Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Dreadnought Help
04-18-2012, 07:10 PM
I've seen different threads and posts about the "best" or "perfect" Dreadnought build. I can't seem to find my build. I've tried numerous combos, taken loads of advice, and spent god knows how much EC and Dilith on stuff that now sits collecting dust in my Bank. Here is what I currently have on my Dreadnought:

Fore Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [CrtH][Dmg]x2 Very Rare
Breen Transphasic Cluster Torpedo Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

Aft Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

I have the Aegis Engine/Shield/Deflector Set

For Devices I have Weapons Battery/ Shields Battery/ Aux Battery/ Engine Battery

Engineering Console:
Universal Cloaking Device
Ablative Hull Armor Mk XI Rare
Field Emitter Mk XII Rare
RCS Accelerator Mk XI Rare

Science Console:
Shield Emitter Mk XII Uncommon
Emiiter Array Mk XI Rare

Tactical Console:
Antiproton Mag Regulator Mk XI Rare
Antiproton Mag Regulator Mk XI Rare
Antimatter Spread

For Boff I have

Tactical 1: Tactical Team I/ Beam Array: Fire at Will II
Tactical 2: Torpedo: Spread I
Engineering 1: Engineering Team I/ Reverse Shield Polarity I/ Emergency Power to Shields III/ Aceton Beam II
Enginerring 2: Emergency Power to Shields I/ Extend Shields I/ Aux Power to the Structual Integrity Field II
Science: Science Team I/ Jam Targeting Sensors II

I'm asking for help because I go into battle and my weapons and shields suck. My shields drop faster then a drunk skanks panties at a frat party. Seriously though. My shields melt away and I have to respawn 1-2 times, even in easy fights. It's embarrasing. And like I've said, I've tried all kinds of different combinations, I've looked at the forum threads, and I even got advice from a nice Klingon. :-) So I decided to post something in hopes that someone could help me in making my Dreadnought the kick-*** ship that it ought to be.

Thank You!
A.Vidro
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-18-2012, 07:34 PM
Quote:
Originally Posted by notaredshirt79
I've seen different threads and posts about the "best" or "perfect" Dreadnought build. I can't seem to find my build. I've tried numerous combos, taken loads of advice, and spent god knows how much EC and Dilith on stuff that now sits collecting dust in my Bank. Here is what I currently have on my Dreadnought:

Fore Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [CrtH][Dmg]x2 Very Rare
Breen Transphasic Cluster Torpedo Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

Aft Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

I have the Aegis Engine/Shield/Deflector Set

For Devices I have Weapons Battery/ Shields Battery/ Aux Battery/ Engine Battery

Engineering Console:
Universal Cloaking Device
Ablative Hull Armor Mk XI Rare
Field Emitter Mk XII Rare
RCS Accelerator Mk XI Rare

Science Console:
Shield Emitter Mk XII Uncommon
Emiiter Array Mk XI Rare

Tactical Console:
Antiproton Mag Regulator Mk XI Rare
Antiproton Mag Regulator Mk XI Rare
Antimatter Spread

For Boff I have

Tactical 1: Tactical Team I/ Beam Array: Fire at Will II
Tactical 2: Torpedo: Spread I
Engineering 1: Engineering Team I/ Reverse Shield Polarity I/ Emergency Power to Shields III/ Aceton Beam II
Enginerring 2: Emergency Power to Shields I/ Extend Shields I/ Aux Power to the Structual Integrity Field II
Science: Science Team I/ Jam Targeting Sensors II

I'm asking for help because I go into battle and my weapons and shields suck. My shields drop faster then a drunk skanks panties at a frat party. Seriously though. My shields melt away and I have to respawn 1-2 times, even in easy fights. It's embarrasing. And like I've said, I've tried all kinds of different combinations, I've looked at the forum threads, and I even got advice from a nice Klingon. :-) So I decided to post something in hopes that someone could help me in making my Dreadnought the kick-*** ship that it ought to be.

Thank You!
A.Vidro
IMO you need maco shield&deflector+assimilated console&engine. Aegis is not very good...
Also i think its better to replace torps with quantums and use 6 beams instead of 5.
As for build i cant say something as i have small experience with cruisers...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-18-2012, 07:35 PM
Quote:
Originally Posted by notaredshirt79
I've seen different threads and posts about the "best" or "perfect" Dreadnought build. I can't seem to find my build. I've tried numerous combos, taken loads of advice, and spent god knows how much EC and Dilith on stuff that now sits collecting dust in my Bank. Here is what I currently have on my Dreadnought:

Fore Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [CrtH][Dmg]x2 Very Rare
Breen Transphasic Cluster Torpedo Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare
Replace the Torps and Phasers with Single Cannons, and 1 DBB phaser type

