Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120401a.14

General:
  • Re-added Kurland's voice over for KDF characters to the end of "Boldly They Rode."
  • Borg Cubes should no longer pitch and yaw while in combat.
  • General server stability improvements.
  • Ships will once again bank correctly when turning while in combat.

Duty Officers:
  • Improved numerical rewards for "Crew Evaluation" Duty Officer assignment.
  • Entertainer Hologram Duty Officers will now return Dilithium Ore and Recruitment CXP when dismissed.
  • Substantially increased Gold-Pressed Latinum payout for Shapeshifting Locket assignment chain repeatable.
  • Increased frequency and reduced numerical rewards accordingly for "Provide Sanctuary" repeatable in "Ghosts of the Jem'Hadar" assignment chain.
    • This repeatable awards a random Cardassian Duty Officer on a critical, so this change will make this assignment more accessible.
  • Federation B'Tran Support Liberated Borg Duty Officers have had their traits adjusted to match the number of KDF B'Tran Support Duty Officer traits.
  • Improved rewards for "Execute Changeling Spy" Duty Officer assignment.
  • Updated chain description text for Tulaberry and Ferasan Nepeta Leaves Biomedical Investigations assignment chains to more clearly describe the end-chain repeatable rewards.
  • Updated a bad Bartending assignment that was giving the wrong version of the Comet Cocktail out.
    • The version given out worked, but was not acceptable for another assignment.
  • Corrected some level references for Duty Officer ship interior and world contacts that were resulting in players not being able to access their functionality until a level after where they should.
  • Updated assignment involving investigating capability to assassinate using telekinesis to be in the Marauding category to match the type of CXP the assignment was giving out.
  • Added the "Resolve" trait to the Cardassian Duty Officer reward, "Gul Tain", for the Ghosts of the Jem'Hadar assignment chain.
  • Resolved an issue with "Quell Civil Unrest" assignments that were resulting in an aberrantly blank item requirement.
  • Improved rewards for "Resupply Ground Deployment" assignments to take into account their expenditure of commodities.

Systems:
  • Updated Energy Siphon:
    • The self-buff portion now has the same duration as the debuff on the target.
    • Flow Capacitors no longer modifies the duration of this power, it now modifies the magnitude.
      • Duration has been slightly increased, due to Flow Capacitors no longer increasing it .
    • Flow Capacitor skill has a larger impact on Drain amounts than it does on Buff amounts
      • This is in order to balance against opponent resists.
    • Power Insulators reduce the magnitude of the debuff if you are targeted by this power, but have no effect on the buff the user will receive.
    • Debuff can be cured using Science Team or Hazard Emitters.
      • This has no effect on the buff portion of the power.
  • Updated Beam Array - Target Subsystem Shields:
    • Reduced duration of subsystem energy drain on ranks 1 and 2.
      • They are now 10sec and 12sec, respectively.
      • This drain should not stack, even when targeted by multiple foes.
    • Reduced magnitude of subsytem energy drain on all ranks, and reduced the benefit it receives from Flow Capacitors.
    • Increased the amount of Shield Damage dealt by this power.
    • The amount of damage now scales with the rank of the power:
      • At Rank 1 it now deals 2x as much shield damage as it previously did.
      • At Rank 2 it now deals 2.5x as much shield damage as it previously did.
      • At Rank 3 it now deals 3x as much shield damage as it previously did.
  • Updated Tachyon Drones:
    • Reduced the Shield Drain per tick on their Tachyon Beams to approx 70% of existing values.
    • It should be noted that these are Carrier Pets, and thus are subject to some ongoing AI tweaks.
  • Updated Tetryon Glider:
    • Reduced base magnitude slightly.
    • Reduced benefit that can be gained by investing in Flow Capacitors.
  • Updated Tractor Beam:
    • Increased base slow effect, but decreased the benefit it can gain from Graviton Generators.
    • Reduced the effect that Inertial Dampers has on resisting the slow effect.
  • Updated Trait: Covert:
    • It now correctly works on Ground and not Space.
    • Corrected Stealth Values to be more realistic: 10%, 20% and 30% for each rank of the Trait.
      • Players have Rank 2.
  • Updated Skill: Sensors:
    • Doubled the benefit this skill gives to detection Cloaked ships.
      • This is still only about a 1.0km difference between no skill and max skill, and can be offset by Aux levels.
  • Updated Reverse Shield Polarity:
    • Slightly increased duration of all ranks.
    • Shield Emitter skill now gives an additional bonus to duration.
    • Resolved an issue that caused all ranks to behave like Rank 1 in terms of percentage of damage converted to shield healing.
      • Ranks 2 and 3 should be better heals now, in addition to their duration increases.
  • Updated Medicinal Plants in Coliseum:
    • Resolved an issue that may have caused Medicinal Plants to appear non-responsive.
    • Slightly increased the range and magnitude of Medicinal Plants' healing effects.
  • The S.S. Azura II and S.S. Vov'wi will no longer repeatedly deal small amounts of damage to themselves when summoned.
  • All buffs that increase your power levels cannot be resisted by the player that uses them, or their teammates.
  • Updated the Chaffe Base Turn Rate so it is no longer so slow.
  • Updated Reverse Shield Polarity so it no longer heals your shields from kinetic damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-09-2012, 12:46 PM
All those changes sound good except for one I though I would see with the Reverse Shield Polarity. I remember the reasoning behind its duration going super low and its cool down going to 2 minutes. The thing with that I think should be balanced is that cool down of 2 minutes seems utterly unreasonable. Maybe a minute but 2 still seems quite excessive.

