Lt. Commander
Join Date: Dec 2007
Posts: 120
# 621
03-27-2012, 04:56 PM
Quote:
Originally Posted by doctorbrainpoker
but I don't understand why my escort takes all the fire while there are two other beam boats not even being touched.
The AI attacks whoever they perceive as the biggest threat.

One strategy you could do, is to fly outside of the firing range of the cubes and tactical cubes (10km +). Chances are, it's going to chase after you (slowly) and not fire on anyone. This is pretty much free hits for the rest of your team. But, you need to keep watch as to who the Borg is targeting (you see the Borg information at the top, to the lower right of it shows you who it's attacking). Once the target is changed, fly in and attack again until it changes target back to you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 622
03-27-2012, 05:03 PM
I had a question regarding eng consoles-

I see lots of people use resistance consoles, and those make sense obviously.

What about plasma distribution manifold consoles (+wep power)?

My thinking is that my hull is my absolute last line of defense. With my defense rating and shields handling most of my ships defensive needs, using the PDM consoles let me focus even more on damage. This makes it easier to hit 125 weapons power, allowing for me to increase shield or engine power.


Am I wrong in this thinking? This is what I use now, and I can still survive a tac cube generally long enough to get out of range and lose aggro, but I am very susceptible to the super-torpedoes, those I can usually survive on my Engineer's Oddy ship.

Note- I'm a tactical captain in a Defiant Retrofit, with the usual gear, borg 3/4, MACO Mk XII shields, AP DHCx3, quantum x1, AP turret x3, all blue Mk XI consoles. BOFF defensive abilities are TSS1, HE2 and a single EPTS2, so I am pretty light on healing skills. Might even change the TSS1 to something else as well. I am usually pretty good at using brace for impact if my shields drop, for what thats worth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 623
03-28-2012, 12:36 AM
Quote:
Originally Posted by Thrawnne
... focus even more on damage ... I can still survive a tac cube generally long enough to get out of range and lose aggro ...
So if you're running from the tac cube once it notices you, how exactly are you focusing on damage? :p

I'd personally pack a resist mod over a +3.x weapons power console, then use positioning to stay out of the arcs of much of the tac cube's damage (ian easy method is to hug the top as well as possible). You'll get more benefit out of Go Down Fighting that way too, since you will be able to hang on in hull damage a bit longer

+3.x weapons power isn't all that much extra, compared to what you give up for that slot in return (turn rate, power transfer rate, resists, etc.) - in fact, disregarding my earlier point and specifically considering what you're talking about doing, using an EPS Flow Regulator to boost your speed at switching power levels would likely be more beneficial.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 624
03-28-2012, 05:22 AM
Quote:
Originally Posted by doctorbrainpoker
II can tank a tac cube only on normal for so long, but I don't understand why my escort takes all the fire while there are two other beam boats not even being touched.
You wouldn't happen to have a bunch of skill points wasted in 'Starship Threat Control' would you?

My second guess would be the Borg are seeing you as more of a threat then the beam boats so they are going after you first. This may be especially true if the beam boats are using Rainbow/Technicolor beams or if a cannon boat was shooting Skittles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 625
03-28-2012, 06:49 AM
Quote:
Originally Posted by Jake81499 View Post
You wouldn't happen to have a bunch of skill points wasted in 'Starship Threat Control' would you?

My second guess would be the Borg are seeing you as more of a threat then the beam boats so they are going after you first. This may be especially true if the beam boats are using Rainbow/Technicolor beams or if a cannon boat was shooting Skittles.
Nah, I was told not to take threat control when I started out on the game. Still...a silly sci officer in an escort shouldnt be the biggest threat around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 626
03-28-2012, 06:51 AM
These guys speak the truth, it's all about the THREAT CONTROL, I started doing ELITE runs with my Fleet and was constantly dying, I did a RESPEC and adjusted my treat control down, and it's no longer an issue! I

TAC Captain in a DEF-R
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 627
03-28-2012, 09:28 AM
Quote:
Originally Posted by zekesulastin
So if you're running from the tac cube once it notices you, how exactly are you focusing on damage? :p

I'd personally pack a resist mod over a +3.x weapons power console, then use positioning to stay out of the arcs of much of the tac cube's damage (ian easy method is to hug the top as well as possible). You'll get more benefit out of Go Down Fighting that way too, since you will be able to hang on in hull damage a bit longer

+3.x weapons power isn't all that much extra, compared to what you give up for that slot in return (turn rate, power transfer rate, resists, etc.) - in fact, disregarding my earlier point and specifically considering what you're talking about doing, using an EPS Flow Regulator to boost your speed at switching power levels would likely be more beneficial.

Good points, I'll switch some of my consoles to some resists and an EPS regulator, and see if i like it better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 628
03-28-2012, 10:45 AM
Quote:
Originally Posted by Thrawnne
My thinking is that my hull is my absolute last line of defense. With my defense rating and shields handling most of my ships defensive needs, using the PDM consoles let me focus even more on damage. This makes it easier to hit 125 weapons power, allowing for me to increase shield or engine power.


Am I wrong in this thinking? This is what I use now, and I can still survive a tac cube generally long enough to get out of range and lose aggro, but I am very susceptible to the super-torpedoes, those I can usually survive on my Engineer's Oddy ship.
What is your current power setting? You can only adjust your power level in 5 point increments. That is to say, you can only go from 100 to 95, and not 91 or something like that. So, even if that console gave you 4, you are either going to have 129 (a waste, since 125 is the hard cap) or you're going to have 124 (not too much of a difference).

