Lt. Commander
Join Date: Dec 2007
Posts: 120
# 631
03-28-2012, 03:18 PM
Quote:
Originally Posted by Nyarlathotep75
I am Lvl 40, RA-LH flying a Gryphon/Hermes Fleet Escort...

Considering my 'budget' and the limited time I have to spend within game... and the fact that this is my LAST, free ship...

Taking note of a few items listed as suggested for Fleet Escorts; the Field Generator for example is rather quite an expensive piece of equipment...

What sort of advice could be offered as alternatives to such devices?

At present my Fleet Escort has the following...

FORE
x3 Dual Heavy Phaser Cannons
x1 Quantum Torp

AFT
x3 Phaser Turrets



Consoles:

ENG
x2 RCS +32% ( I .. 'like' .. surprising them with such a fast turn rate! )
x1 EPS Flow Regulator

SCI
x1 Emitter Array

TACT
x3 Phaser Relay
x1 Zero Point Quantum Chamber



My am working on tweaking my BoFF's at the moment, based on some advice I've read in both this thread as well as some others...

Also, following the advice from some others, in other Theads (some who have been posting in this thread!); I've dumped one of my fore Torp Launchers in favor of a 3rd Cannon; as well as dumping my Aft Torp Launcher in favor of a 3rd Turret... though I may also experiment with swapping one of my Cannons for a Beam...

But for now, I want to figure out what I can do for improvement with my Consoles.

As I said, I like having the RCS consoles, I just looove such a tight turn radius.

BUT; that was more useful in PvE when I was running with dual Torps; one Fore and one Aft, and flying in and pelting theheck outta PvE battleships with High Yield, then pulling a super fast 180 and spitting out another dozen from the aft launcher with Torp Spread! lol

However, I know that when it comes to PvP; I ought consider sacrificing at least one of that RCS consoles in favor of another; such as an Armor based console, but I am not sure which I would benefit the most from. Some of the more rare and harder to acquire ones would be out of the question; especially if they cost 1 - 2+ million, a piece, on the Exchange... . I spent my entire previous 10 levels (30 - 40) selling off all my loot and quest rewards on the Exchange just to save up enough EC to be able to outfit this Fleet Escort properly; I've dumped about 650K EC into it so far and loaded it all with Rare/Ultra Rare Mk XI gear, and at the moment I have about 500K left in the bank.

I also have about 200 cp, that I .. could .. swap for Dilithium on the D-Ex though it would only gave me about 50,000 dilithium, but I don't think that would get me any decent consoles! LOL Besides, I would rather save my CP for either, some future purchases on additional BoFF slots when I need them; or use it to acquire more dilithium when I DO, get up to the point where I can acquire a better ship.

Now if some Consoles rewarded from some of the future campaign runs (Borg, Breen, Undine) would be worth trying to aqcuire then I can go and try skipping through the rest of my Romulan campaign, and skip through some others to get there...

Any suggestions?
As we noted before, the Field Generator mk XI (rare) is about 11k+ dilitihium from the dilitium store. If you're doing your dailies, it shouldn't take that long to get that much dilitihium.

Also, you can always go back and play the missions you skipped. In the interest of saving time, skip everything until you get to the Assimilation mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 632
03-28-2012, 08:53 PM
Quote:
Originally Posted by Shook-Yang
As we noted before, the Field Generator mk XI (rare) is about 11k+ dilitihium from the dilitium store. If you're doing your dailies, it shouldn't take that long to get that much dilitihium.

Also, you can always go back and play the missions you skipped. In the interest of saving time, skip everything until you get to the Assimilation mission.
Try the exchange. They are cheap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 633
03-29-2012, 07:04 AM
Quote:
Originally Posted by Jake81499 View Post
Try the exchange. They are cheap.
And they got nerfed in the morning update, Mine now reads as +18% when yesterday it was +35%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 634
03-29-2012, 09:13 AM
Quote:
Originally Posted by Jake81499 View Post
Try the exchange. They are cheap.
He was saying that he didn't have the EC to buy one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 635
03-30-2012, 02:50 AM
Quote:
Originally Posted by Shook-Yang
He was saying that he didn't have the EC to buy one.
Didn't see that part. I could have sent him one, they are worth less today than they were yesterday on the exchange. LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 636
03-30-2012, 03:35 AM
Quote:
Originally Posted by bringram View Post
I am seeing an increase in DPS with the plasma disruptor DHC after the patch. Not sure what is going on.
Last night I was getting just over 3100. Tonight I've done two runs and I've gotten 5,399 and 6456. The only thing I'm not sure of is range. Tonight I've done it just inside 4k. Last night I was doing it from 4k-5k. I knew that cannons do better at shorter range but I didn't think they could make that much of a difference.

Can you give me some tips on how to do a reliable test on tribble?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 637
03-30-2012, 05:28 AM
Anyone else find their escort a little bit more squishy after the mass nerfing of the Field Generators? My escort is now easier to one-shot by cubes and gates thanks to this crap! I'm going to try adding another Regen console in place of the Field Generator since it is pretty much useless to an escort now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 638
03-30-2012, 08:03 AM
Quote:
Originally Posted by JCSWW View Post
Anyone else find their escort a little bit more squishy after the mass nerfing of the Field Generators? My escort is now easier to one-shot by cubes and gates thanks to this crap! I'm going to try adding another Regen console in place of the Field Generator since it is pretty much useless to an escort now.
OH heck ya, fleetmate and I have been testing a new build, a little more testing today, I'll post our idea if it turns out
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 639
03-30-2012, 08:07 AM
Quote:
Originally Posted by allanjb
OH heck ya, fleetmate and I have been testing a new build, a little more testing today, I'll post our idea if it turns out
Looking forward to seeing what you and everyone come up with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 640
03-30-2012, 08:13 AM
Great information in here, this new guy wants to thank everyone for their contributions. I am currently trying to maximize my damage output and was wondering if there were opportunities to improve my build.

Link to build: http://www.stoacademy.com/tools/skil...et30MAR12_1322

I also have a question as to advice concerning my 5 space duty officers and if there is any recommended loadout for those, considering the build I have. I know I do not run torps, focusing instead on straight cannon damage.

Fore: 3x MKXI AP Borg DHC, 1x MKXI AP Borg DBB
AFT: 3x MKXI AP Borg Turrets

Borg Deflector & Engines, MKXI MACO Shield

Engineering Console: Rare MKXI Electroceramic Plating and Ablative Armor, Borg Console
Science Console: Rare MKXI Field Generator and Emitter Array
Tactical Console: 4x Rare MKXI AP Mags

Please let me know what I have overlooked or can improve on, as right now I am looking to get into elites and be useful.
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