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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
04-18-2012, 11:25 AM
Quote:
Originally Posted by Sharpphasors
Hello out there Elite STF'ers and everyone else! Have you ever wondered why you just keep failing? Why your never finish first place in starbase 24 or why you can't manage to get the optionals in elite STF's? Let alone FINISH elite stfs? Fortunately I'm here to help you... The first thing I want you to realize, and more importantly, to accept, this one fact...

YOU SUCK. <--- this is not to insult you! Please keep reading WE ALL SUCKED AT ONE POINT.

Now take a deep breath because im here to help you. So lets get started!!!!!!

Like most people, you probibly don't believe me that your bad. So to get that out of the way your first step to succes is this. GET A DPS METER. That way I don't have to convince you that using 7 different types of beams IS A BIG NONO you can see it for yourself and you will be sure that I know MUCH more of what im talking about than you.

So you probibly asking "Salvation how do I get a DPS meter?!!!!! There are no addons in this game!!!!!" Well that's partially true. Fortunately we have something called a Combat Log Parser, it's not illegal, it's not a MOD or a ADDON it's a data calculator. So here is how you get your first STO DPS METER!

STEP 1 "GET A DPS METER"

1.) Download and install the latest version of Java
2.) Download and install the STO combat log parser - Removed. ~Alecto
3.) Create a combat log in Star Trek Online
a) Login and in the text menu type /combatlog 1
b) Get into combat for at least 1 second and do some damage to anything (space or ground it doesnt matter you need to do it so the log is created in the STO log file.
c) Find the combatlog (its wherever you saved STO on your harddrive in the LOGS file
d) Open your combatlogparser go to - File - Parse File - and Parse the CombatLog file in STO
e) Go into a Elite STF and you can start checking YOUR damage and EVERYONE elses damage

Note-- It tracks DPS, total damage done and a myriad of other things SO TAKE YOUR TIME TO UNDERSTAND IT.
Hint-- After each STO or combat you can open your combat log - select all text and delete it then resave. If you reparse the file it gives you a FRESH set of data so your not overlapping STF instances.

********************** WHY YOU SHOULD GET A DPS METER - I started playing STO 3 weeks ago, after hitting 50 in 3 days and starting Elite STF's I knew I was sucking... after much research I found this DPS meter and started tweaking. I went from 800 DPS per Elite STF or about 1.5-2 million damage done to 7200 DPS and 15-18 MILLION DAMAGE DONE. IN STARBASE 24 I HAVE RANKED 1ST 43 TIMES IN A ROW. I have not seen a SINGLE person do more than HALF the DPS or total damage done in a Elite STF since my last tweak 1 week ago. I run 10-30 Elite STF's a day.************************************

Getting a DPS meter is the FIRST STEP to recognize your problems and fix them.

STEP 2 "WEAPON AND SKILL POINT OPTIMIZATION"

--------------------- Load Outs

You have two options for weapons load outs for ANY class on EVERY ship.

NOTE: This guide will only cover All Beam Weapons because it is the highest possible DPS/Damage layout. CANNONS + 1 TORP ARE STILL AWESOME JUST BUILD YOURSELF CORRECTLY.

1. All Beam Weapons (Max possible dps from 6k to 9 or 10k depending if your amazing)
or
2. Cannons + 1 Torp (Max possible 4.5k to 7k depending on skill note-- does have higher single target damage but doesnt come close in AOE) MAKE SURE YOU USE 1 TORP TAC CONSOLE.

--------------------- Weapons

Only viable weapon types to maximize damage-
1. Anti-proton beams and cannons - Best if you run Starbase 24 and Elite STF's and crossover into pvp.
2. Disruptor beams and cannons - Best for elite STF's will give your team a major damage bonus, works well in SB24's and pvp as well but it's better to do AP if your crossing over. note: (I have 2 XII borg sets... a AP and a Disruptor and i've tested their viability in crossover and specific.)
3. Phasor Beams - Great for elite STF's will lower DPS everywhere else (same damage as disruptors and slightly more than AP.)

--- No other energy types are viable and will result in a DPS/Damage loss. Sorry that's just the way it is, once again if you don't believe me test it.---

P.S.S - Using multiple energy types AKA "Shooting Rainbows" is the fastest way to do less than 500 dps per elite STF. Your tac consoles give you the brunt of your weapon damage. You get massive bonuses by using only 1 type of energy weapon (4x +28% to antiproton damage is NUTZ.... about 120% more damage...)

P.S.S.S Use only Quantum or Photon -- only run cannons if you have torp spread 3.

