Lt. Commander
Join Date: Dec 2007
Posts: 120
# 211
04-23-2012, 06:35 AM
Quote:
Originally Posted by Blitzy
I figure the typhoon will be one of the optional skins for the +1` sovereign.
Or oddessey
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 212
04-23-2012, 10:22 AM
No No No.

2 Lt. cmdr slots? Ridicules

+10 to all power settings? Crazy

13 console slots? Get out of here

This is just someones fantasy build. Waste of time

And btw all ships have shield modifiers, not a base amount of shielding. ( .8, 1.2 , etc)

Lets have a Quonos Dreadnaught build then

5 forward weapons
4 rear
2 cmdr universal slots
2 lt. cmdr slots
2 lt slots

15 console slots
5 device slots
3 hanger bays

special disruptor cannons that deals 15k damage in an 90 degree arc, 30 sec cooldown.

There we are, another ridicules build! Get real!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 213
04-23-2012, 10:44 AM
Quote:
Originally Posted by vinru821 View Post
No No No.

2 Lt. cmdr slots? Ridicules

+10 to all power settings? Crazy

13 console slots? Get out of here

This is just someones fantasy build. Waste of time

And btw all ships have shield modifiers, not a base amount of shielding. ( .8, 1.2 , etc)

Lets have a Quonos Dreadnaught build then

5 forward weapons
4 rear
2 cmdr universal slots
2 lt. cmdr slots
2 lt slots

15 console slots
5 device slots
3 hanger bays

special disruptor cannons that deals 15k damage in an 90 degree arc, 30 sec cooldown.

There we are, another ridicules build! Get real!
The build in question was already refuted by myself. I tried to get a discussion going with DarkWhite (the creator) but he never answered my questions/comments.

That build does not singly reflect the thoughts of the group that's been following the thread. Look through the plethora we've all thrown around and find some you like.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 214
04-23-2012, 02:16 PM
Quote:
Originally Posted by Quiiliitiila
The build in question was already refuted by myself. I tried to get a discussion going with DarkWhite (the creator) but he never answered my questions/comments.

That build does not singly reflect the thoughts of the group that's been following the thread. Look through the plethora we've all thrown around and find some you like.

-Quiiliitiila
Haha got ya, sorry! Went through too many threads before yours asking for too many fed buffs and too many kling nerfs, guess by this point I was just annoyed lol

I take it back!

Only 12 consoles! lol jk
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 215
04-23-2012, 02:41 PM
Quote:
Originally Posted by vinru821 View Post
Haha got ya, sorry! Went through too many threads before yours asking for too many fed buffs and too many kling nerfs, guess by this point I was just annoyed lol

I take it back!

Only 12 consoles! lol jk
No problem, I know the feeling.

Plus, I'm primarily a KDF player myself. I'd like to have a Jupiter to start playing the Federation again, but not at the cost of "nerfing" anything the KDF has. Aside from carriers, I'd like a Fed carrier. :^D

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 216
04-23-2012, 04:27 PM
Quote:
Originally Posted by Quiiliitiila
No problem, I know the feeling.

Plus, I'm primarily a KDF player myself. I'd like to have a Jupiter to start playing the Federation again, but not at the cost of "nerfing" anything the KDF has. Aside from carriers, I'd like a Fed carrier. :^D

-Quiiliitiila
feds are getting a catatian carrier :/

though if im honest.. I'd rather see the Jupiter as the carrier than some stupid space cat ship being flown by cats... and cat loving feds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 217
04-23-2012, 04:54 PM
Quote:
Originally Posted by Quiiliitiila
Hey Guys,

I tried hard to find a way to move the old thread here, but apparently there is nothing I can to to get the old info back (which sucks). So I'm starting the thread again, and hopefully it'll spark new discussion.

For those of you who don't know the Jupiter Class Dreadnought is a ship that is currently unplayable. It is one of the Federations Dreadnoughts and was actually in the game far before the Galaxy X Dreadnought.

