Go Back   Star Trek Online > Feedback > PvP Gameplay

Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-13-2012, 07:31 AM
Originally Posted by CaptainHorizon
yet there is a way to spec into (vs a tac) energy damage resistance

and kinetic resistance

and sub system reapair (vs sci too)

Sure... at lower magnitudes (my 19% resist veryt rare MK XI neutronium console, or tetraburnium, etc, that leaves gaps in your resistance coverage for higher values) and higher expense (hull resists at in the upper cost skills) AND the magnitude of the damage that can be applied with energy and kinetic weapons is magnitudes higher than you can apply via science.

Reducing the effectiveness of science skills basically just means that people can ignore the tickle and focus on things that actually hurt them.

why should sci ships have the only non-counter-able power?

is the math just bad?

i think its just game math flaws.
Oh, it should be counterable, but not so easily and cheaply, and there should be a price for not countering it.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 11:48 PM.