Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-02-2012, 10:36 AM
Yeah, I hope they fix the ship.

I love the Galaxy-X, but it's so underwhelming as it is right now. For an super-advanced ship, it really isn't impressive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-02-2012, 12:23 PM
The fun thing is the Guramba Javelin is far superior. It hits more often and hits VERY hard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-02-2012, 12:29 PM
Just becuase there has been confusion on this elsewhere in the forums from time to time,

weapon damage = DPV (DPS)

DPS = damage per second
DPV = damage per volley , the maximum damage potential of a weapon per volley
Burst = maximum possible damage deliverable in one single attack.

and I still may be confused........
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-02-2012, 12:45 PM
Quote:
Originally Posted by Roach View Post
Just becuase there has been confusion on this elsewhere in the forums from time to time,

weapon damage = DPV (DPS)

DPS = damage per second
DPV = damage per volley , the maximum damage potential of a weapon per volley
Burst = maximum possible damage deliverable in one single attack.

and I still may be confused........

Burst Damage is talking about the combined Volley Damage of all your weapons with buffs and debuffs in place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-02-2012, 12:56 PM
I just bought it for my fed tac, and the ship is fine if you alpha from the broadsiding position, instead of in front of your ship as if you were an escort. I'm just using the lance against ships that mistakenly get in front of me, and as a finisher. Also, I am using all phaser weapons, with the phaser relay consoles, so that does add to the damage. I hit someone with the lance who was unbuffed and easily got 21K damage and I think I was only running APA, not GDF or TF. Now I just need someone to train DEM3 & ET3 for me, and I'll be all set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-02-2012, 02:53 PM
Just going over the ability data on both the Nausicaan Javelin and the Spinal Lance:

* Both are capable of missing.
* Neither have any accuracy mods attached to them - they use the characters' innate Accuracy, vs target Defense
* Although they each have a 45-degree firing arc, the actual cylindrical area hit by the attack is only 3-degrees wide. So they can fire upon enemies within 45-degrees in front of them, but it doesn't hit everyone within that arc - only the target, and enemies directly along that vector within that 3-degree cylinder.

If you're experiencing what you consider to be an excessive amount of misses with these abilities, it would be a good idea to invest in Starship Targeting Systems and consider abilities that can cause the enemy to slow down or stop, as this will inhibit their Defense stat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-02-2012, 02:59 PM
Quote:
Originally Posted by BorticusCryptic
Just going over the ability data on both the Nausicaan Javelin and the Spinal Lance:

* Both are capable of missing.
* Neither have any accuracy mods attached to them - they use the characters' innate Accuracy, vs target Defense
* Although they each have a 45-degree firing arc, the actual cylindrical area hit by the attack is only 3-degrees wide. So they can fire upon enemies within 45-degrees in front of them, but it doesn't hit everyone within that arc - only the target, and enemies directly along that vector within that 3-degree cylinder.

If you're experiencing what you consider to be an excessive amount of misses with these abilities, it would be a good idea to invest in Starship Targeting Systems and consider abilities that can cause the enemy to slow down or stop, as this will inhibit their Defense stat.
I have the acc trait, 9 in targeting, & only fire when my target is tractored, & it still misses even more than BO3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-02-2012, 03:38 PM
Quote:
Originally Posted by BorticusCryptic
Just going over the ability data on both the Nausicaan Javelin and the Spinal Lance:

* Both are capable of missing.
* Neither have any accuracy mods attached to them - they use the characters' innate Accuracy, vs target Defense
* Although they each have a 45-degree firing arc, the actual cylindrical area hit by the attack is only 3-degrees wide. So they can fire upon enemies within 45-degrees in front of them, but it doesn't hit everyone within that arc - only the target, and enemies directly along that vector within that 3-degree cylinder.

If you're experiencing what you consider to be an excessive amount of misses with these abilities, it would be a good idea to invest in Starship Targeting Systems and consider abilities that can cause the enemy to slow down or stop, as this will inhibit their Defense stat.
as it stands currently, if you don't have at least acc x2 weapons, up to half your shots will miss even cruisers with maxed out evasion skill, moving fast enough to get nearly 60 defense score, escorts you will be lucky to hit at all. i had to retire my polarized tetryon beams because they are just so inaccurate with no acc mods on them at all, and FAW no longer makes them guarantee hits, a good thing really, wasn't fair. acc 3 weapons are really the only way to go, with them i literally don't miss anything, even escorts evasiveing in circles around me.

so, a special weapon, or any weapon really with no acc mods is nearly useless right now without a really strong tractor beam or something to hold opponents still so they have a defense penalty. any one who is smart enough to max evasion and fly fast enough to max out their evasion score at all times has literally twice the survivability of someone who doesn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-02-2012, 04:44 PM
For Pve its always been a good ship and even with Dual cannons or heavy equipped and can do well in Pve/stf's. Mainly just got to remember if you got the cloak equipped to use it for better alpha strikes and also use a tractor beam and get your targets caught and it'll hit more often. Pvp might be different story but dont play that side of the game enough to make any calls on it. I've gotten 30k double hits with no phaser relay tac consoles even equipped just using attack pattern Alpha.

Damage is there though personally the whole ship could use alittle revamp to make it alittle more tac heavy. Whether it just be the powers changed to plus to weapons instead of plus 5 to all sub systems or higher tac boff/ more tac conoles it does need alittle better building to make it worthy of being a dreadnaught. As it is though makes a decent ship to just toy around with cannons on and can tank while still having pretty good spike damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-02-2012, 04:58 PM
As long as you have 3 phaser relays and you fly with full power to weapons you can do the same damage with it as you can with bo3. you also need to remember that there is 2 volleys with it and need to recharge your weapons power after the first of the 2 volleys due to a mass power drain. you can use a weapons battery for that or any other power buff.
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