Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-18-2012, 10:25 AM
Quote:
Originally Posted by marika.shran View Post
The new death penalty won't affect the players too much on ground, butt in space I agree. Escorts will be out of play for almeowst the entire STF then, so the cr00zers and science ships will have to do the trick, and then the uptional will go away.
Just means PUGS will be at a disadvantage. Tanks will actually have to tank. Healers will actually have to heal, and DPS will have to.... you get the idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-18-2012, 10:33 AM
Quote:
Originally Posted by Azurian View Post
That is apparent. But as I said earlier, the STFs are geared for high DPS to complete the STFS that Cruisers and Science Ships cannot do by themselves.

Infected Space, you need high DPS in order to defeat the Nanite Waves before they heal the Transmitter. And in all cruiser groups, this can be a next to impossible task. And there is no way you will complete the objective wish such a group.
[...]
I have seen Infected Space completed with all-cruiser groups. I must be doing it wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-18-2012, 12:02 PM
Quote:
Originally Posted by marika.shran View Post
The new death penalty won't affect the players too much on ground, butt in space I agree. Escorts will be out of play for almeowst the entire STF then, so the cr00zers and science ships will have to do the trick, and then the uptional will go away.
Who knows, but it's likely going to niche groups needing a healer per group. But in Space, escorts are at a even greater disadvantage, with the BoP's getting FUBARed.

Quote:
Originally Posted by MustrumRidcully View Post
I don't get why they constantly tweak minor stuff on the STFs like this, but Ker'rat which is broken for as long as I know it in various ways never gets such tweaks. They only seem to dare to change the wrapper/grind missions there. But the STFs get tweaked respawn timers, several major overhauls... I don't think it's really worth it, especially since all the tweaks don't add anything new forms of gameplay or new story content. A new STF where things are done "right" from the start would probably be far more useful. (Even, of course, that takes more work - better be already at 20 % of a new STF than fixing an already finished STF once again.)
To put it bluntly, Ker'rat is the rear-end of STO, while the STFs are the only End-game content we've had for 2 years.

Quote:
Originally Posted by sophlogimo
I have seen Infected Space completed with all-cruiser groups. I must be doing it wrong.
First off, you can't fail Infected. But if you want that optional in an all-cruiser team, everyone has to be really skilled to pull it the objective within the time alotted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-18-2012, 11:50 PM
Quote:
Originally Posted by Azurian View Post
[...]
First off, you can't fail Infected. But if you want that optional in an all-cruiser team, everyone has to be really skilled to pull it the objective within the time alotted.
Of course it is doable in an all-cruiser or even all-sci-setup, but it needs more coordination.

In the case of these STF changes, this will merely mean that the escorts will actually have to take care that they are not destroyed. Which also is doable, it just means you have to leave taking the really scare big hits to the tanks. As it should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-19-2012, 12:26 AM
lately i've been thinking, after seeing this happen in a few other mmo's, sales, big money grabs, nerf's, bugs unfixed and new ones introduced...that they're planning on shutting it down. get as much cash as possible, let attrition from all the changes, nerfs and bugs do it's work. and then kill server. oh, and give the ones/ lifetimers left c-points or zen to use in other cryptic/pwe games.

kinda makes sense...they have champions and neverwinter, and no imagination to make sto any better. limited staff, better to concentrate on 2 than 3. seems they can't fix bugs, they can't even get the textures to work properly in many case on what is still beta dx11...how long has dx11 been out now? they want players to post pics of the bad textures...wth? that's their job, people pay for the game and they want them to work for cryptic for free.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-19-2012, 01:11 AM
BTW, has anyone actually tested the new STFs yet? I am still trying to get enough people together to do it...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-19-2012, 02:29 PM
Quote:
Originally Posted by Azurian View Post
Infected Space, you need high DPS in order to defeat the Nanite Waves before they heal the Transmitter.
You're doing it wrong if that's how you play Infected space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-19-2012, 10:34 PM
Quote:
Originally Posted by sophlogimo
Of course it is doable in an all-cruiser or even all-sci-setup, but it needs more coordination.

In the case of these STF changes, this will merely mean that the escorts will actually have to take care that they are not destroyed. Which also is doable, it just means you have to leave taking the really scare big hits to the tanks. As it should be.
That requires there to actually be tanks.


I can tell within the first 5s of engaging the first Borg Cube if any of the Cruisers have threat control, because if they don't I am nearly guaranteed to have full aggro for the entire duration of the fight (and ESTF for that matter)

6 to 9 ranks in threat control can help make a good cruiser captain into a good tank.

0 Ranks in threat control means you are a floating lump with a middling amount of DPS.


Not to mention this game's PvE content is based on a random PUG queue, with no way for players using the queue to check team comp before the load in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-19-2012, 10:37 PM
Quote:
Originally Posted by Haglahay
You're doing it wrong if that's how you play Infected space.
Blowing the trans before the Spheres arrive is pretty much the method for doing infected space. Everyone, focuses fire on the Tras. Everyone.

I've not been in a single ESTF run, formed through the global channel, that didn't do that.

As long as your team isn't comprised of delusional baboons, the trans can be popped and both reinforcement spheres killed before the nanites & spheres that warp in are even within 12-14km.


Decent to Excellent teams will use this method, rinse and repeat and then deal with the Gate & Cube with 4 to 7 minutes to spare on the optional clock.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-20-2012, 10:21 AM
Quote:
Originally Posted by USS_Ultimatum
Blowing the trans before the Spheres arrive is pretty much the method for doing infected space. Everyone, focuses fire on the Tras. Everyone.

I've not been in a single ESTF run, formed through the global channel, that didn't do that.

As long as your team isn't comprised of delusional baboons, the trans can be popped and both reinforcement spheres killed before the nanites & spheres that warp in are even within 12-14km.


Decent to Excellent teams will use this method, rinse and repeat and then deal with the Gate & Cube with 4 to 7 minutes to spare on the optional clock.
Agreed. However, with pugs the going tactic is just kill everything and hope (if they even care) they can get the optional. I also follow the "10% rule" as you describe. I might have misinterpreted the person I quoted, but it sound to me at the time that they were trying to hold off hordes of spheres when that is not a necessary thing.

The channels are nice, since you know people know what to do. I can't remember the last time I failed to get an infected space optional.
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