Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-10-2012, 11:32 PM
Why are science and science-ish abilities (such as tetryon glider and subsystem targeting) tweaked so much more and more often than non-science abilities? Is it a question of game balance, bug fixing, designer intent, or something else?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 05:36 PM.