THESE ARE YOUR ONLY OPTIONS TO OPTIMIZE DPS AND DAMAGE. DO NOT RUN BEAM AND TORPS OR CANNONS AND BEAMS OR ALL CANNONS IF YOU DONT BELIEVE ME GET THE DPS METER AND RUN ELITE STF'S TO TEST--- I DONT HAVE TIME TO GIVE A DETAILED EXPLAINATION WHY.

------------------------Skill Point Placement and BO skills

NOTE: YOUR SKILL POINT PLACEMENT IS A MASSIVE FACTOR IN DPS/DAMAGE... Optimizing my skill points (as much as I could figure out due to the fact i could only afford 1 respec with the dilithium I had saved since I started playing.) drew a 1k DPS difference thats about 3 MILLION extra damage PER elite STF.

Here is my profession, ship, weapon layout, skill point allocation and BO skills for my only toon a tac defiant retrofit beam boat.

******************THIS IS THE HIGHEST DAMAGE TAC ESCORT DEFIANT RETROFIT BUILD (MORE OR LESS) ********

http://www.stoacademy.com/tools/skil...eamboatbuild_0

Note: Recent patch made Beam Fire At Will able to miss. For a Tac Escort it is not significant ~200-400DPS... I don't know how it will affect other classes.

- DO NOT USE BEAM OVERLOAD
- DO NOT USE BEAM TARGET SUBSYSTEM
- If you use these it will screw up your DPS

**** If you run a tac escort beam boat + UTILIZE A DPS METER and you have suggestions. Please make notes, POST WHAT DPS YOUR GETTING WITH YOUR BUILD/LAYOUT IN ONLY ELITE STF'S. IF YOU DO NOT RUN A DPS METER YOUR SUGGESTIONS ARE NOT VIABLE. It's nothing personal... it's just you have no proof...

NOTE: Use the skill planner to optimize FIRST damage SECOND survivability.

STEP 3 "EQUIPMENT - NOTE ONLY FOR TAC ESCORT DEFIANT RETROFIT"

- Set : XII Omega is the best
- Consoles:
2x Field Gen
Cloak Gen for DPS
4x whatever energy wep you use or 3x + 1 torp
EPS Flow
-- rest is up to you

OTHER THINGS TO NOTE ON:

@@@How you play is a major factor in DPS/Damage and Survivability. Main points.

The longer you live the more DPS you will do... I die 0-3x's max on Elite STF's as a retrofit defiant. Good players don't die. Focus on knowing how long you can survive VS situations EX: When a tac cube is targeting me I have 14 seconds before I hit evasive manuvers and fly out of range and come back as soon as it changes targets.
DEBUNKING THE COMMON MYTH - "A cruiser is better than a escort because you will live longer and do more damage over the long run"
TRUTH - Cruisers are great, they support and can tank, they don't do AS much damage as Defiants but that's not their role... and they can still do GREAT DPS ~~3k DPS is good 6k is GREAT for a Cruiser.

THERE IS NO ONE UBER CLASS - All of the classes in STO can do GREAT damage and pull their own weight. Sure the fastest elite STF I ever did was with 5 tac defiants (Infected /w 9:49 seconds left on optional) but it was HELL. + I have a Fleet member with a carrier that can do ~1.5 MILLION SHIELD DAMAGE IN 20 SECONDS... and DISABLE a tac cubes shields... thats 75k DPS over that 20 seconds.

DEBUNKING THE COMMON MYTH - "DPS calculators dont calculate my SKILL."
TRUTH - They do. Using DPS meters effectively will translate into you optimizing your class/skills/weapon layouts and combat techniques. If I didn't work on my survivability, combat awareness, broadsiding, time before engagement I WOULD NOT DO 7K DPS. Being skilled translates to a higher DPS/Damage done.

--------------------------------------------------Results-----------------------------------------------------------------

I ran 5 elite STF PUG's between 2-3:45 today, and got the optional's 5x's in a row. How you might ask? Because when I go into each PUG i will...

1) Quickly explain what to do and how to do it.
2) I do as much damage as 2-4x the damage as regular players
3) My teammates in each of those elite stf's averaged about 2k DPS ( You will never get the optional if your teammates average 0-1.5k DPS -- which suprisingly happens alot even in elite STF's)

I can't remeber the last time I didn't get 1st place in starbase 21.

Even though I built specifically in PVE I almost ALWAYS win in PVP solos and pretty much always win in PVP team instances.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
So what am I doing wrong?

I am being told I am way outdoing myself with cannons than with beams. I like beams more and want to be better with them.

