> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in.
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
Welcome to Legacy of Romulus!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
For what it's worth, I think Cryptic made the right choice about how to focus ST:O for initial release. That being said, I think it would be a nice feature in an expansion or content patch to have multi-player ships.
I feel that they chickened out. Making up waffle to come up with a reason to not do it. Yes, everyone can and probably does want to be a captain but here is the key question I have:
Why can't we guest on someone else's ship? Controlling a "pet" crew member from our ship for a mission or something? Have both one person controlling a ship and multiple as an option; why can't that be made? Why did that not occur to them in all those three hour sessions?
For the boring parts:
Quote:
Originally Posted by Jenshae
You wouldn't be sitting in a room. You would be tending your own ship. It is something that those who can "multi-task" would enjoy most. A case of switching between cameras, from your captain to your engineer.
I agree with the decisions. It's all very well going for the authenticity of player crews, but the game does need to be fun too and I don't think there's a viable way to do both. But I've been saying that for months
They never ruled out player crews, they may be included later. And I think "guesting" on another player's ship requires ships to have their own interiors, which to my knowledge is still a toss up as to whether or not they'll be included at launch.
They never ruled out player crews, they may be included later. And I think "guesting" on another player's ship requires ships to have their own interiors, which to my knowledge is still a toss up as to whether or not they'll be included at launch.
Bingo!
Not to mention having to create 'content' for the 'guest' player to do. Sitting around 'riding' in a room is not worth the effort, and creating content for you do something is not an easy task.
I think Craig explained it well when talks about too many game play experiences. Most MMOs have problems just getting one or two gameplay experiences correct. STO already has far too much on its plate, and adding all this content would only further create problems.
I am happier that they are not trying to spread themselves far too thin, and hopefully that will result in some quality in the game, imo.