Aft Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare
Replace with Phaser Turrets, maybe a beam array too
I have the Aegis Engine/Shield/Deflector Set
Suggest Switching the deflector to Borg ASAP, maybe the Engines too, but the defense bonus from the Aegis is cool

For Devices I have Weapons Battery/ Shields Battery/ Aux Battery/ Engine Battery

Engineering Console:
Universal Cloaking Device
Ablative Hull Armor Mk XI Rare
Field Emitter Mk XII Rare
RCS Accelerator Mk XI Rare

Replace the last two with more armor, and the Borg Console, ditch the Cloaking Device if you're doing STF runs for another armor piece

Science Console:
Shield Emitter Mk XII Uncommon
Emiiter Array Mk XI Rare

Switch both the 16% total bonus one, forget which it is named

Tactical Console:
Antiproton Mag Regulator Mk XI Rare
Antiproton Mag Regulator Mk XI Rare
Antimatter Spread

Make all 3 phaser + consoles, or if you wanna stay AP, get another Mag Reg. I suggest switching to Phaser though since it'll benefit the Lance as well
For Boff I have

Tactical 1: Tactical Team I/ Beam Array: Fire at Will II
Suggest Beam Overload 1/Tac Team and Cannon Rapid Fire/Cannon Scatter Volley
Tactical 2: Torpedo: Spread I
Suggest switching to Beam Overload 1/Tac Team
Engineering 1: Engineering Team I/ Reverse Shield Polarity I/ Emergency Power to Shields III/ Aceton Beam II
Suggest swtiching to Emergency Power to Weapons 1/Reverse Shield Polarity/Emergency Power to Shields II/Eject Warp Plasma III

Enginerring 2: Emergency Power to Shields I/ Extend Shields I/ Aux Power to the Structual Integrity Field II
Suggest Emergency Power to Weapons I/ Aux to Struc I/ Emergency Power to Shields III

Science: Science Team I/ Jam Targeting Sensors II
Suggest switching to Hazard Emitters I/ Polarize Hull or Transfer Shield Strength

I'm asking for help because I go into battle and my weapons and shields suck. My shields drop faster then a drunk skanks panties at a frat party. Seriously though. My shields melt away and I have to respawn 1-2 times, even in easy fights. It's embarrasing. And like I've said, I've tried all kinds of different combinations, I've looked at the forum threads, and I even got advice from a nice Klingon. :-) So I decided to post something in hopes that someone could help me in making my Dreadnought the kick-*** ship that it ought to be.

Thank You!
A.Vidro
This is mostly an impromptu take on Dragons build, the thing should really be stickied.
http://forums.startrekonline.com/sho...d.php?t=251422
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-18-2012, 07:44 PM
Um, maybe drop the RCS module, since its only a slight improvement (you'll be slow no matter how many you have), and add a Neutronium console for all-around protection (particularly kinetic). You'll probably want to track down the Borg Assimilated Module console as well, for the boost to weapons power and crit chances, swapped in for the Field Emitter or Shield Emitter. Also, most people in Dreadnoughts use phasers so that the phaser relay consoles (instead of antiproton mags) also boost the spinal lance. Also, Transphasic weapons really aren't that effective and have a low rate of fire (particular the cluster torpedo), and you'd probably be better off just mounting quantums or photons, depending on if you want spike damage or rate-of-fire.

Defensively though if you're packing the Aegis set, thats a pretty solid array so long as you stay in motion.

BOFFs, if it were me I'd turn the Aceton Beam into Extend Shields 3, and the ES1 into Aux to Dampeners 1 (for the maneuverability boost). Jam Sensors could become either Hazard Emitters 2 (for a solid hull heal) or Polarize Hull 2 (for a resistance boost and getting out of tractor beams). Lastly torpedo spread 1 doesn't do a whole lot. Either go High Yield for a damage spike, or combine Beam Overload 1 with the Spinal Lance to blow big holes in things.

Your setup seems to have your head in the right direction though, certainly better than a lot I've run across.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-18-2012, 07:50 PM
1. You aren't running phasers. The best build will always run phasers. If you aren't interested in the phaser lance grab the as. Cruiser.

2. Your ship turns like a pig. So either run it as a cloaking burst unit with Dc or duck or as a Conv. Cruiser with beam arrays or single cannons and turrets.

3. Ditch the aegis. Grab the Maco shield with Borg everything else.

4.weapon, aux and subspace item is what is needed in the battery space.

5. Neutronium is THE Eng most important item you need in the eng slots. Put 2 there, the Borg universal and an Epsom flow regulator, 2 if the beam boat.
Sci should run the field embitters or if running the beaker, the Borg console gets shoved there.

