As promised, please see below.
If you build this as listed you will live through PvP matches, and do ALLOT of healing. Please note this build is not about damage (It does not matter how you build this ship as an Engineer captain, you can't do damage (not on the scale needed for PvP anyway). The Gal-R is literally one of the, if not the; best healing cruisers in game. Play to its strenghts.
Fore:
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Quantum Torpedo Launcher MK XI [Acc]x2[Dmg]
Aft:
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Disruptor Beam Array MK XI [Acc]x2 [Dmg]
Quantum Torpedo Launcher MK XI [Acc]x2[Dmg]
Equipment:
M.A.C.O Graviton Deflector Array MK XI
Assimilated Subtranswarp Engines
M.A.C.O Resilient Shield Array MK XI
Devices:
Large Auxiliary Battery x20
Large Shields Battery x20
Deuterium Surplus
Subspace Field Modulator
Consoles:
Neutronium Alloy MK XI (Blue)
Neutronium Alloy MK XI (Blue)
EPS Flow Regulator MK XI (Blue)
Assimilated Module
Field Generator MK XI (Blue)
Field Emitter MK XI (Blue)
Saucer Seperation Console
Disruptor Coil MK XI (Blue)
Disruptor Coil MK XI (Blue)
Bridge Officers:
Tac. Lt. – BFaW1 / APB1
Eng. Ens, - ET1
Eng. Lt Cmd. – EPtA1 / RSP1 / EPtS3
Eng. Cmd. – EPtA1 / A2SiF1 / EPtS3 / ES3
Sci. Lt. – TSS1 / ST2
Power Levels:
60/30
125/65 (With EPtS3 Active)
56/25
123/80 (With EPtA1 Active)
Skill Build:
http://www.stoacademy.com/tools/skil...=Logitechg13_0
Duty Officers:
Development Lab Scientist (Purple) – Reduce Cooldown on Science Team by 8 Seconds
Development Lab Scientist (Blue) – Reduce Cooldown on Science Team by 6 Seconds
Conn Officer (Purple) – Cooldown on Evasive Manoeuvres by 10 seconds.
Conn Officer (Purple) – Cooldown on Evasive Manoeuvres by 10 seconds.
Conn Officer (Purple) – Cooldown on Evasive Manoeuvres by 10 seconds.