I wouldn't bother with the PDM.

Quote:
Originally Posted by doctorbrainpoker
Nah, I was told not to take threat control when I started out on the game. Still...a silly sci officer in an escort shouldnt be the biggest threat around.
That's irrelevant. You're in an escort and you're using DHCs, and probably boff skills that boost your cannon damage.

That's all the Borg needs to consider you the bigger threat.

Quote:
Originally Posted by allanjb
These guys speak the truth, it's all about the THREAT CONTROL, I started doing ELITE runs with my Fleet and was constantly dying, I did a RESPEC and adjusted my treat control down, and it's no longer an issue! I

TAC Captain in a DEF-R
Hmm...are you saying you don't get any agro at all now? Are you sure you respec'ed your character correctly or have the right load out?

A properly built escort will pretty much guarantee agro as soon as it starts firing on something. That's what the escort is for; high DPS, which makes you the bigger threat.

I have 0 points in Threat Control, and yet I get agro'ed all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 629
03-28-2012, 11:15 AM
Quote:
Originally Posted by Shook-Yang


Hmm...are you saying you don't get any agro at all now? Are you sure you respec'ed your character correctly or have the right load out?

A properly built escort will pretty much guarantee agro as soon as it starts firing on something. That's what the escort is for; high DPS, which makes you the bigger threat.

I have 0 points in Threat Control, and yet I get agro'ed all the time.

OH I get agro but not like I was getting, As for my build its 95% copy of whats covered in this thread
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 630
03-28-2012, 03:08 PM
Quote:
Originally Posted by kostamojen View Post
Fleet Escort

Forward Weapons: 3x Dual Heavy Cannons (same type), 1x Quantum Torpedo
Rear Weapons: 3x Turrets (same type as front cannons)

Engineering Consoles: EPS Console (Or Grappler OR Impulse Capacitance Cell), Neutronium Console, Electroceramic Hull Plating
Science Consoles: Science Consoles: Field Generator, Assimilated Module
Tactical Consoles: 3x of the Energy Weapon type you are using (Ex. Phaser Relay, Plasma Infuser, etc.), 1x Zero Point Quantum Chamber

Devices: Subspace Field Modulator (defensive buff, similar to Brace for Impact) plus one of the Following - Red Matter Capacitor, Rechargeable Shield Battery, Scorpion Fighters, or Shield batteries

Bridge Officer Skills -

Commander Tactical: Tactical Team 1, Torpedo Spread 2, Canon Scatter Volley 2, Attack pattern Omega 3 (Or Beta 3)
Lt. Commander Tactical: Tactical Team 1, Torpedo Spread 2, Cannon Scatter Volley 2
Lt. Science: Transfer Shield Strength 1, Hazard Emitters 2
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1
Ensign Engineering: Emergency Power to Shields 1 (OR Emergency Power to Weapons 1)


I am Lvl 40, RA-LH flying a Gryphon/Hermes Fleet Escort...

Considering my 'budget' and the limited time I have to spend within game... and the fact that this is my LAST, free ship...

Taking note of a few items listed as suggested for Fleet Escorts; the Field Generator for example is rather quite an expensive piece of equipment...

What sort of advice could be offered as alternatives to such devices?

At present my Fleet Escort has the following...

FORE
x3 Dual Heavy Phaser Cannons
x1 Quantum Torp

AFT
x3 Phaser Turrets



Consoles:

ENG
x2 RCS +32% ( I .. 'like' .. surprising them with such a fast turn rate! )
x1 EPS Flow Regulator

SCI
x1 Emitter Array

TACT
x3 Phaser Relay
x1 Zero Point Quantum Chamber



My am working on tweaking my BoFF's at the moment, based on some advice I've read in both this thread as well as some others...

Also, following the advice from some others, in other Theads (some who have been posting in this thread!); I've dumped one of my fore Torp Launchers in favor of a 3rd Cannon; as well as dumping my Aft Torp Launcher in favor of a 3rd Turret... though I may also experiment with swapping one of my Cannons for a Beam...

But for now, I want to figure out what I can do for improvement with my Consoles.

As I said, I like having the RCS consoles, I just looove such a tight turn radius.

BUT; that was more useful in PvE when I was running with dual Torps; one Fore and one Aft, and flying in and pelting theheck outta PvE battleships with High Yield, then pulling a super fast 180 and spitting out another dozen from the aft launcher with Torp Spread! lol

However, I know that when it comes to PvP; I ought consider sacrificing at least one of that RCS consoles in favor of another; such as an Armor based console, but I am not sure which I would benefit the most from. Some of the more rare and harder to acquire ones would be out of the question; especially if they cost 1 - 2+ million, a piece, on the Exchange... . I spent my entire previous 10 levels (30 - 40) selling off all my loot and quest rewards on the Exchange just to save up enough EC to be able to outfit this Fleet Escort properly; I've dumped about 650K EC into it so far and loaded it all with Rare/Ultra Rare Mk XI gear, and at the moment I have about 500K left in the bank.

I also have about 200 cp, that I .. could .. swap for Dilithium on the D-Ex though it would only gave me about 50,000 dilithium, but I don't think that would get me any decent consoles! LOL Besides, I would rather save my CP for either, some future purchases on additional BoFF slots when I need them; or use it to acquire more dilithium when I DO, get up to the point where I can acquire a better ship.

Now if some Consoles rewarded from some of the future campaign runs (Borg, Breen, Undine) would be worth trying to aqcuire then I can go and try skipping through the rest of my Romulan campaign, and skip through some others to get there...

Any suggestions?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:03 AM.