Thank you, but i was more curious about tet-glider beeing that powerful
Sounds reasonable, but when i heard all the "op" talk about it i just imagined something much more powerfull
Overpowered, just like "Pay-to-Win" may be often misunderstood. The PVP community uses both rather liberal- anything that's better than the existing "good" options is per se overpowered. Pay-To-Win doesn't mean one-shot kill weapons, it just means you get an advantage over people that didn't spend money.
This may seem like "overdramization", but it is important, since we consider balance - an extra 10 gram on a scale balancing 50 kg will still tip the scale. OF course, the balance of the game is not that good, but when we look at something being better than a previous alternative, it usually indicates more imbalance.
For Tetryon Glider specifically, you have to consider that it is not shield damage, it is shield drain. Damage is reduced by shield resistance, which people have plenty usually (15 % minimum probably thanks to shield power levels, but even more thanks to cycling Emergency Power to Shields), drain is not countered by that. It's a reason why Tachyon Beam (3) and Charged Particle Burst remain popular Science Vessel powers - the "raw" value may seem low, but it's more if you consider that all weapon damage would be reduced considerably. (It's a also a reason why TB and CPB ar eless interesting in PvE, as NPC ships don'T have much in the way of shield resistance. Just tons of hp)
Beam array = 270 degree firing arc, which means you have to worry about firing arcs less.
FAW = currently 100% accuracy, so no need to worry about accuracy bonuses on beam arrays. Also means an escorts primary defense is pretty useless.
Tetryon Glider = Let's say each shot drains 50 shield HP. That's 50 damage to shields that isn't modified by shield resistance or any other sort of defense. Since shield resistance is a BIG part of shield tanking, tetryon glider can make it rather difficult without help.
Now lets say you're a beam-cruiser that can keep their weapon power power up. That'd mean each shot drains 50, with each beam array having 4 shots per cycle. With 8 beam arrays that's 1600 less shields to each of the 4 shield facing for each weapon cycle (totalling a loss 6400 for total shield HP). That's before taking actual damage into consideration.
There is another certain beam array of a special type that makes this even better, but I won't say what it is because it's bad enough facing these builds with basic phasers. Most OPvPers will know what it is though.
And glider ignores resistances, only pts in insulators and insulator consoles helping against it.... ohh what am i saying. they fixed insulators ofc they still doesnt working. maybe 3rd time they try to fix it will work.
Good point! Still, it seems in pve insulators work, haven't tested in pvp "scientificly", but I didn't feel any change. So, would power insulators work in pvp with exception of tet glider? Do you guys know?
I have been told that insulators are working against plasmonic leech, aceton asimilator, energy siphons, and target systems. Basicly they counter POWER drains, not shield drains. Which one is intended, I dont know.
I'm noticing in this thread there is also less talk about Weapon Procs as well for a "FAWscort" which would obviously be Phaser Procs being the dominant proc. (I'd imagine some one who had 2 Galor Drop Boxes using 7 of the Galor's special Disruptor Phasers particularly nasty)
Faw would help to increase the Phaser procs since your increasing the beam fireing cycle rate. IF you then add in Tet Glyder like has been stated, you then have Phaser Procs going off repeatedly, and you have an unresisted shield damage strike hitting every facing of your shield, how ever small it may seem, it's draining all your shields, not just one side. All while he's keeping his weapons focused on that one side of your shields.
A probable FAWscort BO set up would probably be:
Tac team 1, Beta 1, Faw 3, Omega 3
Tac Team 1, Faw 2
EptS 1, EptS 2
Tractor Beam 1 (+ Shield Drain DOFF) HE 2, TSS 3
Best guess it would probobly also have a couple P2W consoles and of course the Multi-Vector Assault Mode Console. 2 Flow Capacitor Sci Consoles + 35% Shield Console, all Phaser Single Beam Array ([Accx3 or CrtH x3), +26-+30 Phaser consoles, 2 Peice Omega Set (Shield + Engine) High Flow Capacter Deflector (Jem'Hadar one is nice if strapped for cash) And it's probobly a Tac Captian.
This is all a best guess of course. Basing most of it on what I've seen in various situations from Cruisers. And adding in what an Escort could probobly pull off.
Serious question here: Whats the good part about tet-glider? Heard multiple times about it but i dont get whats "op" about them. When i used it there was just a small shielddrain like -50 shields per hit. In relation to 1000 dmg per beam hit it seems like nothing
Originally Posted by Zahinder
Well, it's -50 normally, I THINK it can get up into the 70s or 80s.
But with a turret, firing 1 1/2 times a second, that's basically '+75 dps until you get through shields.'
That's pretty nice!
Now add in rapid fire and it's even nicer.
bASICALLY THIS^ If you have the knowledge and experience to tweak a build successfuly, one can use the Tet-glider to its full potential and basically get extra damage on the front end of an attack until the shields drop.