Go Back   Star Trek Online > Feedback > Klingon Gameplay
Login

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Join Date: Dec 2007
Posts: 142
# 19
04-02-2012, 12:12 AM
Quote:
Originally Posted by mister_dee
According to a DEV statement I once read the UI are supposedly 3-D pieces that are textured (my guess is that's why we can move them) so for every alternative setup/config/whatever someone would have to sit down and model the darn thing.
What? Our UI? Pah, even if that were true, they wouldn't have to model it manually. Just set the texture to be a special shader and make that shader adjustable by the game's engine. It's so easy, I could do it! Normally I'd just say make it a plain white texture and let the engine color that, but knowing STO the engine probably can't do that. Or tie its own shoelaces. It's not like someone would have to model 256 different UI's just to change the color. I don't know where you would get the idea. At the very most they would just have to create 256 textures, which would be easy to do with some basic automation, take fifteen minutes to set it up, and 5 minutes to complete the texturing of all 256 textures, depending on resolution.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 02:11 AM.