Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-22-2012, 07:16 PM
Has to be Infected Ground Elite- I've never had so much trouble with that mission before.

I should have known something was up when we were ALL dying far too easily, but that was nothing compared to the last room. We'd already lost someone, but you wouldn't know that one of the guys was a rookie since none of them knew what the hell they were doing despite me telling them that there needed to be at least 3 of us per corner in order to drop the shields.

Took about a dozen attempts which used ALL of my regenerators. By the time they managed to hit upon the right strategy I'd had enough- and yet one of the guys has the balls to say that I'm the one who doesn't know how to work as part of a team- forgive me if I struggle to work with a team who lacks any understanding of how to do a room I swear I haven't struggled this much since I did pugs- total contrast to the last game I did that mission where we nailed the last room on the first go, that team was the best I'd ever done that mission with.

The above is why I generally stick to space missions- after ages without any good loot I got the prot. shield and prot. engines in consecutive missions. I assume the best set is the MACO one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-22-2012, 07:43 PM
I had a cure ground elite mission that went horribly bad. I generally don't put people on ignore, but this one guy was so completely retarded that calling him retarded would be an insult to retarded people. He almost made me rage quit the entire game.
Without all the gory details- Cure Ground Elite, an hour and a half. No optional (which ****** claimed he could do quickly), no loot bag- and not because of a server crash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-22-2012, 08:38 PM
My worst run would be one I did on Infected Ground Normal. It was a PUG, and the team was OK. The details are a little fuzzy, but I remember that we got past Ogden all right. It took a few tries, though, and somebody dropped out.

Well, we continued on our merry way to the final room. Somewhere along the line, another person left, leaving us with a team of 3. Still, we continued, because that was just enough people to get the job done. Everything was going great. We cleared out the tactical drones and, with a little help, a female character who was new to this STF got the gist of things.... almost.

She was obsessed with those drones. Every time one beamed down, she ran over to shoot it. By the time we had gotten to the last shield generator thing, the first had timed out. I and the other guy held out the hope that she'd stop attacking the Borg and even told her not to, but it was no use. Finally, he got frustrated and left. I followed suit. An hour wasted... oh, well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-22-2012, 09:51 PM
Cure is a classic on both, space and ground.

Mine was Space Elite with pugs. A couple cruisers moved directly to the Kang, so I headed to the first Cube. With the first drone destroyed I'd noticed noone else was with me: all four, both cruisers, an escort and a sci were with the Kang. I asked to someone come to help me with the cubes, as "there is no need to have four guys stopping the bops", and just got a "ROFL" as reply.

*All right, this will be long*

I continued destroying the drones from the first cube and started to fight with the Neg'var and Raptor, when suddenly the OPTIONAL FAILED screen poped up. The Kang was at 65% and going down fast, with several Bops (all but the ones from my cube, as I killed them as they were spawning) ripping him and my teammates appart. One was dead, and two more had suffered heavy damage.

Optional failed after just 3-4 minutes into the mission! With 4 guys covering the Kang! By the first Bop wave!

Obviously I had to help them to clear the bops... and not just once but three or four times while I was keep clearing drones and cubes, and then raptors and neg'vars waves. They didn't moved from the Kang but to come back there after die.

At least I was using my tactical on escort and not my main (eng) on cruiser, or could have been much more painful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-23-2012, 12:37 PM
That is so funny!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-23-2012, 04:01 PM
Quote:
Originally Posted by bendrix1932 View Post
That is so funny!
Funny but true.

I had a lady in a Infected Elite who got really mad at me.

Someone screwed up the optional right away. It doesn't matter how many times you tell someone to stop shooting. They will continue shooting no matter what.

Anyhow, they screwed up the optional.

I kept tellin everyone to kill the Nanite Spheres so we could kill the Transformer before the next group of Nanites got close enough to heal.

This lady (lady by the name but it's hard to tell) swore up and down that we could not kill the Transformer if there were ANY nanites on the map even if they were not close enough to heal.

She was cussing at me, I could tell by the $%#$%.

I proved her wrong twice, once on the left and once on the right and she was STILL &^%$# at me.

All is good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-24-2012, 12:31 PM
The point is PUG STF's are a mixed bag of success.

Sometimes you get a really awesome team (I completed the Cure Normal once with over 7 minutes to spare on the optional)

Sometimes your team is meh (When I fail optionals)

Sometimes your team is absolutely terrible (I rage quit on those and eat the 1 hr penalty)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-24-2012, 01:42 PM
Yeah, when pugs go well, it really refills your resolve on the whole mess.

A team of folks who are devastatingly competent is a joy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-24-2012, 02:04 PM
Mine comes from one of my first tries in an elite STF and I still wasn't sure what the 10% rule was. One of the guys asked if everyone knew what 10% was and I answered no, but no one filled me in. So of course I'm blowing nanite generators and the first thing out of one of the team members "mouth" is "YOU F***ING MORON!" "DON'T TOUCH ANYTHING BUT THE GENERATORS YOU IDIOT!" things like that - no attempt to try and help out a new player willing to listen to advice; just trash talking. I can't stand people that behave like that just because they're sitting behind a keyboard.

Moral of the story - take Wil Wheatons advice, and "don't be a ****."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-24-2012, 06:42 PM
Cure Ground and Infected Ground have become my two most prominent examples that the Greater Internet F---wad Theory also applies to game developers.

The final boss of I.G. is razzed by players for being OP, but she's not the problem. It's the freaking tactical drones respawning left and right who make that fight effectively unwinnable. And then when you wipe, the ENTIRE ROOM resets and you have to go through the whole shield-gimmick song and dance again ... seriously, Cryptic? ONCE was too many times.

C.G. is even worse, with those turrets that require the combined firepower of the group plus a gimmick action to destroy once, and then they respawn while you're fanned out trying to protect the nodes from drones so the shield blocking the next area will go down. Yeah, THAT's going to end well.

I will not touch either of those two missions again until the respawns go the way of the dodo. Random inept players is bad enough, but when the mission mechanics themselves are rigged against you? "Free" is paying too much for that tripe.
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