Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Prowler Build
03-29-2012, 08:29 PM
If you were to translate the EA-6B Prowler into the star trek universe, what would it be like? Ship? Skills? Stations?

Just wondering, because I really love that plane, four person team, support. Just speaks to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-29-2012, 10:57 PM
I assume you mean an electronics warfare ship? I can't go into consoles as I haven't tried a debuff/hold build on a science before but I'd guess the Nebula would be the best bet for it. Though I admit I clicked on this because I thought you meant prowler in the sense of a stealth ship XD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-29-2012, 11:38 PM
lol i just remembered that reference too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2012, 01:06 AM
The game version of the prowler would be the scorpian fighters from The Vault mission IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-30-2012, 01:34 PM
Quote:
Originally Posted by LEONHART View Post
If you were to translate the EA-6B Prowler into the star trek universe, what would it be like? Ship? Skills? Stations?

Just wondering, because I really love that plane, four person team, support. Just speaks to me.
Don't you want the Growler, not the Prowler?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-30-2012, 04:36 PM
In all honesty I think it was a mistake to put the workload of four people into a two person plane. There's just something to love about the prowler, and from what I understand the growler is failing to live up to expectations requiring a lot of reworking. :

I meant buildwise as an electronics warfare machine also, not size wise./
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-31-2012, 10:25 AM
Quote:
Originally Posted by LEONHART View Post
In all honesty I think it was a mistake to put the workload of four people into a two person plane. There's just something to love about the prowler, and from what I understand the growler is failing to live up to expectations requiring a lot of reworking. :

I meant buildwise as an electronics warfare machine also, not size wise./
Yeah, I know. I was just being contrary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-31-2012, 11:41 AM
I used to use a nebula, then later an intrepid retro that would fit the basic idea. Problem is they work well on normal missions, but don't on STF's
Lt. Commander
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Posts: 120
# 9
03-31-2012, 08:38 PM
I would say the Luna class. I am not thinking of this as a particularly good build in game, but might catch the flavor. DBB,2 torps fore 3 turrets aft. Target weapons or bo 2 and hytx2. Ep2aux x2. Then 2 viralnmatrix, 2 scramble sensors, 2 jam sensors and a sci teams. The dbb with target weapons or beam overload is representing the ARM capability. The sci slots seem to be the closest you you can get to the electronic warfae suite.
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