Here are some images if you are not familiar with the ship:

http://www.stowiki.org/images/archiv...S._Victory.png

http://images.arianchen.de/sto/jupiter-class.jpg

http://i190.photobucket.com/albums/z...2-03-50-25.jpg

http://img708.imageshack.us/img708/1...readnought.jpg

After a LONG and arduous road; and the combined work of myself and a few other dedicated Jupiter fans, we were able to gain a response in Junes "Ask Cryptic" saying that the Jupiter and the Typhoon (another ship) were possibly going to be made playable around season 5.

Also during our time in limbo (when we knew not whether we would ever be able to play it) myself and a plethora of others came up with a possible ship build. This is the most popular one and by no means is representative of ALL the participants, nor is it my sole work; a group of us came up with it after much debating.


JUPITER CLASS DREADNOUGHT:
Tier 5 Cruiser (Rear Admiral Lower Half and up)



Jupiter Class Dreadnought:

The Jupiter Class Dreadnought is one of the largest ships from Federation design. It doesn't utilize the standard saucer sectionĖmain hull design that is common among Federation vessels and instead has a main hull with dual connecting pylons at the aft section on the top and bottom of the ship, which lead to the nacelles. The Jupiter is meant primarily for combat missions where brute force is needed but enough ships cannot be mustered to tend to the issue. The Jupiter Class Dreadnought has two small hanger bays to house support vessels to aid it in combat, because of this the Jupiter can launch small Peregrine fighters, as well as small shuttles to fix up damage that it may sustain or itís allies. It has tremendous hull strength and crew compliment and if necessary can be self sufficient for extended periods of time. Unfortunately due to itís size the Jupiter has a very poor turning rate and is typically slower than other vessels. To make up for the lack of maneuverability, the Jupiter has an automated point defense system of turrets on it's port and starboard sides. Those along with it's normal weapons truly allow the Jupiter to live up to it's title as "Dreadnought".

WEAPONRY:
Fore Weapon Slots: 3
Aft Weapon Slots: 3
Point Defense Turret (port): 2
Point Defense Turret (starboard): 2
May not equip cannons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2


CREW SIZE:
2,000

IMPULSE SPEED:
12


TURNING RATE:
3

ABILITIES;
Launch Support Wing:
-Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
OR
-Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or itís allies
This ability is usable once every 2 minutes and you may only have one wing launched at a time.

+5 Power to all Subsystems

+30% Hull Strength

Point Defense System:
The Jupiter Class Dreadnought, (in order to make up for itís lack of mobility) has four automated turrets mounted on itís sides (two on each). These turrets fire independently from the main weapon system and do not need to be controlled by the ships crew. The turrets are used mainly as a defensive measure and do not inflict serious harm to larger vessels, they do however protect the Jupiter from large torpedoes and smaller more agile craft.

Emergency Maneuvering Thrusters:
The Jupiter, (when necessary) can allocate power to their emergency maneuvering thrusters in order to come about more quickly. This power may be used once every 2 minutes and it increases the Jupiterís turn rate by 3 to a total of 6 for 20 seconds. This ability puts a large drain on the auxiliary power levels and it takes some time for the power to be restored. NOTE: This power does not increase the Jupiterís speed, just the turning rate.
______________________

Well that's it for now, any questions or comments?

Quiiliitiila
I would only vote yes, if they make a carrier out of the Jupiter. We badly need a carrier class for the Federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 218
04-23-2012, 04:57 PM
Quote:
Originally Posted by P_Sutherland
feds are getting a catatian carrier :/

though if im honest.. I'd rather see the Jupiter as the carrier than some stupid space cat ship being flown by cats... and cat loving feds.
Who said it had to be flown only by cats? You know the Federation is supposed to be about diversity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 219
04-23-2012, 05:02 PM
Quote:
Originally Posted by Alexin_Cobra View Post
Who said it had to be flown only by cats? You know the Federation is supposed to be about diversity.
Bullcrap. you obey your human masters!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 220
04-23-2012, 05:12 PM
Quote:
Originally Posted by P_Sutherland
Bullcrap. you obey your human masters!
Well, its not my fault you probably live in a house full of cats, and feel they are taking over the world. LOL. I frankly, don't care if it was a mouse carrier flown by roaches. We need a carrier to counter the Klingons's carriers, period.
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