Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
03-26-2012, 11:41 PM
Quote:
Originally Posted by biglcny View Post
Console space is at a premium and using more than one is stupid even before this change.... dont punish the rest of to make them stackable for people who want to make stupid builds.

Put them back to they way they were and make them not stackable.

I forsee/hope for massive outrage.
Put them back the way they were, the people who are in love with stacking can stop being noobs and learn to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
03-26-2012, 11:45 PM
Quote:
Originally Posted by MightionNY View Post
I just logged into Tribble. My one and only field generator went from 35 percent to 18 percent.
Dev Team, if you don't want people to stack the consoles then just go back to having 1 console work when equipped. But nerfing this console is just going to anger the majority of the community.

So please, just keep well enough alone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
03-26-2012, 11:51 PM
My problem with the stacking and nerf of the field gen console is that creates an imbalance in the ships.
With the fixed one console version everyone could afford to use it, especially after it was a sci console. everyone had the same benefit.
Now sci ships which already has the most powerful shields get even more powerful shields then all other ships, which is something i don't think they need at all. While tactical ships are really hurting by this change. Engineers in sci ships .... shuddder, rotate shield frequency on top of stacked consoles ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
03-26-2012, 11:57 PM
Awesome changes Cryptic thank you very much!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
03-27-2012, 12:00 AM
Ive been looking forward to these changes for awhile. Thank you very much. Great Job Cryptic!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
03-27-2012, 12:05 AM
Quote:
Originally Posted by MightionNY View Post
Wait, how much of a nerf for the field generator? I only ever used one because, hey, it didn't stack, and I needed the slots for other stuff too... Would you consider making it diminishing returns instead so those of us that only ever use one aren't punished?

Meaning, the first one still gives +35 percent, and after that, it's subject to diminishing returns?
i have check it MK XI Blue gives 18% instead of 35% ..I could puke..the game is getting ******!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
03-27-2012, 12:13 AM
Quote:
Originally Posted by Arwed View Post
i have check it MK XI Blue gives 18% instead of 35% ..I could puke..the game is getting ******!!!!
If you want ill show you some tips on how to survive without using any of those consoles. PM me in game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
03-27-2012, 12:21 AM
Quote:
Originally Posted by Husanak View Post
I think the best fix for the Shield units is too just delete them. Seriously there crutch anyway. Just remove the stupid things, they should have never existed too begin with. If you can't balance damage numbers properly with everyone having an "intended" shield factor on there ships your just plain bad at what you do. I don't believe that's the case, so delete them and buff or nerf numbers as needed after it shakes out.
Removing the damn console would be the best. Or at least leave it the way it is, max one per ship. Or, make it max 10%, with diminishing return. This will create such an imbalance in game than well see fights going for 30 minutes.

I was talking to a very nice guy in Kerrat, from 528, and I was watching him fighting 1 galor and 1 bop. I asked him: do they suck or you tank like crazy. He told me ha has 20k+ shield. And he was engie in an ody. Those guys just couldn't kill him. More then that, his shield was on red maybe for few secs, than back to 2/3-full. Well, he had a great build, but 20k plus shield? Ok, with the next update hell go back to 17-ish, which is still insane. And I mind you cryptic, did you think how a bop will tank now? Pretty much a bop will get close to the shield of a bortasqu command (w 2 sci consoles). is this intended? Is it intended that a bop (and maybe mvam) could be the killer escort (and I'm mainly a bop pilot, so I would benefit from that). I really don't see the logic behind this change. In regards thE the other changes, so far I can say they are welcomed. But totally voided but this goof-up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
03-27-2012, 12:27 AM
Honestly, I haven't seen it boost my shields capacity AL ALL.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
03-27-2012, 12:42 AM
Quote:
Originally Posted by Krayus_Korianis
Honestly, I haven't seen it boost my shields capacity AL ALL.
I have! Advanced escort, Maco MK XII, just put 3 consoles on and have 11k shields....

It does not show up in sector space, or ground but just head to Deep space encounter area.
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