Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi all
As u can see Iím kinda new to pvp in this game. So far for a question of time of de night i play i dont any fleet friends to group up and do some pvp.
I have read several posts about an effective eng- cruiser healer focused. And tried several builds. I say this because I donít think my problem is in the build Iím using.

My problem is that seems that my heals are not that effective, after I give and TSS2 and EPStructural 3 and if needed and ETS2 or sometimes even a desperate HZ1 my teammate die very fast on focused fire. And Iím w no heals for the rest of the team. I have played against several good teams and besides the obvious low dps of my pug team, when thatís not the case I find that they are hard to kill. I one time even played a FVK and the healer was standing still perfectly healing the partyís. At least seems that way because we were unable to get a scratch of the opposite team.
Iím not going to mention the cases when my team is spread all over the arena and all hitting different targets. I think in here thereís nothing I can do.
My actual buil is set up for be a dedicated healer 120/110 shield and aux power and w capability of do some dps if the team need by switching to max weapons and shields (which last few days as bean every match).
My current set up because of the above reasons is:
TT, FAW2
ST1
EPTA1, EPTS, ETS2, Aux to struck 3
EPTA1EPTS, RSP2
HZ1, TSS2

Oddy tac cruiser (Because in not going to be lock on the target and the need to switch to dps)

If any experienced healer can give a hand I appreciate.
Sorry my English, I the text is tolerable
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-12-2012, 03:52 PM
I'm still trying to get a handle on the cruiser healing thing too. I find that it is pretty tough sometimes, especially pugging, because it's easy to over extend your cool downs on targets that don't receive the help well. By that I mean your teammate might fly out of range if you extend shields, or they don't expose a stronger facing to buy themselves some time. Too often I've blown ET3, Aux to SIF2, HE and TSS in a target that just melts and I'm left pretty vulnerable. Of course, if your PuG isn't doing any damage your team healing will only last so long. That, I think, has been the toughest thing when I try to heal in a PuG.

As an Escort though, I totally appreciate any assistance anyone wants to through my way. I wish more Feds could shoot and would share the heals they have. It would certainly make a healboat's job loads easier.

I wish I had some advice to give but hopefully someone will come along and lend a hand soon. I could use the help too!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-12-2012, 03:54 PM
Keybinds FTW
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 Scipew
04-12-2012, 10:06 PM
Quote:
Originally Posted by Dillonn View Post
Hi all
As u can see Iím kinda new to pvp in this game. So far for a question of time of de night i play i dont any fleet friends to group up and do some pvp.
I have read several posts about an effective eng- cruiser healer focused. And tried several builds. I say this because I donít think my problem is in the build Iím using.

My problem is that seems that my heals are not that effective, after I give and TSS2 and EPStructural 3 and if needed and ETS2 or sometimes even a desperate HZ1 my teammate die very fast on focused fire. And Iím w no heals for the rest of the team. I have played against several good teams and besides the obvious low dps of my pug team, when thatís not the case I find that they are hard to kill. I one time even played a FVK and the healer was standing still perfectly healing the partyís. At least seems that way because we were unable to get a scratch of the opposite team.
Iím not going to mention the cases when my team is spread all over the arena and all hitting different targets. I think in here thereís nothing I can do.
My actual buil is set up for be a dedicated healer 120/110 shield and aux power and w capability of do some dps if the team need by switching to max weapons and shields (which last few days as bean every match).
My current set up because of the above reasons is:
TT, FAW2
ST1
EPTA1, EPTS, ETS2, Aux to struck 3
EPTA1EPTS, RSP2
HZ1, TSS2

Oddy tac cruiser (Because in not going to be lock on the target and the need to switch to dps)

If any experienced healer can give a hand I appreciate.
Sorry my English, I the text is tolerable
I found a sci oddy to be a pretty effective healer in a pug it is hard to know if its your spec or the pug your healing just bites. I mean if you through all your heals on a pug that doesnít rotate his shields it just will not matter.

EPTA I am assuming that emergency power to aux lose them both if your spec correctly you should be able to have 125aux and still maintain 100shields. I recommend you go sci of eng if your doing pure heal build.

ST1,HZ2,TTS3
TT1,TSSS2
EP2S1,EP2S2,A2SIF2,ES3
ST1,HZ2
TB1

also what consoles are you using in eng and sci slots?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-12-2012, 10:55 PM
Quote:
Originally Posted by SteveHale View Post
I'm still trying to get a handle on the cruiser healing thing too. I find that it is pretty tough sometimes, especially pugging, because it's easy to over extend your cool downs on targets that don't receive the help well. By that I mean your teammate might fly out of range if you extend shields, or they don't expose a stronger facing to buy themselves some time.
I love when I throw an extend shields on klingon side, and see my teammates shields go to 0. Stupid battlecloak. >_>

Quote:
TT, FAW2
ST1
EPTA1, EPTS, ETS2, Aux to struck 3
EPTA1, EPTS, RSP2
HZ1, TSS2
I'd recommend grabbing engineering team, ET3 if possible. Consider dropping ST1 or TT so that cooldowns aren't as big an issue. Maybe change EPTA1, ETPS, RSP2 to EPTS1, RSP1, ET3? Buy a lot of Auxillary Batteries to make up for losing EPTA1.

Also, find the person dealing the most damage and follow them around. A good cruiser paired with a good escort will murder the average pug team. Focus healing on the players contributing more to the match, if some poor player is just dying immediately, you're not necessarily benefitting the team by spending resources healing them.