I run all AP dbb and AP arrays in back.

I have beam fire at will 3 and use it often as well as epw.

Also have APO APD And APA.

I use beam overload 3 when attacking a single target in range.

All weapons whether cannon load out or beams are mkxi with one Borg dbbxii

Sorry bout any typos doing this on my phone.

I ran combat parser this morn on last half of stf and was getting just over 3k dps with beams. Like I said my total damage according to my fleet buds parser is about 1mil less total when using beams.

I don't like cannons as much as beams but I'll be obligated to use them in fleet stfs so as not to gimp us.

Ps. I am using ur skill build with the minor mods suggested in this thread.

Any help would be great.

Oh and I am way better in pvp with beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
04-18-2012, 06:50 PM
Quote:
Originally Posted by masclobo View Post
So what am I doing wrong?

I am being told I am way outdoing myself with cannons than with beams. I like beams more and want to be better with them.

I run all AP dbb and AP arrays in back.

I have beam fire at will 3 and use it often as well as epw.

Also have APO APD And APA.

I use beam overload 3 when attacking a single target in range.

All weapons whether cannon load out or beams are mkxi with one Borg dbbxii

Sorry bout any typos doing this on my phone.

I ran combat parser this morn on last half of stf and was getting just over 3k dps with beams. Like I said my total damage according to my fleet buds parser is about 1mil less total when using beams.

I don't like cannons as much as beams but I'll be obligated to use them in fleet stfs so as not to gimp us.

Ps. I am using ur skill build with the minor mods suggested in this thread.

Any help would be great.

Oh and I am way better in pvp with beams.
APA? So you are a tac? Are you flying an escort? or a raptor?

If so, you should be using DBBs in front and Turrets in rear for STFs. Drop BO, just use BFAW even for single targets and pick up APB (CSV1 as well if you can spare). That is if you must use DBBs.

Cannons are still my prefered in STFs and easy to build Boff skills around for DPS.

Truth be told, I have beaten full AP beams tac escorts in DPS within STFs with a newly capped rainbow ship runing DBB/DHCs/Turrets/Quantum with gear ranging from white MKVIII. It depends on how you play around your build too.

[img=http://img209.imageshack.us/img209/5440/rainbow4.th.jpg]
[img=http://img268.imageshack.us/img268/2226/rainbow3.th.jpg]
[img=http://img12.imageshack.us/img12/8751/rainbow2n.th.jpg]
[img=http://img571.imageshack.us/img571/8145/rainbow1v.th.jpg]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
04-19-2012, 04:25 AM
Quote:
Originally Posted by Kreael
I do it myself as well regularly. The important parts are as follows:
[....]
Thanks for your answer. I've a similar setup, but with more balanced resist consoles. I also run less survival abilities, it's probably why I tend to pop sooner (I use a single tac team and a single EPower to Shields).
I don't have as much survival skills as you do, which may contribute to why I tend not to survive as long. It also feels quite random, at times I've been able to manage the entire duration of the cube, at times it's just like it presses the "kill player" button, and I'm torn apart in something like 10s, regardless of whatever CDs I've on..... I should probably dig deeper into the logs to see what exactly kills me. Whatever the case, it's light years away from eng/cruiser in full tanking mode, where you can also eat Donatra's salvos.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
04-19-2012, 05:03 AM
Quote:
Originally Posted by Wimpazoid
Truth be told, I have beaten full AP beams tac escorts in DPS within STFs with a newly capped rainbow ship runing DBB/DHCs/Turrets/Quantum with gear ranging from white MKVIII. It depends on how you play around your build too.
Not to repeat myself, but this is why you should be careful when playing with combat parsers and make sure you know the limits of the logger. You 1st link is KA (and there's another as well), where total inflicted damage can be clipped due to range issues. I ALWAYS come ahead of the others in KA in damage done, simply becuse when moving around there's always some time where I'm far from some player and his damage is not getting recorded in my combat log. The only instance where this (usually) is not a problem is Infected, but there the damage may be skewed due to mass AoE of spheres after killing one transformer, which, frankly, is mostly irrelevant DPS, as the critical thing is killing fast the transformers and the final gateway+cube (which can be a nightmare if it's not tanked and keeps blowing up the DPS, if you have a competent tank you can sit at 5km and pewpew with muchomucho dps increase).

If you really want to compare damage, you should have the other players record a log and ask them to post it somewhere, so that you can get the full numbers. Also, as someone correctly indicated, combatlogparser does not take into account damage to shields, this has the perverse effect that if you wait for the others to drain shields and activate your CDs *just after* you'll end up out-dpsing them.

