Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3001
04-13-2012, 02:24 AM
You know, if you want people to take your comments seriously enough to make improvements to the game based on them, rudeness is very unlikely to serve you.

No one likes to be berated. Constructive critical feedback is not the same as that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3002
04-13-2012, 04:01 AM
Short Term:
I'm not ganna go into a rant over these things because I could fill a novel with my grief, but those ferengi boxes seriously need to drop less, we are getting way too many of them and most people don't want to see them because they don't want to be forced to buy keys for them, its crazy how much they are dropping its like a 25% chance off every loot in every zone at any level, I mean really, just make them drop in a specific place or lower the drop rate all together, that way the people who want them can farm them and the people who don't want to don't have to deal with the constant spam of getting them.

Mid Term:
We need some free vice admiral ships, and by free I mean costing only dilithium, this game and tipping heavily on the pay to win side and most people don't like that, it turns them off. This game has so much potential to draw in many more players but when you can't even get the final tier of ships without fishing over $25 or getting the 8k dilithium cap 64 days in a row, it makes a lot of people wanna give up and leave this game, thats why we really need some freemium tier 5 ships to give players something to look forward to and keep playing the game with.

Long Term:
I noticed the space in this game is very odd with the constant warping into sectors and what not, seems very unrealistic (yes I know im talking about a sci fi game based off a tv show here) but it seems rather dumb that nothing is to correct scale and space having invisible walls everywhere.

I know this is a huge undertaking but it needs to be done, sectorless space, make the game one big map and be able to fly directly to any location. If other developers can stream huge open worlds with millions of flora and terrain, then this game can certainly handle a few measly planets and astroids passing by, theres no reason for space to be divided into separate maps except for those few rare foundry missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3003
04-13-2012, 02:45 PM
I'd like to see two hand slots. Weapons like Rifles are 2-handed, Pistols are 1-handed (except, of course the dual pistols) , so why not having a Tricorder in the spare hand? Could be Tac/Eng/Sci-Tricorders to enhance the respective skills. A TOS Tricorder would also be welcome
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3004
04-13-2012, 08:41 PM
Quote:
Originally Posted by mightylinkist
Long Term:
I noticed the space in this game is very odd with the constant warping into sectors and what not, seems very unrealistic (yes I know im talking about a sci fi game based off a tv show here) but it seems rather dumb that nothing is to correct scale and space having invisible walls everywhere.

I know this is a huge undertaking but it needs to be done, sectorless space, make the game one big map and be able to fly directly to any location. If other developers can stream huge open worlds with millions of flora and terrain, then this game can certainly handle a few measly planets and astroids passing by, theres no reason for space to be divided into separate maps except for those few rare foundry missions.
you need to think of the lag that would cause, or at least (with the only current lag fix STO uses) that there would only be 75, players in each instance. big map without haveing to jump to another? yes posable, but to not crawl in lag, the # of players would be so small, in an area so large, that you may not see a player for hours in the sector grid "big" map"

I say leave the jumping to other sectors in so we don't have 80% of the players out of veiw of all other players.

(it's workable on planetside, because? there is less players on the huge planetside maps, the largest map that isn't limited to 5 players planetside is Bajor, and it's got? lag. and it's still limited to 75.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3005
04-14-2012, 06:32 AM
Quote:
Originally Posted by Cyres-of-BSGO View Post
you need to think of the lag that would cause, or at least (with the only current lag fix STO uses) that there would only be 75, players in each instance. big map without haveing to jump to another? yes posable, but to not crawl in lag, the # of players would be so small, in an area so large, that you may not see a player for hours in the sector grid "big" map"
[...]
You mean we would actually be "the only ship in the sector"?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3006
04-14-2012, 12:44 PM
Short term:
-The ability to convert gold pressed latinum into dilithium
-Bajor: Hathon map for the foundry
-Access to Deep Space nine crew quarters
-The Planet ferenginar with a a ground map that can act as a trade hub

Medium Term:
-Playable Romulan Star Empire faction
-Territory control (this will mean more PvP, allow fleets to control and fight for areas)
-Playable Breen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3007 Odyssey Console
04-14-2012, 02:16 PM
I would like to see a console just for the Chevron Separation, Worker Bees and Aquarius escort so they do not take up one of the Science, Tactical or Engineering consoles. With them having to be in one of those consoles it takes away from the ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3008
04-14-2012, 04:41 PM
Short Term - The ability to convert gold pressed latinum into dilithium, change dilithium cap to either none or a larger number like 20,000

midterm - Free level 50 ship when getting there, refit of NX-01 and the Constitution class (U.S.S Enterprise TOS version) for level 50.

longterm - less button mashing in missions, and more story driven, remember the best episodes of Star trek are those that are like being on a submarine (metaphor).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3009
04-14-2012, 05:00 PM
Quote:
Originally Posted by candrala
I would like to see a console just for the Chevron Separation, Worker Bees and Aquarius escort so they do not take up one of the Science, Tactical or Engineering consoles. With them having to be in one of those consoles it takes away from the ship.
this would be good in ANY ship that has a console that only works on the ship it came with.

proposal: add 1 slot to every ship therte is, that sloot can only hold a console if the console "names" that ship directly, in it's "can be equiped only on X" (currently only the Admeral ships have consoles like that I belive)

only 1 slot would meen 2 of the Bor/Odd consoles would end up in Sci/Tact/Eng slots, if all 3 was added, but technicaly the ship only came with 1, the extra 2 are from other Oddasys (if that 1 "ship spacificaly named" slot is added to all ships, then future consoles could be made that fit only certian ships (by class name), opens a posability for adding more in the future, even if most ships can't use the extra slot right now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3010 content content conent
04-14-2012, 05:53 PM
Can I say "content" across the board?

More playable races with specific storylines.
Missions for BOFFs that allow you to play them as autonomous characters.
Open up the holodeck to make it work like the series, allowing missions in different times and locations

If you added a mission every Saturday like when the 2800 missions were coming out I'd play (and pay for) the game until the end of time.
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