Lt. Commander
Join Date: Dec 2007
Posts: 120
# 241
05-01-2012, 09:16 AM
Quote:
Originally Posted by carmenara
I'm prepared to host it. What would be a suitable prize? Something useful. Hmm. Secret

I'm about to start my daily STF routine and would be happy to post if anything fails majorly.

Though, knowing my luck, I'll probably end up kicking butt all over the galaxy with some elite Klingon warriors instead with no sort of failure in sight xD
Self-sealing stembolts.
:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 242 What a day.
05-01-2012, 10:27 PM
This day ended up being pretty good. No STF's but I got a Purple Antiproton Mag Regulator off Childrens Toys.

That's the FIRST thing I've recieved from Childrens Toys that I could use on my ship.

So I put it on the exhange for the big bucks.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 243
05-01-2012, 11:29 PM
Quote:
Originally Posted by cliftona91
Dude you have the worst luck with groups for as long as I've been playing this game.
It seems I lost my bad luck I played 9 STF. I got crapy loot, I failed optionnals for some, Some pug was like rainbow and fireworks. But after all, all of them were nice. Should I go to Fed side to find out my bad luck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 244
05-01-2012, 11:33 PM
Quote:
Originally Posted by feistyfawn View Post
It seems I lost my bad luck I played 9 STF. I got crapy loot, I failed optionnals for some, Some pug was like rainbow and fireworks. But after all, all of them were nice. Should I go to Fed side to find out my bad luck.
PM me next time we both are on and join the STFRecruits channel started by @Andrew_Harnaman

We are a no-drama PUG and newbie friendly group who provide capable wingmen for all your butt kicking needs. Sometimes we bring partial 2 or 3 man teams to help PUGs with winning maps in a no stress fashion, by simply working with the existing group.

That thing about PUGs being non responsive is untrue to me. ALL my PUGs are responsive after the first twenty seconds. Just crack a few jokes to your wingman and the rest join in the conversation and have fun kicking butt + optionals

We also have special weekly video productions and flight leaders that can make even the most green Starfleet cadet pilot into Luke Skywalker.

Sometimes I also bake free cookies for the brave pilots

There is even video evidence of such PUG awesomeness
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 245
05-02-2012, 12:26 AM
Carmenara, your "battlestar" cannons cruiser build gave me several ideas today:

1) First grand idea was a Build for my Recon Science Vessel to make it competent again after weeks of being mothballed. Nearly blew my entire EC stores to do it. 2 Tetryon Cannons, Tetryon Dual Beam Bank and Tetryon Turrets with required consoles and the works. Worked out alright, though I'm at a loss on whether to put Scatter Volley or Rapid Fire on it.

2) I went to my somewhat neglected Starfleet Engineer and took his Excelsior's phaser beams offline to put in some new cannons (retrain my tac boff in Cannon Scatter Volley. Her first real test came in a Distress Call right outside of the Sol System. She took down several Borg Spheres and probes and survived a severe pounding from a couple of cubes...and this is a tier 3 Excelsior. Can't wait to see what he can do in STF's
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 246
05-02-2012, 02:37 AM
Either I've had incredibly bad luck with groups this week or Infected Ground Elite is bugged. I don't run PUGs, I join groups in the EliteSTF chat room. This week it seems like I'd have better luck with PUGs. Literally 80% of my runs have ended in failure. Usually in the last room. But there have been a couple where I've died and/or the group has gotten wiped out in the second or third room. I never used to die that early in the mission.
I don't know if there's just a large group of new folks that don't know the map well or if the map itself has gotten harder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 247
05-02-2012, 03:56 AM
Quote:
Originally Posted by bringram View Post
I don't know if there's just a large group of new folks that don't know the map well or if the map itself has gotten harder.
I think there is. No offense in my words. Yesterday I played KA space normal. On the left two guys. They only have to take the probes. On the right side, 3 guys (included me). I took the probes. The two guys shoot transformer and gate. Meanwhile we did it. These two guys on the right side let a probe went accros de gate and we failed the optionnals. Even though it was a nice STF with nice people. It seems these two guys were new without much dps and it was hard for them to kill probes...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 248
05-02-2012, 04:11 AM
Quote:
Originally Posted by feistyfawn View Post
These two guys on the right side let a probe went accros de gate and we failed the optionnals. Even though it was a nice STF with nice people. It seems these two guys were new without much dps and it was hard for them to kill probes...
I ran a pre-made team on a private queue the other day to introduce fresh cadets to STF teamwork. In the heat of battle a probe guardian accidentally let through one probe due to an unfortunate network problem on his end.

Not a single one of us flamed him for screwing up the optional because: -

1) Who cares about the optional? It doesn't give any desirable loot, it doesn't get me Borg tech, it's OPTIONAL. Even if there's a prototype salvage in it, only one person would get it.

