Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3021
04-17-2012, 12:18 AM
Here is my list:

Short Term:
-add more non episode content for levelling
-maybe raise the XP gain for exploration missions
-for one of the last episodes, maybe have a scripted event that mimics an STF, have it serve as a tutorial. It can teach new players how to react to enemy tactics. nanite spawns=kill them before they heal, enemy heading towards wormhole=stop them, friendly ship losing shields/hull=transfer shield/hull

Mid Term:
-find a way to encourage more teamplay or discourage AFK'ers.
-add 1 new space/ground STF that doesnt have the Borg as the bad guy, could be a prologue of more to come


Long Term:
-a lot of new STF's (at least 3-4+)
-add more episode content that revolves around time travel. But this time, have the setting be TNG, DS9 or Voyager. But hopefully nothing that involves bad guys we have already seen in game (Hirogen, Borg, Jem'hadar). There's others races that we could be going against too: Kazon, Krenim, Q continuum...whatever was on DS9 and TNG that arent in the game lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3022
04-17-2012, 10:49 AM
Quote:
Originally Posted by Taldari-Warship
The things i want from STO are for them to add a way for us to design our own ships for our alien characters, Each species in the Federation and in the Klingon empire had their own star ships before joining these factions, so why not make it so we could design a ship and maybe a special item for that species, Like a the impulse burst or the point defense system kind of item. Each item could be submitted to the game with some details on how you wanted it to work so they can make sure its balanced with the rest of the game items. They could just make a simple program for creating your own ships, and special ship items. Beyond these i just want them to make it so the players can be more unique.
my input: posably add this to Foundery options, if accepted it becomes a Foundery made mission that actualy has an award for that single mission (the new item)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3023
04-17-2012, 04:01 PM
Quote:
Originally Posted by Jharriman
I think it would be cool to have the choice to command from the bridge and click on officers to tell them what to do. And have other areas on ship to walk around like a shuttle bay or gym or a pool. Also update hull damage make it look better and have it so that you go to space dock for repair not re charge (its a starfleet ship not borg) (oh and see hull damage from inside ship with interior damage. That would make it more relistic.
Hope you like these ideas and hope they are used.
I agree. This would add an awsome effect to the game, if not only in sector space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3024
04-17-2012, 04:41 PM
Short term-

A few more Melee weapons. I noticed that the Jem Hadar have Gigantic metal Kar-Takins. Yet they seem to dematerialize when the Jem-Hadar is killed. I want Kar-takins!!! Talara-utar, my Jem-hadar bridge officer, demmandi it! Preferably with a hidden ketracel-white injector. If he is going to disembowel, let him do it with style and a big spear.

Mid term reply.

More things to buy for Latinum.
Specifically, more than just asthetics. I have, in my bank, many old cardassian lockboxes. The keys fetch a hefty price on the exchange, something I can't afford. Maybe, just maybe, the galor cruisers and the starving crews inside of them can be let free, for just a little (and by little, I mean ferengi little) latinum. I would also like to see maybe a few functional items being sold, like ferengi weapons and armor, or other things like uniforms. I'm not asking for a lot of C-store items. All I want is something besides some overpriced holoemitters and trophies, something that will make Latinum become more than Gold Plated Toilet Paper.

Long term- Iconians+ featured series+ starfleet= awesome. Also, I would like to note that, at the end of cutting the cord, when you had to destroy the gateway in the science lab, I noticed something odd. Col. Hakeev was entering the iconian gateway, even though I had just killed him. This could be a glitch, but what if it wasn't? Anyway, Iconians in the next featured series would be an amazing addition. I can finally get back at that unidentified vessel from Taris!! YOU SCRATCHED MY PAINT JOB!! YOU WILL PAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYY YYYYY!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3025
04-18-2012, 12:10 AM
Quote:
Originally Posted by starflyer24
Short term-

A few more Melee weapons. I noticed that the Jem Hadar have Gigantic metal Kar-Takins. Yet they seem to dematerialize when the Jem-Hadar is killed. I want Kar-takins!!! Talara-utar, my Jem-hadar bridge officer, demmandi it! Preferably with a hidden ketracel-white injector. If he is going to disembowel, let him do it with style and a big spear.

Mid term reply.

More things to buy for Latinum.
Specifically, more than just asthetics. I have, in my bank, many old cardassian lockboxes. The keys fetch a hefty price on the exchange, something I can't afford. Maybe, just maybe, the galor cruisers and the starving crews inside of them can be let free, for just a little (and by little, I mean ferengi little) latinum. I would also like to see maybe a few functional items being sold, like ferengi weapons and armor, or other things like uniforms. I'm not asking for a lot of C-store items. All I want is something besides some overpriced holoemitters and trophies, something that will make Latinum become more than Gold Plated Toilet Paper.