If you think your problem is that you aren't good at healing, maybe try making a klingon at commander level. The queues at that level are inevitably full of raptors and bird of preys, who suck at healing themselves but are great at dealing damage. Like, you're pretty much always going to be on a team of one cruiser (you) and four escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-13-2012, 03:39 AM
Quote:
Originally Posted by AKfourtyseven
I found a sci oddy to be a pretty effective healer in a pug it is hard to know if its your spec or the pug your healing just bites. I mean if you through all your heals on a pug that doesnít rotate his shields it just will not matter.

EPTA I am assuming that emergency power to aux lose them both if your spec correctly you should be able to have 125aux and still maintain 100shields. I recommend you go sci of eng if your doing pure heal build.

ST1,HZ2,TTS3
TT1,TSSS2
EP2S1,EP2S2,A2SIF2,ES3
ST1,HZ2
TB1

also what consoles are you using in eng and sci slots?
i don remenber they names but i have 2 of the ones that give u bonus to 4 energy status 2 sif or 1 and a borg console. in sci i have 1 shield 18% and 2 emiters.

i have dont like much of using EPTS 1 and 2, bacuse i cant quit control my shield power lvls that why and we dont know wen we are going to need to heal ourselfs. but i admit that is the only build i dont have tryed.

I admit the i was thinkiin in doing somethig close to that but as i sayed i think the build is the minor problem. Maby i need better luck w my pug and better experience in chosin u gets the priority heals. Also i find my self geting focused offen. Idk why, but is true.

i havent tryed klingon side because i love mutch the fed. i wil try them once i get to be realy good in feed sido or bored whit them... lol

ty for all the help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-13-2012, 04:28 AM
I do point and click healing and not too shabby

Extend for the win as said above,

Using a cruiser

Power levels normally , full weapon power/ min50 adjusted/ whatever to get speed 23/ rest aux
Power levels pressured 25/whatever/whatever to keep speed 23/maximum aux

FAW 1 attack Delta 1 (can put extra resists on PUgs and self good heal skill)
Empt wep 1 Empt Sh 2 Eng team 3
Empt Sh 1 RSP 1 Aux 2 Sif 2 extend sh 3
Hazards 1 Transfer shields 2

Use maintenece doffs to reduce eng team cool down to 15secs or as close

If you have an Odessey , you can choose depending on circumstance
sci team 1 (to clear scrambles etc)
Transfer shields 1 for maximum extra shield heals and resists
Tac team (as Pugs don't blance thier shields)

Popping Extend or transfer shields str on a pug with a tac team is very powerful

Target their Damage dealer and see who he's targeting , maybe even put that persons resist up in advance (delta TSS,Haz, ,Aux sif etc) or pop an extend on them

Uses your aux to sif in advance to increase resists , your eng fleet will also help if team under pressure , pop a Delta and a transfer shields (and aux to sif or hazards) on a chasing escort or one rushing in in front of you to get his resists up, these skills remain even if he goes out of range.

Having your saucer off increases you damage and makes it easier to keep up with wayward pugs

8 Beams
Maco + Borg x 3
EPS, 2 x Neut, 2 x sifs gen
Cheveron , 2 x Field Gen
2 x weapon consols

Read the Hilbert guide too http://denkbassin.de/sto/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-13-2012, 04:18 PM
Quote:
Originally Posted by SteveHale View Post
I'm still trying to get a handle on the cruiser healing thing too. I find that it is pretty tough sometimes, especially pugging, because it's easy to over extend your cool downs on targets that don't receive the help well. By that I mean your teammate might fly out of range if you extend shields, or they don't expose a stronger facing to buy themselves some time. Too often I've blown ET3, Aux to SIF2, HE and TSS in a target that just melts and I'm left pretty vulnerable. Of course, if your PuG isn't doing any damage your team healing will only last so long. That, I think, has been the toughest thing when I try to heal in a PuG.

As an Escort though, I totally appreciate any assistance anyone wants to through my way. I wish more Feds could shoot and would share the heals they have. It would certainly make a healboat's job loads easier.

I wish I had some advice to give but hopefully someone will come along and lend a hand soon. I could use the help too!
that's my experience too. if i see someone hurting but actually putting up a good fight i'll throw heals, but if its clear your just prolonging some hopelessly bad players life by 3 seconds, you have to resist the urge to help. when puging, never leave yourself to vulnerable when helping others, especially when your better then 99% of the people you end up playing with. you are more valuable alive then any of them are.

when puging, and in stfs, ive found engineering captains to be absolutely worthless. they are slightly harder to kill then normal, but otherwise harmless and contribute much less to the teams victory then a tac or sci captain. nothing stops a tac captain from throwing out all the heals an eng captain can, provided he has a bit of skill training, wile dealing so much more damage. its like the eng captain was created for a game with different priorities then the game he's in. when making new characters there should be (easy mode) next to the engineering choice, pve will be the easier for you if you select the turtle captain! i don't know how useful they end up being in premades, but they are just dead weight everywhere else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-13-2012, 05:10 PM
As a Heal Boat with respectable DPS in PvP I have found my ability to help a team mate stay alive and turn the tables on whoever is trying to take them down is most often enhanced the most by using tractor beam on whover the enemy main damage dealer is that is on them.

I generally wait and come to the recue of someone I see is heavy under fire and in trouble, but managing to string it out and stay alive on his own for awhile.
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