Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-06-2012, 07:36 PM
Quote:
Originally Posted by Iamid
The BoPs which have universal slots have 1 less Tac console (moved to sci), 1 less Ensign Boff and 1 less rear weapon mount point. They also lose a lot of hull and some shields for the cloak, but that's slightly off topic other then to enforce they do have tradeoffs.

Assuming a Defiant wouldn't lose anything for what you're asking, it could decloak & PSW for stun, then heaviest alpha in game. Or it could decloak, CPB & heaviest alpha in game. Or decloak, use EWP to trap a target & heaviest alpha in game. People complain about BoPs damage when the Defiant has a higher potential.

Defiants & MVAE are considered above most of the KDF Escort style ships by PvPers as is. Sci ships options on Fed side are way better then what KDF have as well. The plus 1 cruisers already have this option, so not much point in debating balance.
Okay, good points, well thought out. And what I'm asking for, as the original post says, is the perspective of experienced players on how universal LtC spots could be overpowered. Don't read too much into me asking a prior poster for more information as I don't currently play a Defiant and am not interested in seeing them buffed.

How would you suggest adjusting for that? Would compelling an ensign slot change at the same time drop the Defiant's potential damage back to mortal levels or would even more need to be done?



Quote:
Originally Posted by Doomicile
Assuming it still has a Cmdr Tac station and an Ensign Tac Station + Cloaking Device, it could either be very Tanky with a LtC Engineering, or have an abundancy of CC and energy drain capability with a LtC Sci BOFF to compensate for a slight drop of DPS without the secondary LtC Tac BOFF. I just think it would make it versatilie beyond balanced.

As for a Fleetscort, it's already Tanky but now with more Tac or Sci options.
Wouldn't the versatility problem be mitigated by the limits in place with the skill tree already? The draining skill in the ops tree isn't cheap, after all. As for science abilities or engineering abilities on the Fleet escort, we're basically looking at the MVAE all over again, where that big tier 3 science ability can be used for survivability, damage powers, or crowd control.

I mean, now I can easily see the Defiant becoming a sticking point, but can the Fleet Escort really be made 'tanky enough' to be considered overpowered?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-06-2012, 07:41 PM
Quote:
Originally Posted by Jermbot View Post
I mean, now I can easily see the Defiant becoming a sticking point, but can the Fleet Escort really be made 'tanky enough' to be considered overpowered?
With a Competent Tac Pilot and the right Consoles and DOFF's, the Fleetscort's Tanky enough now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-06-2012, 07:46 PM
Quote:
Originally Posted by Jermbot View Post
Okay, good points, well thought out. And what I'm asking for, as the original post says, is the perspective of experienced players on how universal LtC spots could be overpowered. Don't read too much into me asking a prior poster for more information as I don't currently play a Defiant and am not interested in seeing them buffed.

How would you suggest adjusting for that? Would compelling an ensign slot change at the same time drop the Defiant's potential damage back to mortal levels or would even more need to be done?





Wouldn't the versatility problem be mitigated by the limits in place with the skill tree already? The draining skill in the ops tree isn't cheap, after all. As for science abilities or engineering abilities on the Fleet escort, we're basically looking at the MVAE all over again, where that big tier 3 science ability can be used for survivability, damage powers, or crowd control.

I mean, now I can easily see the Defiant becoming a sticking point, but can the Fleet Escort really be made 'tanky enough' to be considered overpowered?
I don't suggest changing the ships, I refer to my previous suggestions ie buying various ships and/or rolling other characters.

Also, Flow Caps is very easy to spec into (flow caps is the drain skill and is Tier 1). Infact most of the useful sci skills for boosting sci abilities are tier 1-3. Consoles can make up the difference as needed for effect.
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