Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
03-26-2012, 08:24 PM
Ouch...!!!!

Quote:
Originally Posted by MightionNY View Post
I just logged into Tribble. My one and only field generator went from 35 percent to 18 percent. This cost my Tactical Odyssey running Aegis shields from 13,866 to 12,492. Which comes out to a loss of close to ten percent, for what it's worth.

:/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
03-26-2012, 08:32 PM
You seriously want Tacts to be out business, don't you?

Quote:
Originally Posted by Husanak View Post
I think the best fix for the Shield units is too just delete them. Seriously there crutch anyway. Just remove the stupid things, they should have never existed too begin with. If you can't balance damage numbers properly with everyone having an "intended" shield factor on there ships your just plain bad at what you do. I don't believe that's the case, so delete them and buff or nerf numbers as needed after it shakes out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
03-26-2012, 08:35 PM
Quote:
Originally Posted by Husanak View Post
I think the best fix for the Shield units is too just delete them. Seriously there crutch anyway. Just remove the stupid things, they should have never existed too begin with. If you can't balance damage numbers properly with everyone having an "intended" shield factor on there ships your just plain bad at what you do. I don't believe that's the case, so delete them and buff or nerf numbers as needed after it shakes out.
That is not a bad Idea if they rebalance base shield capacity-or-power based on Ship type. An Odyssey with its large hulk to generate more shield strength that an escort. Give escorts have an increased evasive passive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
03-26-2012, 08:37 PM
Here are some reasons why the field generator change is bad:


1) Console slots are already at a premium. The Field Generator alone, is now the only thing anyone will ever slot in their Sci Slots. Whether you have 1 slot, or 4 slots, this is the absolute must have console.

2) This severely hurts ships with few 1-2 Sci Console slots much more than it hurts those with 3-4. The Field Generator adds so much extra shields that I have to ask if this is even a remotely fair change for ships with 1 or 2 shield console slots?

3) You moved Field Generators to Sci Console slots in order to bring value to Sci Console Slots. And now, you have reduced the value of slotting anything else in this space.


What are the goals of this change?

Can you please at least give us a rationale so we can try to wrap our collective heads around why you want anyone capable of coherent thought to slot nothing but Field Generators?



Better fixes:


A) Keep it at 35%, make it unique (again).

B) Remove it from the game, give all ships of appropriate tier a shield modifier increase to compensate or give all shields of appropriate tier higher capacity to compensate.



Quote:
Originally Posted by pr193
I don't mind the console change, personally. Adds more flexibility imo.
No, it adds the opposite of flexibility.

Flexibility is having a variety of unique and valuable choices in a build.


This promotes the exact opposite. The field generator is now the only console worth slotting, whether you can slot 1 or 4 of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
03-26-2012, 08:39 PM
Quote:
Originally Posted by TrueWarper
You seriously want Tacts to be out business, don't you?
tactical ships have lower shield modifiers, they will lose the least total hitpoints. they will also make a comeback with everyone's shields now weaker
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
03-26-2012, 08:50 PM
Quote:
Originally Posted by jkstocbr
That is not a bad Idea if they rebalance base shield capacity-or-power based on Ship type. An Odyssey with its large hulk to generate more shield strength that an escort. Give escorts have an increased evasive passive.
That is how it should work yes and how it DID work prior too this stupid consul.

There was a time that shielding went

Sci Ship > Cruiser > Escort > Bop

And all was well in the universe.... then someone at some point decided balance was too hard lets just let everyone run one +35% unit. (Which makes ZERO sense) Everyone was happy that they got +35% too there shield instead of being annoyed that they where having ONE Engi Slot effectively Removed from there ships. Now they say hey lets let people stack the heck out of them and make them +18% instead.... this is just so completely pointless.

We should honestly all be annoyed that Cryptic took the Easy way out of balance in the first place and demand that they do there jobs and delete this stupid unit from existence. And buff EVERY ship in game +18% and be done with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
03-26-2012, 09:01 PM
Quote:
Originally Posted by jam062307 View Post
This is crap....nerf a useful console into uselessness unless you stack them!!! crap. Make them not stackable and keep them where they were!

This!


Now everyone will only stack this single console. Its a must have and only it. Someone clearly isn't thinking this stuff through. Its amateur hour here at Cryptic Studios.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
03-26-2012, 09:02 PM
I too am saddened at this concle nerf.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
03-26-2012, 09:13 PM
And there goes any challenge from Boldy They Rode. Thanks Devs, I'll slip into a coma and play it again now...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
03-26-2012, 09:14 PM
Quote:
Originally Posted by MightionNY View Post
I just logged into Tribble. My one and only field generator went from 35 percent to 18 percent. This cost my Tactical Odyssey running Aegis shields from 13,866 to 12,492. Which comes out to a loss of close to ten percent, for what it's worth.

:/
Awww man, That really sucks
What's worse is that it's a Sci console.
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