6. Tac console space should only have phaser consoles.
7. If you cant doff yourself to 1 tt get 2 Lvl 1 tt. FAW for beakers ctr if cannons.

8.
You should have 4 eptsomething, preferably 2 epts3 and 2 eptw1. Grab aux2sif3 as you will want a useful Comm power. Still afraid of dying? Grab 2 Rep, 3 shield main officers and 2 hazard officers.
Grab either tss or has embitters for your sci slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-19-2012, 10:27 AM
Quote:
Originally Posted by notaredshirt79
My shields drop faster then a drunk skanks panties at a frat party. o
^Epic

As Sierrafortune said,
All you need to know:
http://forums.startrekonline.com/sho...d.php?t=251422


Pay special attention to the epts and eptw follow his technique and you should have 125 power all the time. I been using this build for a while and i can tank and dps better than most people(At the same time). I rarely die in STF and I always get around 1K to my target to maximize damage. This build works!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-19-2012, 06:59 PM
After all that research and advice, how on earth did you end up with this build for your Dreadnought? I am so not surprised that you're not happy with it, the Dread is a finicky ship and easily nerfed right until you find that sweet spot combination of loadout + skills.

I agree with *most* of the responses, particularly the note about the all phaser and to check out the Dragon build thread.

I run my Dread as a jumbo Escort in PVE/STF with excellent results;

Fore: 3 x Phaser DHC Mk XII Borg; 1 x Quantum Mk XII Borg Torp
Rear 4 x Phaser Turret Mk XII Borg
Maco Deflector/Shield + Borg Engine/Console (or Maco Shield + 2 piece Borg & Console)
Devices: Sub Modulator, 3 Shield Batteries, or Shield Battery Large, or Shield + Engine combo batteries
Engineering Console: 2 x Neutronium, EPS, RCS
Science Console: 2 x Field Generators
Tactical: 3 x Phaser, 1 x Quantum

For a very effective PVP loadout, I switch out to basically a Dragon Build, maybe slightly modified from there:

Fore: 3 x Phaser Array Mk XII Borg; 1 x Quantum Mk XII Borg Torp
Rear 4 x Phaser Array Mk XII Borg
Maco Deflector/Shield + Borg Engine/Console (or Maco Shield + 2 piece Borg & Console)
Devices: Sub Modulator, 3 Shield Batteries, or Shield Battery Large, or Shield + Engine combo batteries
Engineering Console: 2 x Neutronium, 2 x EPS
Science Console: 2 x Field Generators
Tactical: 3 x Phaser, 1 x Quantum

I'm running my Defiant-R at the moment, and am posting this from memory as I'm not logged in, so I don't have my exact Boff layout available but it's very similar to the Dragon build as well, except I run BFAW with the beams and CSV with the cannons (obviously).



Quote:
Originally Posted by notaredshirt79
I've seen different threads and posts about the "best" or "perfect" Dreadnought build. I can't seem to find my build. I've tried numerous combos, taken loads of advice, and spent god knows how much EC and Dilith on stuff that now sits collecting dust in my Bank. Here is what I currently have on my Dreadnought:

Fore Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [CrtH][Dmg]x2 Very Rare
Breen Transphasic Cluster Torpedo Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

Aft Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare

I have the Aegis Engine/Shield/Deflector Set

For Devices I have Weapons Battery/ Shields Battery/ Aux Battery/ Engine Battery

Engineering Console:
Universal Cloaking Device
Ablative Hull Armor Mk XI Rare
Field Emitter Mk XII Rare
RCS Accelerator Mk XI Rare

Science Console:
Shield Emitter Mk XII Uncommon
Emiiter Array Mk XI Rare

Tactical Console:
Antiproton Mag Regulator Mk XI Rare
Antiproton Mag Regulator Mk XI Rare
Antimatter Spread

For Boff I have

Tactical 1: Tactical Team I/ Beam Array: Fire at Will II
Tactical 2: Torpedo: Spread I
Engineering 1: Engineering Team I/ Reverse Shield Polarity I/ Emergency Power to Shields III/ Aceton Beam II
Enginerring 2: Emergency Power to Shields I/ Extend Shields I/ Aux Power to the Structual Integrity Field II
Science: Science Team I/ Jam Targeting Sensors II

I'm asking for help because I go into battle and my weapons and shields suck. My shields drop faster then a drunk skanks panties at a frat party. Seriously though. My shields melt away and I have to respawn 1-2 times, even in easy fights. It's embarrasing. And like I've said, I've tried all kinds of different combinations, I've looked at the forum threads, and I even got advice from a nice Klingon. :-) So I decided to post something in hopes that someone could help me in making my Dreadnought the kick-*** ship that it ought to be.

Thank You!
A.Vidro
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