So I set out to make a simple mission... similar to a mission I made years ago for Freespace 2.
Now I've used a LOT of mission building tools over the years, heck I did some missions for some games in notepad (and that was a pain typing everything).
So I try to make tow fleets battle..simple enough no? I place a federation and a klingon fleet, setup costumes for all 5 ships in each fleet. Then I notice I can't adjust anything else. Difficulty levels, equipment, nor anything else to make a specific ship stronger or weaker. Must be set to scale to player by default. But SURELY there is some option somewhere to disable that. What if i want to make a boss fight and have a single, really deadly opponent? Well, maybe the fleets have pre-set stats. Let's try adding a single klingon Neh'Var with an enemy captain and set him to make a bee-line towards a station. So I place NPC ship..and again, no options whatsoever to do anything with it. I can't even get it to go from point A to point B. Only thing I can do is let it wander aimlessly. And Iplace a fed flagship as a group leader.
So I test the map. The conversation and location triggers work...and once I reach the location I notice that there is only 1 federation ship and only 1 klingon ship. WTF? Aren't there supposed to be 5 ships in each fleet?
And the klingon commander is friendly...since apparently all NPCs are friendly and you can't change that.
And the Fed commander just sits there and ignores the hostile ship completely....
So putting down a single ship results in a always-friendly ship that can't be used as an adversary.
Putting down a squad/fleet...results in one ship. So to get a fleet I have to place multiple squadrons?
Who in their right mind designed this?
When I can use a editor from a 13 year old game and make the entire mission in 5 minutes there; when I can type out a similar mission by hand in notepad faster and more efficient...something is friggin wrong.