Now that we have F2P I figured I would
re-re-propose a
request:
I would like to please request for a slider bar be added which would allow you to set and hold a turn to either port or starboard. If you set the bar to the middle you go straight. Any directional key press would override any setting.
In addition, the further from center you set the bar, the greater the turn angle... While if you just slightly set the bar you get a slight turn in the desired direction.
Using the keyboard (for me) only allows a full turn.. There is no option for a less severe maneuver. In addition I have to hold that key down the whole time to maintain any turning which can make hitting other keys challenging at times (i.e. Holding "D" while hitting Ctrl-5 or Alt-6 at the same time). You can setup a key bind to hold a turn left or right, but this only emulates holding D or A all the time and does not allow a less than severe, smooth, turn at full speed.
This type of feature could be a big benefit to slow turning ships like cruisers and especially carriers where you can end up turning a long time just to make a 180. Also, sometimes you do not want the make the steepest/hardest turn possible.. But rather a gentle turn. The slider bar would allow that where current mechanics makes it difficult.
A turning slider bar was extremely helpful at times in Pirates of the Burning Sea for larger ships and STO space combat mechanics seem to try to emulate that tall ship style of combat. So the bar seems a natural fit here as well.
Though some people may want to be Worf pressing the fire button each time the phasers are ready... Or they want to be Wesley Crusher, holding the control to turn the ship. Others want to be Captain Picard, ordering Worf to fire the phasers (Worf is Captain Picard's autofire) or ordering Wesley maneuver the ship. Sadly, Wesley only knows hard to port/starboard. I hope that a slider will help him learn less severe maneuvers.
This slider bar can be placed anywhere but it seems initially it would be most natural above the throttle slider bar and ship status display.
Note that the ship's base turn rate never changes. Cranking the slider to max in one direction is exactly the same as holding down your A or D key. The difference is you do not have to hold the key to make and hold a turn with the slider and you can make a "less than max angle" turn at full speed using the slider, which you can not do smoothly using the keyboard. The functionality to toggle and hold a hard turn already exists, this would just allow a finder degree of control through added complexity if the user choses to use it.
So, does anyone else agree or disagree that a turning slider bar would be a good thing?