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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-28-2012, 03:28 AM
Quote:
Originally Posted by jaymad4
I'm guessing Tactical is the most used, Science is the least used?

would that be correct?
I would geuss thats correct. Most ppl pic tac because it "sounds cool".
A sci sounds like a guy doing boring stuff so it "sounds" the least cool to the most.

And since most ppl just play 1 char they probably stick with their first choice, especially since its prooven how awsome all those tacs in cruisers are since they manage to do ANY pve mission (out of STFs and Fleet actions) ALONE .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-31-2012, 12:32 AM
Are there any tips for a Sci character? I'm planning on a new Federation character, basically he's going to be a Romulan scientist from one of the outlying colonies who abandoned the Empire when they attacked his world for trying to open ties with the Federation. Having only played a Tac character in a Cruiser, I was hoping to avoid either of those two, and a Sci character in a Science Vessel sounded kind of appealing. Presumably the style of play is going to be a bit different!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-31-2012, 01:45 AM
Quote:
Originally Posted by diotw
Are there any tips for a Sci character? I'm planning on a new Federation character, basically he's going to be a Romulan scientist from one of the outlying colonies who abandoned the Empire when they attacked his world for trying to open ties with the Federation. Having only played a Tac character in a Cruiser, I was hoping to avoid either of those two, and a Sci character in a Science Vessel sounded kind of appealing. Presumably the style of play is going to be a bit different!
To make your Romulan, I would advise making an Alien, not a Vulcan. Vulcans surprisingly get the short end of the stick in terms of default traits - both are ground, and one is kind of worthless in any case (the super-strength one is, if I recall, only good for melee). One would think they'd get at least one space trait by default. You'll be happier with the flexibility, too. I have a couple of human-hybrid Alien toons myself, and there's a lot of room for customization.

Also, unless you're a real pro at ground, don't bother with Nerve Pinch or Mind Meld, either. Those are exclusives to Vulcans, and neither are very good IMO.

Astrophysicist is probably the best science-specific trait, at least in space, so be sure to grab that. I would stay AWAY from Techie, unless you're a specialist in hull tanking it's a waste of a trait.
lso, I have no idea how good they are at healing on the ground, but I've heard it said that player characters aren't great healers compared to the BOff healers - just not fast enough. I don't know if this is true or not.

I have not yet played out my Sci toon much at all. However, so far as I can tell the style of play is very different from both tac and engineer, which are a bit more similar IMO. Science types tend to rely on high-powered BOff abilities, tricks, etc. to do horrible things to the enemy as opposed to outright exploding them. So all of these are my opinion, your milage may vary, and insert other standard disclaimers in here. Good luck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-31-2012, 01:52 AM
Quote:
Originally Posted by jaymad4
I'm guessing Tactical is the most used, Science is the least used?

would that be correct?
Officers:

Tactical seems to be the most used. It is fairly straightforward and gets you into the 'kill 'em dead' action fairly quickly.

Engineer seems to be a fairly close second, possibly due to its association with cruisers, and also the general appeal of engineering - after all, you managed to see Data and Geordi pull out all kinds of tricks on TNG. Plus there's the 'tank' aspect - survivability is always a desirable thing, after all.

Science is the last in the pack. It is well outnumbered by both of its bretheren, probably because it's looked at as a "white mage" class, and also because it may be seen as more complicated.

Myself, for my first toon, I picked engineer because I enjoyed being a Navy class in System Shock 2 (no, I don't play games much at all, so a ten year old game IS one of the better references I have to work with). Unfortunately it didn't turn out to have a lot of the stuff in SS2 that made Navy characters unique (no hacking enemy systems, for instance), but I made it work in terms of sheer survivability so I'd like to think I'm not a terrible tank.

Ships:

Cruisers are by FAR the most popular among just about every class. This is probably because they are iconic, and they are likely fairly easy to fly somewhat decently. There's more to being a cruiser pilot than meets the eye, of course, especially a good one, but it's easily workable for people who jump on and want to be Picard for an afternoon. Plus, two of the cruisers appeal to other classes - the Ody, which has career-specific variants, and the Assault Cruiser, which hits a lot of sweet spots in terms of performance, so it's pretty strong AND pretty flexible.

Escorts are the second, once again. Science ships are third and really get outnumbered, even compared to the tac/eng/sci career spllit.

The most popular combo choices seem to be tactical/cruiser, engineer/cruiser, and tactical/escort.

However, these are all from my experience and your milage may vary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-31-2012, 02:23 AM
Quote:
Originally Posted by PodSix
TOS Shirt - medium grey with light grey collar
TWOK Pants - medium grey with light grey stripe



Looks even better on females using the "Wide Collar" TOS Uniform top.
Confused is Pi

TOS away team commander is wearing medium grey with a light gray collar?

Captains do command right?

So confused.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-01-2012, 11:48 PM
I started with a Vulcan Science officer And he is still the primary at this time.
I do now have all specialities but the Tac is a Klingon (what sort of Klingon wants to grow up to be a botanist??)
As I bought extra slots I expect to have one of each spec in each faction by the end of the month and divide time between them .
By Science is still where My heart (pumping Green Blood) belongs.
I am seriously concidering trying to start a second science officer with an ALL Vulcan science based crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-02-2012, 12:01 AM
I picked tactical, because it suits my gamestyle...

I am generally not a PvP player, so I have to rely on bursts of high damage, and then run for my life, when I am in there.

I tried the other classes but taking up the supporting role where I have to drop turrets or lay fire-traps just involves pressing too many dam*ed buttons all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-02-2012, 12:03 AM
Quote:
Originally Posted by jaymad4
I'm guessing Tactical is the most used, Science is the least used?

would that be correct?
slow response, still gonna get on with it.

recently i have been play engs/scis alot more then tacs over the past few months, i guess with an eng you can survive almost anything put infront of you in space, on the ground all you got is distractions, turrets, gens. you got the shield regen and orbital strike(some confusion about that on another thread).

with sci, you can heal most of the crap off you on the ground rather than in space, depends how you are setup in space.

i tried leveling another tac, almost reached captains rank after 5 hours from LT with the Q event just yesterday. compared to the other career choices, tac for me is not what it used to be, shields are painfully weak, those same shields on an eng or sci, they are more stronger, deleted that toon in and remade it in the image of a sci, no doubt the ground weapons are slightly more powerful, but that is easily overlooked with heals that give some staying power.

before F2P, i had tacs, tacs and more tacs, the sheer spike damage from the cannons was good, not perfect, but it worked, that was more because it was X purples that ruled before the XII purples came and this reduced skill tree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-02-2012, 01:26 AM
I suppose Tact to be the most used, I figure any newbie would go Tact at first, I did.

By now I have 5 characters, 2 Tactical, 2 Engineer, 1 Science, I love the gameplay of all of them tbh, circling with a cruiser, headon with an escort, all the different ways of immobilizing and damaging enemies in a science vessel. (think tractors, gravity well, that stuff)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-02-2012, 05:03 AM
Quote:
Originally Posted by maximagnus
When I'm strolling around in ESD or DS9 or Drozana I see that most players wearing red...

...

My second Captain is now Tac/Escort - very fun to play, but I prefer to wear blue
As a note, my engineer wears red. It seemed more in-character, since the yellow-wearing Admirals seem to all be absorbed into Command, with a few exceptions (likely most notably that one from DS9). I imagine some others do the same, but couldn't say how many.
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