2) Mutual respect. That chap there valiantly flew his AE in an unfamiliar role and a stressful time sensitive environment. That chap there also accepted a team role voluntarily and followed tactical directions given by stranger living 6,000 miles away from him. I reward players for effort. And seriously, berating a player for just failing an optional? The primary objective of winning the darn map itself is more important.

3) Crap happens. It is unnecessary to launch personal attacks when it's obviously not the player's fault that the probe went through.

4) Since I am the tactical director of the map I can use my initiative to reward the team members out of pocket for whatever useless loot that could have been randomly generated by the optional. 99% of the time it's some useless armor or weapon I don't need and can only sell for a small sum on the Exchange.

5) It's teamwork that's important. People need time to get familiar with wingmen, mission conditions, know what can go wrong for future reference. THE TEAM can always meet up for another run on another map and hit the optional for the other one. We all grind hundreds of STFs per year.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 249
05-02-2012, 06:04 AM
Quote:
Originally Posted by carmenara
Who cares about the optional? It doesn't give any desirable loot, it doesn't get me Borg tech, it's OPTIONAL. Even if there's a prototype salvage in it, only one person would get it.
I care about:p It's not about loot. Especially since I noticed rule loot is unfair. Everytime I play STF I take up the challenge. Getting the optionnals makes the STF more exciting. For example, it's really exciting when we have few seconds and all of the pug is giving all of the ship can give to kill the Tac cube. It's like a race against the clock. We did our best and it's enough for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 250
05-02-2012, 09:46 AM
The Death Penalty Timer was designed for one purpose and that was to get players to be little bit more careful with their ships and/or their toons. Well that idea has completely failed. Last night I PUGed a KA Normal STF (I try to help the newer STFers as much as possible) and I was the first one to beam into the underground and walked over to the right a little and waited for the others to beam in.

Well they started beaming in and as soon as one comes they run off to the start line. I typed into team chat "stick together", but the user runs past the timer start line and a few seconds later is dead. The team is all there and I repeat "We need to stick together" and I lead the charge. Come to the first T in the road and like always I go right, well one follows me, two go the other way, and the last one pauses at the T then finally follows me.

I call out in team chat "Where are you going? We need to stick together" and I get no reply. After little while one of the others dies and the other ones health is falling fast I start heading to the other team with two team mates in tow. I easily clear the remaining Borg Patrol and rez the team and think to myself "Ok they have learned we need to stick together.", but no as soon as I rez one of the users and what does he do, runs off to start the fight again without even popping a Hypo.

The rest of the STF run I decided to stay in the back and clean up Borg squads and rez people as we went along. During that entire STF run I did not die once, but I am going to guess the rest of the team was at the max on their Death Penalty Timer.

We finally get to the transmitters room and before we go in I say in team chat:
  • "Ok we are going to clear the Borg out of this room, before we start taking down the transmitters.",
  • "Stick together",
  • "Stay out of the other room I'll take care of that.",
  • "NO PETS",
  • "Any Questions".
I get no reply, so I opened fire on the group ahead of us and the rest of the team charges in spawning drones, escorts, and firing on everything. So being an Engineer I back up a little and bunker down, start spawning my pets and picking off Borg as they kill off my team and come at me.

At this point in the mission I am surprised I am not really that mad, it actually kind of funny watching these users welling kill themselves off as I have no problem keeping my shields and health basically full. I finally cleared the aggroed Borg with team mates spawning and dying over and over again. At some point you would think they would have thought sticking together and we won't die, but no that thought never enter any of their minds, oh and at this point I am no longer rezing any of my team it would have been pointless.

I finally clear the remaining Borg out of the room and talk to the team in chat that this side is Beta and the other side is Alpha, the bottom floor is 3 and the top floor is 1. I tell them I will be in another room bringing down the shields around these transmitters and that they all need to target them and nothing else until they take them down as fast possible. I few hiccups along the way dying, respawn, and I had to bring down the shields for them a couple of times at each transmitter.

Finally we get done with this room and not even asking if they have their Borg BOFF I destroy both machines and move on to the bosses room and camp outside waiting for the rest of the team to show up. The team finally gets there and I tell them not to rush the room until the boss is down and open fire, two rush the room and I start backing up team mates’ start dying left and right again. I came close to death a few times but was able to Hypo my way out of it and was able to clear the group by myself. Now I could have been a @hole, not rez anyone, taken my prize and left, but I couldn't do that to them.

That was the worse STF run I have ever been on and at the same time the funniest one to watch.

Stuff like this was supposed to be fixed with this new Death Penalty Timer, yeah I call fail on that one.
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