Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
03-25-2012, 11:14 PM
I did the following... I spent the 35000 EP for a Danube and got the the free standard shuttle also, I then removed the torpedoes from the danube and put the 360 beam arrays in both slots on the Danube, put my best consoles in each slot, and a tactical BOFF with beam overload as ensign skill. Doing double damage in a 360 arc with burst from overload made it easy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
03-26-2012, 12:11 AM
WOW! General aditude here is: if the mission fails, its cryptic's fault. Srsly learn to play. The mission is EASY on normal and advanced if you are able to read.
And don't just start to bash me for saying it, you know i'm right! No shame in learning!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
04-22-2012, 09:49 AM
Not a tough mission if you use your mouse to steer your ship to kill the work bees and write down the instructions for disabling the Tac Satellites in the next part. The swarms were easily taken care of with a 360 degree arc array or turret and a torpedo launcher. Was an enjoyable mission!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
04-22-2012, 06:08 PM
Quote:
Originally Posted by malek3
Not a tough mission if you use your mouse to steer your ship to kill the work bees and write down the instructions for disabling the Tac Satellites in the next part. The swarms were easily taken care of with a 360 degree arc array or turret and a torpedo launcher. Was an enjoyable mission!
I think, maybe, Cryptic was trying to encourage people to think differently when they did this mission, and it wasn't always appreciated. It involved several types of tasks, and I know in my case, I really hated the rapid-paced battle part of it. That's simply not part of why I like STO; but that's just me. Some people like the mindless, shoot-em-up aspect of the game, and bless them for doing so. I thought it could have been made a little more thinking-oriented instead of reflex-oriented, though.

Writing down the instructions for the Ferengi tasks was always a given for me; I guess some people just don't have such things occur to them naturally. No shots against them for that; but now they've had it suggested to them.

Fighting the swarmers, though, is something where I really think they were expecting people to think differently, though. Switching to a Boff with Beam: Fire At Will is something that would likely occur to some people first, but there are also options that make it even easier; Using the Tactical Automated Defence Turret console works wonderfully, as does replacing the shuttle torpedo with a Hargh'peng torpedo to fire into the cluster of swarmers before they get near, because the blast radius of it takes out a whole bunch of the swarmers at once (and it moves much faster than a Tricobalt torp).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
04-23-2012, 08:30 AM
Quote:
Originally Posted by Elsaud
I think, maybe, Cryptic was trying to encourage people to think differently when they did this mission, and it wasn't always appreciated. It involved several types of tasks, and I know in my case, I really hated the rapid-paced battle part of it. That's simply not part of why I like STO; but that's just me. Some people like the mindless, shoot-em-up aspect of the game, and bless them for doing so. I thought it could have been made a little more thinking-oriented instead of reflex-oriented, though.

Writing down the instructions for the Ferengi tasks was always a given for me; I guess some people just don't have such things occur to them naturally. No shots against them for that; but now they've had it suggested to them.

Fighting the swarmers, though, is something where I really think they were expecting people to think differently, though. Switching to a Boff with Beam: Fire At Will is something that would likely occur to some people first, but there are also options that make it even easier; Using the Tactical Automated Defence Turret console works wonderfully, as does replacing the shuttle torpedo with a Hargh'peng torpedo to fire into the cluster of swarmers before they get near, because the blast radius of it takes out a whole bunch of the swarmers at once (and it moves much faster than a Tricobalt torp).
Yep......more than one way to skin a cat! Apologies to all the cat lovers out there!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
04-24-2012, 10:10 AM
just dont target the ships flying above DS9, or wait for them to move a little further away before starting the mission

Ive never had then aggro me, only when I shot one by accident :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
04-26-2012, 08:31 AM
It's just you. The mission is incredibly easy. Of course, if you play on autofire mode and don't know that you can select a target, it may not work, but... well, in this case, i shouldn't say what i think about this behaviour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78 Gamma
04-26-2012, 09:54 AM
I am farily new and had real trouble with Operation Gamma. I finally gave up. Then I went back and saw where I was going wrong. Finally did it a few times to get all rewards. I used cannons. I also stayed more in the middle to have to cover less space. Also, it did not help on Gamma, but later I learned you can zoom in or out on the field of play. I was having a hard time seeing the flea ship. Now I can zoom in and it helps a lot. I like the escort ships much better now that I can see them more clearly by zooming.

I should have added staying in the middle while trying to take out sensors. For me that was the hard part. The rest was pretty easy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
05-01-2012, 04:32 PM
Have a cannon matching your other weapon, no torpedoes, just pure energy weapons, ALSO don`t forget to put it on normal first!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
05-01-2012, 08:26 PM
Quote:
Originally Posted by Drake346
Have a cannon matching your other weapon, no torpedoes, just pure energy weapons, ALSO don`t forget to put it on normal first!
Oh, I would definitely not recommend that. You want a powerful, fast torpedo, like the Hargh'peng, and if you can get it, the -S Plasma beam. It simply takes too long to take down the bees with beams alone; the fighters will chew you up and spit you out. Maybe if you're doing it with a Sci captain, so you have Photonic Fleet available... but beams simply do far too little damage to hulls to want to pair them up. Best to stick to the standard formula of one -S beam and one torpedo (Hargh'peng).
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