Thank god for the ship banking fix though I might be able to tolerate playing again once thats fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-09-2012, 01:20 PM
Really? Increasing RSP's duration and making it scale even further with a skill that every sane person has maxed?

Why can't you spend your time fixing actual bugs, like Hazard clearing the caster instead of the target or the FAW accuracy issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-09-2012, 01:34 PM
Quote:
Originally Posted by ZeroniusRex
[*]Entertainer Hologram Duty Officers will not return Dilithium Ore and Recruitment CXP when dismissed.
They already will not return rewards on dismissal.

Or was this update meant to read:

Entertainer Hologram Duty Officers will now return Dilithium Ore and Recruitment CXP when dismissed.


???
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-09-2012, 01:36 PM
Quote:
Originally Posted by PatricianVetinari
They already will not return rewards on dismissal.

Or was this update meant to read:

Entertainer Hologram Duty Officers will now return Dilithium Ore and Recruitment CXP when dismissed.


???
Nice catch! I'm sure that's what is meant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-09-2012, 01:50 PM
Quote:
Originally Posted by ZeroniusRex
[*]Updated Reverse Shield Polarity:[list][*]Slightly increased duration of all ranks.[*]Shield Emitter skill now gives an additional bonus to duration.
What prompted this modification, pray tell?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-09-2012, 01:56 PM
Quote:
Originally Posted by mancom
Really? Increasing RSP's duration and making it scale even further with a skill that every sane person has maxed?

Why can't you spend your time fixing actual bugs, like Hazard clearing the caster instead of the target or the FAW accuracy issue?
^^ THIS ^^

Plz respond here, Devs. This question deserves to be answered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-09-2012, 02:00 PM
Hmm, boosting RSP and nerfing powers that target shields. YAAAAY

At least the fleetscort has the extra engineering slot to be selfish if desired, lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-09-2012, 02:00 PM
Quote:
Originally Posted by Zeuxidemus
All those changes sound good except for one I though I would see with the Reverse Shield Polarity. I remember the reasoning behind its duration going super low and its cool down going to 2 minutes. The thing with that I think should be balanced is that cool down of 2 minutes seems utterly unreasonable. Maybe a minute but 2 still seems quite excessive.
Seriously? RSP is basically an 'invincibility' ability. Should actually have a longer cooldown IMO. Don't need anymore zombie cruisers than there already are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-09-2012, 02:16 PM
Quote:
Originally Posted by Latinumbar
Seriously? RSP is basically an 'invincibility' ability. Should actually have a longer cooldown IMO. Don't need anymore zombie cruisers than there already are.
It's probably the only way Devs know to tank...
Reply

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