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Originally Posted by mister_dee
According to a DEV statement I once read the UI are supposedly 3-D pieces that are textured (my guess is that's why we can move them) so for every alternative setup/config/whatever someone would have to sit down and model the darn thing.
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What? Our UI? Pah, even if that were true, they wouldn't have to model it manually. Just set the texture to be a special shader and make that shader adjustable by the game's engine. It's so easy, I could do it! Normally I'd just say make it a plain white texture and let the engine color that, but knowing STO the engine probably can't do that. Or tie its own shoelaces. It's not like someone would have to model 256 different UI's just to change the color. I don't know where you would get the idea. At the very most they would just have to create 256 textures, which would be easy to do with some basic automation, take fifteen minutes to set it up, and 5 minutes to complete the texturing of all 256 textures, depending on resolution.