Really cool info, thanks man. I havent started pvp yet, but in PVE being a sci vessel has been a lot of fun. I hear that the target subsystems becomes useless but I don't really understand what you mean. I am currently running the D'kyr because it is just so damn cool. I think my favorite combo is tractor beam + Tachyon 3 as it allows me to dig into the enemy quickly, though tachyon shares a cooldown with gravity well...
I want to thank OP for all the hard work on these builds. I find them incredibly useful, particularly since I was always a PvE player, and now want to be useful and understand the best way to support a team.
Hoping that you might consider updating if you have any new thoughts, now that skill points are not placed towards specific weapon types - I always used phasers and photons because of skill point costs - and on some of the cool DOFF additions that can be used in conjunction with the builds, if you've experienced any that you find most useful. I am pretty fond of Gravimetric Scientist and the weapons officers.
Thanks for such a comprehensive tutorial - has given me a lot of help.
I actually started using this set up when I have my Eng Nebula in "make PVE go faster" mode, using TT1 and HYT2 in the tactical and universal slots, in combination with torp doffs and photons for maximum reduction of reload time with a single torp at each end. I'll be adding Nadeon detonator into the mix as well at some point since I'm firing way more photons than I can buff a lot of the time. Using it with EPTS1 & 2, and Aux2ID2, it's not a great team build, but I may try using that sci boff with my team build, I was suprised at CPB, but dissapointed with Tachyon Beam, am specced into both, and usuallly go half and half on the consoles. Did Tachyon Beam get a nerf at some point?
I would argue this and say that a Tractor Beam with the relevant Doffs should also be used as the Doffs basically change TB into a TB/TB hybrid, and the same goes for Tachyon Beam, turn it in to a TB/TB hybrid as well