I'm using turrets in the rear and single cannons. Mainly because this gives me more forward oriented firepower than beams, yet isn't going to be a pita to keep on target, like dual cannons.
I'm also using the BNW and Isometric Charge (fight outnumbered way too often not to have it imo).
As for consoles, I'm thinking of adding a second 18% shield hp console and another 26% weapon damage console. I might be tweaking my engineering consoles some more... but not sure if I should stack hull defense buffs or not.
I'm also considering just buying the Bortas +1, but not sure I like the idea of losing my turnrate. I could run Omega though, which I cant on the Vor'Cha...
Anyway, I have no issue at all keeping the Odyssey locked on target, but I just can't seem to break one properly flown. But then... they can't break me either. So I suppose it is a wash ultimately... which is too bad when that same Odyssey starts healing the stuff I can actually kill >.<
The overlapping 2x 70 degree arcs of beam arrays does more damage than the 180 degree front arc of turrets and cannons. Lacking 2 cannon boff slots to make up the difference means you have to make up for the damage loss somehow.