Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
04-11-2012, 09:52 AM
One side has a fixed respawn on deserted facility and assimilated cruiser, Maybe not 100% but at least 90% of the time.

@Sharkforce...I rarely use Security Escorts, I just don't like pets at all unless they are REAL pets, like in SWG.

I don't believe in banning stuff from PvP. The only person I can control is myself, and that is debatable, lol.

@J0n4h ... Our teams do not use voice, we type to communicate. The only exception is my son who sits in the same room with me, but honestly he usually uses headphones and plays music while playing, so he can't hear me anyways. We don't use macros either. I have not used keybinds yet either, still clicking 3 times to get a hypo to work, lol.

Keybinds for hypos and abilities are a major advantage. They almost never misfire. I NEED to start using them.

@Whomever it concerns...Cheap tactics is cheap tactics. kit swapping is cheap. It doesn't improve your skills at all. In the end it hurts the player using it, as he does not develop the skills needed at top level PvP. Even those that use and agree with it have stated that it doesn't work in intense situations as you are in combat and can't switch. Just understand that the best strategy for bunkered enemies is to make them come out to meet you in a non-bunkered location, wait them out or leave the match. Yes, good players can breech, but many will just start to leave the matches. Your choice what you want to do, PvP, or aggrevate players into leaving PvP. I saw an aquaintance get totally irritated yesterday at double cloakers that I had to put him on ignor for a little while (I just don't use or listen to R rated language) is this what we want to do to our fellow players? Evidently some will say yes. Okay, but not in my fleet!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
04-11-2012, 10:00 AM
Quote:
Originally Posted by Radkip View Post
Ground needs a few things fixed. Mostly being kit switching and the stealth grenades that you can not avoid.
Let me take a moment to agree with you. I hear that the DEVs are possibly working on a fix for these. When is always the unknown.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
04-11-2012, 10:18 AM
Quote:
Originally Posted by BuccaneerDTB
Let me take a moment to agree with you. I hear that the DEVs are possibly working on a fix for these. When is always the unknown.
I'd expand this to cover *any* ability that allows you to attack while cloaked. It's just funamentally wrong in a very un-Trek kind of way.

I worry it's not even on the dev's radar that this is a problem. I'm willing to bet more "invisible stuff that goes boom" is in the works. Anyone care to wager on when we'll see "liberated" Jem'Hadar subspace mines available in some form? It was the first thing that popped into my head when I saw them in the 2800.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
04-11-2012, 10:24 AM
Quote:
Originally Posted by mavgeek View Post
Spawn points on maps are randomized
Even if they are, there should be a limit on the amount of times you "randomly" spawn right next to the guys that just killed you. If there's no protected area to spawn in, we should at least get that. It's great to get back into the fight quickly, but... not that quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
04-12-2012, 02:29 AM
Doesn't help that more often than not when you die you respawn miles away from your team. There needs to be a) more PVP maps b) a single spawn area protected by a 1 way shield so camping it results in you getting killed by the defenders. This also would mean that if you die your team can regroup at the spawn. Another idea would be to have a transporter beacon device that can be carried by a team mate (such as the medic or engineer support). Click the button and it creates a spawn point where your team will automatically spawn to, but only if there's no enemies within 15m for example.
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