BTW I've been running cannons, I'll give a try at beams as soon as I can get a decent set of them, I was planning to go full arrays and abuse the turn speed of the escort for full flanking, the torpedo range almost covers the rear firing angle, so with some creative maneuvering at the right time it should be possible to both abuse the arrays and also land torpedos. What I dislike of beams is the lack of single-target CDs: beam overload is very crappy compared to rapid fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
04-19-2012, 06:36 AM
Quote:
Originally Posted by pezacoatl
<snip>
I know of the distance limitation in KASE, if I log a game where I'm handling probes on one side with another on the other side, the guy's DPS is usually below 1K. Hence the log is best for comparison amongst the designated DPSers moving as a group. It is still relevant as a comparison and those are what I'm referencing.

As for ISE, everyone is in range and goes all out DPS. Spread vs single target. Effective DPS is still DPS. In this case, we won't talk about supporting roles as much since they fall out of the comparison. Just compare your own DPS against the other high DPSers in your team for a relative standing. When you go into pointless sementics much less deaths (respawn cooldowns) etc, it goes slightly off from that main focus which is your own relative performance.

I did mention in an earlier post that this is at best relative performance within a group running the STF. Going into sementics to define this as definite DPS isn't my purpose really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
04-19-2012, 06:44 AM
Actually, I think the closest that someone would get to a truly accurate DPS count would be to run a 'firing range' simulation.

Go to the Foundry. Make a mission where there is one stationary object, a Tac Cube or what have you that does not fire and has no shields- just sits there. Launch the mission and start firing on it. Start the combat logger after you have started your attack. Continue the attack untill you have cycled through all your powers at least twice or three times or untill the cube pops whichever comes first. Stop the combat log mid-fire or immediately when the Cube explodes.

After a few times of doing this with multiple setups, ranges, skill sets, etc. I believe this might be the closest diagnostic of a ship's DPS that you would be able to measure.

Keep in mind that a ship's DPS, while important, IS NOT the only measure of effectiveness. All the DPS in the world means nothing when you're tractored, subsystem targeted, swarmed, drained, plasmaed or sub-nuked'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
04-19-2012, 06:52 AM
Hence I emphasize on performance rather than obssess over DPS. The new respawn colldown in STF, I hope, will encourage players to not go for huge alpha strike builds that go out in a ball of flames after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
04-20-2012, 11:55 AM
Quote:
Originally Posted by Ithaqua
Actually, I think the closest that someone would get to a truly accurate DPS count would be to run a 'firing range' simulation.

Go to the Foundry. Make a mission where there is one stationary object, a Tac Cube or what have you that does not fire and has no shields- just sits there
My knowledge of the foundry is very limited, but I went ahead and tried. It seems like you have no control on NPC stats/behaviour, so if you put in a Cube, it'll be a standard Borg cupe wanting to kill you. Actually, it seems like you can only use predefined ship groups (probably to make the missions level-scalable).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
04-21-2012, 01:10 PM
Can you put in enemy objects with no weapons, movement, or behavior like nanite generators?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
04-21-2012, 08:38 PM
Only way to see your optimum true DPS is in KA go blast one of the generators or whatever there called with 600k+ HP. Time it, and do the math, there is your personal true DPS.

As far as tanking goes, it all depends on how many debuffs are on the target for how long you will last. If you got a decent carrier, or some people packing subsystem targeting, tac cubes can't fight their way out of a paper bag. I do not trust PuGs though, so I setup my escort to survive. Granted I also have a defiant build I'm working the kinks out of that hull tanks, so far he soloed a cube and tanked a tac cube for a spell, but I'm not sure yet if he is viable but it sure is fun! Taking a HY torp to the face(and surviving) just to deal the splash damage to the cube gave me a giggle.

In my personal opinion any PUG STF build needs to meet the following requirements:
- Ability to solo a cube and/or several spheres
- Ability to kill 4 bop's in cure without breaking a sweat, and 4 probes in KA without trouble.
- Ability to deal significant dps to unshielded targets
- Some force multiplier capability. This can be Attack Pattern Beta(s) (increases team damage), tyken's rift&other power drain (turn targets into panzies) or anything else you can think of that will enhance the entire team's capabilities including healing and tanking. However, these abilities do not replace your personal DPS potential, you still need to have that in addition.

If you can do all 4 of those things your build is solid. Otherwise I would never take it into a PUG STF personally, I don't care if you claim it does 10k DPS because it is far too relative.
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