x Universal - Work Bees

Tactical Consoles:
1x Polaron Phase Modulator Mk. XI (+28%)
1x Polaron Phase Modulator Mk. XI (+26%)

Devices:
Weapons Battery
Shields Battery
Scorpion Fighter
Subspace Field Modulator
(plan to replace one of these with the Red Matter Device)

Bridge Officer Slots:
Universal Lieutenant Commander:
Beam Array: Fire At Will I, Tactical Team II, Beam Array Fire At Will III

Universal Ensign:
Tactical Team I

Tactical Lieutenant:
Tactical Team I, Target Weapons Subsystems II

Engineering CommanderL
Emergency Power to Shields I, Reverse Shield Polarity I, Extend Shields II, Eject Warp Plasma II

Science Lieutenant:
Hazard Emitters I, Transfer Shield Strength II

Duty Officer Space Slots:
3x Reduce Evasive Manuevers - Green
1x Immobilize w/ Eject Warp Plasma - Green
1x Damage Resist with Ramming Speed & Brace for Impace - White
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
03-19-2012, 12:14 PM
oh god, those station powers, the humanity

ok now i have time to be constructive. you want, no need 2 copies of EPtS1, the extra resist you get is a must have. use the universal ensign for that. 3 copies of tactical team wont save you, they wont even function, the global cooldown only allows 2 to be chained. EWP2, get rid of that. theres no reason not to have EWP3, its super common on the exchange. better yet ditch version 2 or 3 and get 1, still does the same speed debuff thing with slightly lower DOT, which will never amount to much anyway. your better off getting A2S3, you need more hull heals. attack pattern beta or delta would be a good choice for tactical powers, your science powers are good. the EPS and RCS consoles arent doing you any good. eps is only helpful for beam overload recovery, it doesn't help your general weapons power recharge faster after every shot. the RCS effect is less then a drop in the bucket. equip armor instead, your going to need it. also since TTS, A2S and HE are all aux based heals, your going to want to carry around aux batteries, and use them like candy. they will save your life.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
03-19-2012, 12:55 PM
This is the build i'm using for Engineering Character on Tactical Odissey, it still needs work:

Weapons:
8x Phaser beam banks XII

Engine:
Assimilated Subtranswarp Engines

Deflector:
Assimilated Deflector Array

Shields:
Maco XII

Engineering Consoles:
Neutronium Armor XII
Aquarius Module
Work Bees
Chevron Separation

Science Console:
Field Generator XI (+ shield)
Assimilated Module
Point Defence System / antimatter spread

Tactical Console:
3x Phaser Relay XII

BOFFS:

Commander Engineer:
EPtW I, Reverse Shield Polarity I, EPtS III, Extend Shields III

Lt. Comm Universal:
EPtW I, Engineerning Team II, EPtS III

Lt. Science:
Transfer Shield Strength I, Hazard Emitters II

(regarding tactical i'm trying a new approach for my cruiser build)
Lt. Tactical
Tactical Team I, Attack Pattern Beta I

Ensign Universal:
Tactical Team I

Test results:
Cycling EPtS, EPtW as usual i have 125 shield and 125+ Weapons power, i have tryed to modify my usual "tactical boffs" that are Beam Fire at Will etc for having 2x Tactical Team that i cycle continuously togheter with shield and weps power.

In this way i have a very very good survaivability due to auto-shield transfer, reverse shield polarity allow me another skill for survival that is not in cooldown with tactical team while i keep one engineering team for when i need to boost my hull loosing one cycle of tactical team (still thinking of changing this).

I have decided to switch Emergency to Integrity field for Extend shields III so that i can keep alive others in STF's, including the Kang in cure.

let me know what you think, so far is working good, the DPS is a lot better with 3 tactical consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
03-19-2012, 01:04 PM
now this build isn't bad at all, a bit greedy with 2 EPtS3, i think one is missing in your description. its nice to see someone using the ltc station for engineering, its really the only viable thing to do. you shouldn't need 2 tactical teams on a beam array broad side ship, replace the 2nd TT with FAW 1 and your good. i would normally say you want HE1 and TSS 2, but seeing as you are using EPtS 3, and you don't have ET3 or A2S3, you need the extra hull heal from HE 2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98 Hybrids are hard to build
03-19-2012, 01:10 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
oh god, those station powers, the humanity

ok now i have time to be constructive. you want, no need 2 copies of EPtS1, the extra resist you get is a must have. use the universal ensign for that. 3 copies of tactical team wont save you, they wont even function, the global cooldown only allows 2 to be chained. EWP2, get rid of that. theres no reason not to have EWP3, its super common on the exchange. better yet ditch version 2 or 3 and get 1, still does the same speed debuff thing with slightly lower DOT, which will never amount to much anyway. your better off getting A2S3, you need more hull heals. attack pattern beta or delta would be a good choice for tactical powers, your science powers are good. the EPS and RCS consoles arent doing you any good. eps is only helpful for beam overload recovery, it doesn't help your general weapons power recharge faster after every shot. the RCS effect is less then a drop in the bucket. equip armor instead, your going to need it. also since TTS, A2S and HE are all aux based heals, your going to want to carry around aux batteries, and use them like candy. they will save your life.
LOL, reading your initial post, made me laugh.

Um now on to serious matters. Everything Dontdrunk wrote, I endorse, support, campaign for and would vote for.

I would also recommend you look at this very good and very helpful guide on setting up a cruiser:

http://forums.startrekonline.com/sho...d.php?t=249906

However, I think don't drunk forgot to say is to ask a question: why are you flying the Odd?

I know, I know the ship says Tac oddys but honestly it's not an escort. It's not an attack ship. It's a support ship, even the devs have said so.

I know, you just spent money on it and you don't want to feel you've wasted it but if you really want to do a tac cruiser combo, you should look at the Excelsior. The Excelsior, when built right, works very well with escorts. To be frank, it's arguably the best ship for a Tac cruiser combo on the Fed side.

If you want to fly around in a cruiser I would strongly recommend you roll and engineer. Quite frankly since the introduction of the anniversary Odd, I have yet to see a tac or sci Odd that was impressive. The ships slow manuverability don't work well with either class.

Let me be clear, I'm not trying to be mean, put you down or lol at you. I'm just trying to offer some constructive criticism.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
03-19-2012, 01:28 PM
why thank you! ya i didn't want to bag on him for using an odyssey, and with a tactical captain. its what he wants to fly, i just wanted to help it be as close to viable as possible
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
03-19-2012, 02:32 PM
Actually one of the main reasons I purchased the Odyssey pack on my Tactical Captain was so I had it available when I finally got my Engineer up to level 50 XD

EDIT: Speaking of which I am going to start working on that character soon...
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