Long term- Iconians+ featured series+ starfleet= awesome. Also, I would like to note that, at the end of cutting the cord, when you had to destroy the gateway in the science lab, I noticed something odd. Col. Hakeev was entering the iconian gateway, even though I had just killed him. This could be a glitch, but what if it wasn't? Anyway, Iconians in the next featured series would be an amazing addition. I can finally get back at that unidentified vessel from Taris!! YOU SCRATCHED MY PAINT JOB!! YOU WILL PAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYY YYYYY!!!
my input: maybe put a max you can buy with Latnum a day, by adding another retailer, they sell C-Store grade items, for Latnum, BUT, only have a "limited supply" and can only sell 1 of them a day (or 3 days)

this way it doesn't interfere with C-Store to bad, but can get some unopened boxes finaly open (seeing as boxes arive much faster than people can make the real worldf money to get C-Points for the keys)

(I figure at once every 3 days to a week, on items being avalable from the "C grade Latnum dealer" would make a lot of people happy, yet C-store sales still shouldn't drop (considering keys, and considering those that buy them just to place on exchange, because everyone would like more than 1 key a day, besides, after opening 1, they will want to open another, and again... call it a sample)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3026
04-18-2012, 12:25 AM
My wants would be realistic prices for digital content, so that many players will buy a lot instead of a few players buying loads, hopefully increasing the overall sales for Cryptic while giving more players acces to content.

It's a win-win situation, so it should be a nobrainer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3027
04-18-2012, 01:17 AM
Short term: Correct uniforms for extras in the Belfast bridge (DS9!)
Correct uniforms for duty officers in the Constitution Bridge (TOS!)

Mid term: Using the foundry to customize your captain's quarters
Using the foundry to properly place boffs on the bridge (correct stations, properly sitting/not
floating above their seat or sitting on the very edge)
Female Klingon TOS uniforms
TOS Gorn

Long term: Romulans! Romulans! Romulans! Please include the TOS Romulan uniforms!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3028
04-18-2012, 01:33 AM
Lock a seperate bridge officer crew assigned to each ship (spec'ed and trainded for that ship).
You could switch ships, and she'd be all ready for combat (no reloading all your hotkeys and powers).
Maybe at some rank, command those other ships (as pets).

Retro fits for any ship to make it tier 5 (seems I saw this might be in the works ship-by-ship). I know the KFD have one already.

Poker onboard my ship (with my crew or friends)

Realism mode (just ships and beams and explosions - no fluffy buff icons floating around)
Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello Cryptic,

I have a neat idea for how to use the bridge with the current way the game works...

1. Players could have the option to conduct missions from the bridge. In the bottom right corner of the screen where actions normally reside, we could have a list of commands we can give to our bridge officers. For instance:

Helm, set course...
Helm, ___ impulse...
Helm, warp factor...

These commands would actually send us on our way to the next mission! We would have the option whether or not to view the ship flying through sector space and take manual control (See BRIDGE CONSOLES below), or stay on the bridge and listen to reports coming in from our bridge and duty officers, such as "Sir, we have arrived at Starbase 39 Sierra."

2. MAIN VIEWER - When traveling through sector space, the main viewer could show the animated starfield streaks that we all know and love. Same with windows on the ship and the dome above the bridge if it is transparent. At our destination, the main viewer would show the same 3D map you see in tactical view.

3. BRIDGE CONSOLES - The Helm, Sciences and Tactical consoles would be interactive. Walk up to them, press F, and switch to the view outside the ship with all of the current in-game controls. No more transporting to and from your own bridge... lol. If the ship is about to engage in battle, the view would automatically switch to tactical view outside of the ship. (I imagine this would be both easier to code, and far less frustrating for gamers to play than issuing "Fire torpedo..." commands to their tactical officer from the bridge.)

Thanks for reading!
Josh
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3030
04-18-2012, 11:14 AM
Quote:
Originally Posted by Jo-Shuan
Hello Cryptic,

I have a neat idea for how to use the bridge with the current way the game works...

1. Players could have the option to conduct missions from the bridge. In the bottom right corner of the screen where actions normally reside, we could have a list of commands we can give to our bridge officers. For instance:

Helm, set course...
Helm, ___ impulse...
Helm, warp factor...

These commands would actually send us on our way to the next mission! We would have the option whether or not to view the ship flying through sector space and take manual control (See BRIDGE CONSOLES below), or stay on the bridge and listen to reports coming in from our bridge and duty officers, such as "Sir, we have arrived at Starbase 39 Sierra."

2. MAIN VIEWER - When traveling through sector space, the main viewer could show the animated starfield streaks that we all know and love. Same with windows on the ship and the dome above the bridge if it is transparent. At our destination, the main viewer would show the same 3D map you see in tactical view.

3. BRIDGE CONSOLES - The Helm, Sciences and Tactical consoles would be interactive. Walk up to them, press F, and switch to the view outside the ship with all of the current in-game controls. No more transporting to and from your own bridge... lol. If the ship is about to engage in battle, the view would automatically switch to tactical view outside of the ship. (I imagine this would be both easier to code, and far less frustrating for gamers to play than issuing "Fire torpedo..." commands to their tactical officer from the bridge.)

Thanks for reading!
Josh
my input: on #2, simply make the main viewscreen show the normal in space veiw (but scrolled in to 1st person mode, instead of displaying "full screen" to the player, display that immage on the veiwscreen

one of the consoles or a loe priority message notification, would allow you to toggle between moveing camra angle on veiwscreen, or moveing your ground char's camra angle. (posably only accsessd if sitting in the Captian's chair on the bridge, so you would be, sitting in a position to veiw the veiwscreen)

_______________

someimes implementing things can be dificult, and an outside input, of a posable way,could help get it implemented. (this is the reason I'm even adding input on some of these, eather to show the Devs how I think it could work, or to tell the sudjester why I think it won't)
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