Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
03-31-2012, 02:28 PM
The real answer is as the Devs have said, 'because the source material says no.'

Even in Khan, the Enterprise rises up behind Khan's ship flat to the plane rather than coming up under its belly. Ships NEVER encounter each other at different levels of roll, and all encounters are at point blank range. (10km ranges in STO are insanely short, especially when they apply even to stationary targets such as bases..... we can target at longer distances than that in RL).

Its a ST genre thing, nothing to do with logic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
03-31-2012, 02:32 PM
Quote:
Originally Posted by nileight View Post
So why didn't they just adjust the z axis to avoid it by going straight up or down?
You should ask the following people that question as they wrote the episode:

http://www.imdb.com/title/tt0708420/

Paul Schneider
Gene Roddenberry (creator)


The point of that post was to show f2pdrakron that ships in Star Trek do go backwards in situations other than "docking maneuvers".

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
03-31-2012, 02:44 PM
Quote:
Originally Posted by Asakara
You should ask the following people that question as they wrote the episode:

http://www.imdb.com/title/tt0708420/

Paul Schneider
Gene Roddenberry (creator)


The point of that post was to show f2pdrakron that ships in Star Trek do go backwards in situations other than "docking maneuvers".

Given they are both dead, are you suggesting a seance? Lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
03-31-2012, 02:56 PM
Quote:
Originally Posted by kimmera
Given they are both dead, are you suggesting a seance? Lol
I guess that depends on how badly nileight wants his question answered. I certainly have no idea why those two wrote the story the way they did in 1966 (46 years ago).

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
03-31-2012, 03:25 PM
Quote:
Originally Posted by kimmera
The real answer is as the Devs have said, 'because the source material says no.'

Even in Khan, the Enterprise rises up behind Khan's ship flat to the plane rather than coming up under its belly. Ships NEVER encounter each other at different levels of roll, and all encounters are at point blank range. (10km ranges in STO are insanely short, especially when they apply even to stationary targets such as bases..... we can target at longer distances than that in RL).

Its a ST genre thing, nothing to do with logic.
The 10km thing contradicts dialogue but every visual we see of ships shows close range fighting.

The devs had to choose between fights that looked accurate and fights that sounded accurate.

I think ground could use another pass, especially for more melee love (I personally seem to recall that, outside of Voyager and some of the Dominion War battlefields, that melee made up most of the combat in Trek, regardless of profession).

But space is great if you accept that they went with a "throw out logic; let's replicate how combat looked on the shows" approach. And that's not an approach you can go back on, really.

An out of combat plane rise and plane loiwering ability would be nice. It would also be nice to have a special that displays an animated (ie. the camera doesn't turn with it) barrel roll on low inertia ships (maybe make it the counter/opposite of ramming speed). So Ramming Speed would be a damage increase ability that causes small ships to die or take substantial damage in the process whereas Barrel Roll would be a survivability buff that causes big ships to become helpless in the process.

So you could try to do a Barrel Roll (which is an animated attack, camera stays stationary) in a high inertia ship but you will wind up doing an extra couple of spins and become a sitting duck. In a low inertia ship, you can use them regularly to up your evasion and maybe get a bonus to your kinetic weapons... but Ramming Speed would become guaranteed suicide and do less damage then.
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