Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71 Not cool!
04-19-2012, 04:27 AM
I do not want a respawn timer in STFs. What are you guys doing this for? If people want team work they actually need to work it out not ask the Devs to force it on us. This is a game and some people don't play it seriously and are actually playing it to have fun. If we constantly get blown up in STFs or killed in STFs and die then this respawn timer would make it frustrating and anger and stress out players who don't like dying. And for you guys who say this is good...I don't agree. I don't like this change at all. Get rid of the respawn timer I don't want it in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
04-19-2012, 04:42 AM
Quote:
Originally Posted by CommanderJackson900
I do not want a respawn timer in STFs. What are you guys doing this for? If people want team work they actually need to work it out not ask the Devs to force it on us. This is a game and some people don't play it seriously and are actually playing it to have fun. If we constantly get blown up in STFs or killed in STFs and die then this respawn timer would make it frustrating and anger and stress out players who don't like dying. And for you guys who say this is good...I don't agree. I don't like this change at all. Get rid of the respawn timer I don't want it in the game.
You are absolutely correct. This is indeed a game. The fortunate thing about STO is that it has different levels and focuses of challenge depending on what you do. In that light, i do support the changes with a few alterations for space battle, but support the basic process nonetheless.

The good news is you still get to enjoy the game. STFs are not required nor are necessary for any progression in the game. There is plenty to do for all levels of entertainment in STO. Red Alerts, Deferi Borg Invasions, Storyline Missions, DOFF Missions, Dailies, PvP . . . JUST to name a few.

I am on the fence about the re-spawn timer being in space. but then again we have not even seen the final results yet. Every time the Devs have made a major change, players have cried out not to do it, then the panic dies off as players adapt to the new strategies. A lot of people seem to hate change, yet change is what keeps MMOs dynamic and interesting to me.

Remember the hysteria that happened with the Odyssey release . . . people thought the SCI cruiser variant was the literal end of STO and of the world in general. Now I don't even hear anything about it because players quickly adapted. The ship that was SUPPOSEDLY "unkillable" based on interpretation of numbers on a web page by wanna-be math geeks was quickly dis-proven as not that powerful at all within a week after release. No matter how good you are as a tank . . . I will very quickly kill an Odyssey.

Moral here is . . . give the changes a chance THEN lets see how it all balances out.

On a personal note, I DO stand with the posters here with concern over the space battle timers, and I DO believe these changes should NOT be implemented in Normal STFs (Normals are supposed to be tutorials only for part time casual players), but if the changes go through, I recognize that this is a game environment. i will adapt or i will find something else to do in game that I find fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
04-19-2012, 07:01 AM
Quote:
Originally Posted by CaptainMerzan
Yea right with the cubes one shots and invisable one shots, guess youll be doing them alone
That's why they reduced the damage of the NPC's, I guess. ;-)

But we'll see if they did that as much as necessary for tanking to work. ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
04-19-2012, 07:32 AM
the timers shouldn't come into play unless you have a group wipe anyway . player rez stops the timer ., suck it up .. this game needs more challenges
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
04-20-2012, 04:02 AM
Quote:
Originally Posted by CaptainMerzan
Yea right with the cubes one shots and invisable one shots, guess youll be doing them alone
I took your advice. KASE my ESCORT took on the right side cubes . . . alone . . . and did not die once. Mind you I was in THE squishiest ship in the game besides a BOP and i survived. The cubes never one-shotted me, nor did they even do much damage. Ah . . . and I had time to swoop down and nail the probes between killing the cubes. If you do not believe me, I have teammates that can post here to attest to this.

Ah .. . and the spawn timers are NOT the panic people are making them out to be. people died on our team . . . we pulled through. ALL 6 STF runs were successful. And optionals? IGE is a bit of a pain for me at the moment, but the rest are still very easy. KAGE . . . still way too easy of a mission to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
04-21-2012, 02:00 AM
always nice to see people enjoying the grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
04-22-2012, 01:14 PM
Quote:
Originally Posted by CommanderJackson900
I do not want a respawn timer in STFs. What are you guys doing this for?
Maybe they've finally realized that fail carebear mechanics make things less enjoyable for everyone but the lowest common denominator of gamers?

The less carebear STO becomes, the better. Maybe they can get some of the non-carebear Trek fans to come back. Most trek fans aren't especially casual, and it was a mistake to alienate them with such an unappealing and unchallenging game experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
04-24-2012, 12:26 PM
Quote:
Originally Posted by Faelandaea View Post
I guess I always looked at it as a test pf patience. No one gets their gear overnight. it just doesn't happen. If there is one thing the current STF system tests it is patience.
No one has ever requested it be overnight.

You can have a fully deterministic method for attaining gear that prevents people from gearing overnight.

Not to mention a random based loot system does not prevent this.


So you're not testing anything, except how long your players are willing to put up with a very archaic endgame system before they finally decide to quit, and move on.


The reason we even have things like EDCs in the first place is because of ye olde guilds from the ancient days of MMOs - players did not like raid-farming with a random loot roll, so one very smart player in particular invented a quasi-deterministic system for loot distribution within a guild through the earning of points (DKPs, to be specific - created by Thott of Afterlife from EQ).


EDCs are in fact, earning something through patience, but there is no similar deterministic method for MK XII gear.


Quote:
Originally Posted by Faelandaea View Post
I'm pretty sure that is what I was getting at. People get very worked up over a game, and I tend to look on that in an amusing light. Rage over a game is not logical. A lot of people do not see the glass half full like I try to do. Okay . . . almost no one does. That's the cool part about being unique is that i can look at things in a different perspective.
It's not just a game, its a product. Some of us also support this product with our disposable income.

Have you ever been to a sporting event? People get pretty worked up over those "games", and they aren't even playing in them.

What's not logical is pretending that human beings do not have emotions, and that they do not become emotionally invested in their hobbies (especially ones they spend money on) - that's not logic, that's utter nonsense.


Quote:
Originally Posted by Faelandaea View Post
How I see it is: Okay, so I didn't get my tech this time, but I had a GREAT time running with a GREAT group of friends that i met here in STO, AND I get dilithium like crazy doing it (plenty of free c-store points to buy things). Yes, it is repetitive. and can drag out sometimes. But that's when we take a break and go do a Defera Invasion, Red Alerts, DOFF Missions, etc. STFs are not the only end-game option.
None of those other things are 'endgame', the fact that you can partake in those systems below a certain level precludes them from ever possibly being "endgame".

I think you might not have a clear concept of what an endgame in an MMO is.


Quote:
Originally Posted by Faelandaea View Post
You ARE absolutely RIGHT though . . . Elite STF gear does NOT prove skill. It ONLY proves patience,
It proves none of those things.



The rest of your post kind of devolved into "player's don't need X". This is obvious, why would you even state this?

Player's want this, but instead of allowing them to earn it - they are forced to put up with a random loot mechanic instead.
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