From today until Wednesday, May 9th, at 10AM PDT, voting is open for Foundry Challenge #2!
Since late March, Foundry authors have been storyboarding, developing, and designing Foundry missions for our most recent challenge, Temporal Loop. More information about the challenge can be found here.
The following is a list of submitted missions to be reviewed -- if you are going to play them and vote, we ask that you please give everyone a fair chance and play through each mission. They should all be around 30 minutes of gameplay, but should take no longer than 45 minutes to complete. If you can play and complete one (1) mission a day, you will be able to play them all before the voting period ends.
Once you have played through them, please send an in-game mail to @PWE_BranFlakes (STO’s Community Manager) with the mission you feel should win this month's challenge. Unless you play through all of the missions pretty quickly, he should not be getting votes until late next week/ the week after that.
You may only vote once and, if you are one of the participants, may not vote for your own mission. Rallying people from your fleet/ friend group to vote for your, or any other, mission is discouraged and should be apparent from the votes that come in -- encourage them to play through all of the missions and really choose the one they feel best told the story. This is all for fun, and while there is a small prize to be awarded to the winner (STO Promo Points for the C-Store), we know all of us are ethical, honest Trekkers and Trekkies.
For information about the Foundry, and how to play missions, check out this Guest Blog by StarbaseUGC.
So, without future ado, here is the list of entrants (along with the background story):
Foundry Challenge #2 : Temporal Loop
While on a patrol assignment in the Pi Canis Sector, you intercept a distress call from a planet in a nearby star system. While the message is severely distorted, you can make out enough to know that the situation is dire, and time is of the essence. You order a course change and engage at maximum warp.
As you arrive, you attempt the hail the site that the distress call originated from, but there is no response. As you continuously try to contact the surface, sensors begin picking up a strange anomalies occurring in the core of the planet. Also, warp signatures leaving the system are detected. While on a patrol assignment in the Pi Canis Sector, you intercept a distress call from a planet in a nearby star system...
Foundry Challenge #2 Entry Missions:
Mission Title: Death Clock 1 Player @Handle: Commadore_Bob Faction: Federation Level Requirement: 16+ Mission Summary: The Fleet Admiral is killed. But when you are time shifted you are given a chance to prevent her death. You must also investigate what is causing you to shift through time.
Mission Title: A Good Ship Goes To War Player @Handle: sbcouto Faction: Federation --Shuttle Mission-- Level Requirement: Level 41 Mission Summary: A damaged blue box is found on a planet that is resonating a temporal bubble, looping time in on itself, slowly tearing itself from the universe until everything inside ceases to exist. Only a young human female, from Earth's early 21st century is found alive to help stop you and your ship from utter destruction.
Mission Title: Sender Player @Handle: Q400 Faction: Federation Level Requirement: 31+ Mission Summary: While on a routine patrol mission you intercept a distress signal, it is heavily garbled, and hard to make out. You warp into the system of origin to investigate, and you find something.
Mission Title: Sisyphean Ordeal Player @Handle: Gingie Faction: Federation Level Requirement: Any Mission Summary: A routine patrol of the Psi Canis Sector bock is interrupted by a distress call from the planet Tartarus. A massive comet is threatening to impact and destroy the planet, spreading debris and deadly radiation across the entire sector. However there is no sign of any source for the distress call. There is something very odd about all this and a strange sense of Deja’vu.
Mission Title: The mission that never was Player @Handle: G0tchas Faction: Federation Level Requirement: Any Mission Summary: While on a patrol assignment in the Pi Canis Sector, you intercept a garbled distress signal from a planet in the Seedea System. You order a course change and engage at maximum warp. Four days later you wake up in Sickbay.
Mission Title: Chroniton Effect Player @Handle: Crosfyer Faction: Federation Level Requirement: 16+ Mission Summary: You are on patrol in the Ha'toria system when you recieve a distress call. When you answer it, time unravels, and you become trapped within a planet's dust cloud. You beam down and discover a group of hostiles with intents of scavenging your ship, and forcing you into physical labor. You must destroy them before they destroy you. Will you defend yourself?
Mission Title: Boqrat Day Player @Handle: Soriedem Faction: Klingon Level Requirement: Any Mission Summary: While on a patrol assignment in the Pi Canis Sector, you intercept a distress call from a planet in a nearby star system. It's a Federation Research Facility. While the message is severely distorted, you can make out enough to know that their experiment failed. They require immediate evacuation of all personnel. With the hopes of stealing their research for the Empire, you investigate the situation and experience the Klingon.
Mission Title: Grazorak City Player @Handle: Woghd Faction: Federation Level Requirement: Any Mission Summary: Grazorak City is a the greatest luxury resort in its quadrant. Owned by the Tellerite Duft Grazorak, it is a playground for the wealthiest and most successful people in the Galaxy. But what evils hide just below the surface?
Mission Title: A Splint in Time Player @Handle: milesredria Faction: Federation Level Requirement: Any Mission Summary: A request has been made for Starfleet's aid in repairing satillites that secretly are a part of our military operations in the Xarantine sector.
Mission Title: Reddo Undone Player @Handle: patchouli Faction: Klingon Level Requirement: 16+ Mission Summary: Intercepting a Romulan distress call in an unlisted system, you order your ship to assist an allied fleet in a three way battle near the Maiewski System in the Pi Canis Sector Block. However, the battle refuses to end. Trapped in a temporal loop, can you free yourself and others from their own bloody past mistakes?
Feel free to continue using this thread to discuss the missions above.
Good luck to all of our authors, and for our reviews, have fun and boldly go!