Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-22-2012, 04:28 AM
Thank you to everyone who's contributed. I'll be updating the FAQ soon. Sorry, been VERY distracted IRL, and as such most of my STO time has been dedicated to blowing up Borg as a result.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-22-2012, 04:35 AM
Quote:
Originally Posted by captainstewart View Post
...

The prototype Odyssey has a crew of 2,500, not 1,000.

...
First off, thanks for your contributions, I'll be rolling them into the FAQ soon.

However, as per the crew - color me surprised. I just hauled the prototype Ody out of storage (renamed it the "U.S.S. Storage" after I gave the name and registry to my pay Ody ), and it was, lo and behold, 2500 crew.

Are you SURE this wasn't changed at some point? I'm extremely curious now, and I think I may go search the forums when I have the chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23 Problem!
04-26-2012, 12:53 PM
I tried to post an update to the FAQ, but it says my post is too long (over 13KB - limit seems to be just under 11KB). Does anyone know how to stick a post immediately under the first post so I can "expand" the FAQ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-26-2012, 01:18 PM
You Can't... (Some people. when making the original post, will make several 'filler' posts immediately afterwards to provide room for expansion..)

Probably time to make a new thread...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-26-2012, 07:26 PM
OK folks, I updated it.

Given space constraints there isn't too much more I can stick in there - I can keep trying to streamline the text and cram it in, though, but I'm going to have to be a bit picky about any further information I stick in there.

Thanks for reading, thanks for helping, and keep sending in contributions - if I have to I'll just split this thing in two or something.

Also, in particular, please look over the KDF info and make sure I haven't missed anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26 ugh
05-03-2012, 02:18 AM
i never got my free ship token...i looked....and i never got one....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-05-2012, 10:24 PM
Quote:
Originally Posted by vampiricspektor1
i never got my free ship token...i looked....and i never got one....
The ship token is not an item. Try picking the ship you want at ship requisitions in ESD.

Furthermore, make sure you did the promotion mission. You would have been given a short congratulatory speech by Admiral Quinn at his desk where he would tell you how you're qualified for a better ship, and there would have been highlighted text telling you that if you were a Gold member you would get an additional respec token. After that he directs you to ship requisitions.
Ensign
Join Date: Jul 2012
Posts: 29
# 28
07-09-2012, 10:13 AM
Just how underpowered are the Silver ships?

I.E. should I expect a "golds only" type glass ceiling when I hit max?
Captain
Join Date: Jun 2012
Posts: 1,063
# 29
07-10-2012, 04:04 PM
Quote:
Originally Posted by ziploc332 View Post
Just how underpowered are the Silver ships?

I.E. should I expect a "golds only" type glass ceiling when I hit max?
Original poster here.

First off, Golds do not get access to better ships by default. While they do get a C-Point (soon to be Zen) stipend per month, that isn't the only thing you can spend it on, and it would take 4-5 months of stipends to be able to afford an end-game ship with it. If you want to just buy the ship and don't care about any of the other gold bonuses you can get it for a little more than what a Gold subscriber would pay for a month of subscription.

Now, the ships themselves. First off, people will disagree with me and say that the C-Store ships are the apocalypse with nacelles mounted on it. In my experience, they are not. Half the game still flies Assault Cruisers regardless of rank after they hit level 40. While there are a TON of Odys, the fact is the free ships outnumber the paid ships by a significant margin. In fact I think the Ody is the only one that really may rival the Assault Cruiser for the #1 spot in terms of total population (for all the flack it gets, it is a TREMENDOUSLY popular ship).

In many cases the differences are one of two things - a gimmick console, or variety as opposed to outright advantages. For instance, ODYSSEY ASIDE, in the end-game cruisers for Starfleet, you have the options of:

* Balance (Assault Cruiser)
* Tanking (Star Cruiser)
* Tanking with in-flight reconfiguration for battle (Gal-R)
* Bloated balance with a BFG with a ridiculous cooldown (Galaxy-X)
* DPS (Excel-R)

The last three are c-store ships, the first two are not. So you get more variety and a bit of a boost or a special goodie, not so much raw, pure, endless advantage. Note again in the Gal-X's case, you have to wait 4-5 minutes before you can fire the phaser lance again - an impressive ability, but it will not necessarily win the battle by itself, and once it fires, it's a bloated assault cruiser, which arguably puts it at a disadvantage to at least the AC (the extra 1000 HP of hull doesn't cut it, and I doubt you'll be able to avoid detection with the cloak until the cooldown is up).

Now, the Odyssey is an odd duck, and it's pretty powerful and very versatile, I can't deny that. However, in it's full glory it has it's own disadvantages - in order to use the entire set you essentially sacrifice two consoles. Most special goodies take up one console slot, giving you 8 to work with if you want it, but the Ody's eats the EXTRA slot it came with, a regular slot that any other c-store ship would have to sacrifice for the goodie, and an additional one. It's a lot you get out of it but it's a lot you sacrifice as well. So while the Ody may be a cut above the rest, it is not so cut-and-dried as one might think.

In fact, there is currently a lot of disgruntlement in terms of the fleet ships, which are technically free, in that they have considerable advantages over the C-Store ships. A number of c-store ship owners (myself included), while we may not want ships that are necessarily a lot MORE powerful than free ships, would like our ships to be at least as powerful as free ships.

Probably the only place one would find major disadvantages would be PvP, where the screams of 'pay-to-win is the devil!' echo the loudest, but even there, it's not so clear cut. I have heard tales of players that were a nightmare to fight in virtually every possible ship combination. Myself, I hardly ever play PvP, so I haven't verified much by myself for that. But also keep in mind that a lot of PvPers optimize their builds so specifically that they basically build an entire character from tutorial to level 50 with a specific ship, equipment set and power layout in mind down to the last detail, so ANYTHING would throw them off, and this is mostly the top tier.

So in short, the answer is, pay ships are a little bit better, but it's more about variety or special goodies than overwhelming power, you can still be very competitive with free ships, and being Gold has nothing to do with it, it's whether or not you paid for the ship one way or another.

Last edited by red01999; 07-10-2012 at 04:08 PM.
Career Officer
Join Date: Jun 2012
Posts: 92
# 30
07-10-2012, 07:41 PM
Quote:
Originally Posted by ziploc332 View Post
Just how underpowered are the Silver ships?

I.E. should I expect a "golds only" type glass ceiling when I hit max?
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