Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
04-10-2012, 06:07 AM
Quote:
Originally Posted by inixus1
I wished those builds got a little love, cause now the rear weps seem usless aswell, maybe drones or sumthing.
What build? Torpedo built Science ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
04-10-2012, 07:33 AM
Quote:
Originally Posted by Cygone View Post
What build? Torpedo built Science ships?
Yeah, cause maybe its just me, but it feels like theres sumthing missing in the sci torp build, with my tact/escort build i dont have that feeling, it fits like a glove.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
04-10-2012, 07:44 AM
Quote:
Originally Posted by inixus1
Yeah, cause maybe its just me, but it feels like theres sumthing missing in the sci torp build, with my tact/escort build i dont have that feeling, it fits like a glove.
I run a Torp Science build and it does fit like a Glove, but that has to do with my setup along with the torps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
04-10-2012, 04:43 PM
Its up to your personal preference. I play science officer from game start, and 95% of time i use hybrid build with 2 launchers + 1 DBB fore and 2/3 turrets and possibly mine launcher aft.
It may be not "maximum efficiency" build, but i like it. I tried lots of combinations, like pure torpedo boat, or without torpedo at all, some of them worked well, but i still like build mentioned above, and can say thai it "fits like a glove"...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
04-11-2012, 10:35 AM
My build on a nebula is

http://www.stoacademy.com/tools/skil...ild=ded12345_0

With the Jem'Hadar set,

2 Phased Poloron fore
1 Photon Torp fore

2 Phased Poloron Aft
1 Photon Torp aft

Devices
Red Matter Capacator,
Sub Space field modulator

Consles
Enginering
Turn rate
2 aux consles,

Science
tacyon detection array
1 Field Emmiter (+20% shields)
1 Partical Generator
1 Shield regenerator (+16% to shield regen)

Tactical
1 Photon detination
1 Poloron modulator.

Any tips? comments?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
04-11-2012, 11:06 AM
Quote:
Originally Posted by william128
My build on a nebula is

http://www.stoacademy.com/tools/skil...ild=ded12345_0

With the Jem'Hadar set,

2 Phased Poloron fore
1 Photon Torp fore

2 Phased Poloron Aft
1 Photon Torp aft

Devices
Red Matter Capacator,
Sub Space field modulator

Consles
Enginering
Turn rate
2 aux consles,

Science
tacyon detection array
1 Field Emmiter (+20% shields)
1 Partical Generator
1 Shield regenerator (+16% to shield regen)

Tactical
1 Photon detination
1 Poloron modulator.

Any tips? comments?
Scrap it, start again.... no seriously, scrap it,

Poloron is; next to Plasma the worst of the weapon types.
Only the JH engines are good, the Shield is really really bad, the capacity and the regen!!
Drop Aux consoles, add Neutronium or another RCS and heres a thought, the Assililated Console!
Drop ship specific, it's one of the worst ship abilities in the game.
Take 2 of your NEW energy weapon type.
Drop your 2nd TT (why is it a Lt abaility anyway?) take two Conn officers to reduce cooldown.
Boarding Party?!?!?!?!!?! It is totally crap, because everyone runs TTs, EWP or A2SiF2 would be really good here, remember that GW and EWP are both buffed from SPG
What is FBP for? PvE targets do next to no damage vs their health, and PvP targets couldnt care less.

Something like this

http://www.stoacademy.com/tools/skil...d=william128_0

You seem to want points in everything, noble idea, bad in practice, this will give you basically everything you had, and more defence, and damage, I have updated the BO layout for you as well,
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