Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A Good Ship Goes To War
04-28-2012, 12:05 PM
Thanks for everyone who's played and enjoyed and given feedback on the mission.

Some people were having a problem in the Borg ground map, not being able to reach the marker. That was a Foundry glitch on one of the Borg wall pieces. I've remaped that whole wall section and now should be bug free.

Also, some people weree saying that too many effects on that map and a space borg map, were creating lag. I now added an option to turn off some of the effects which should reduce the lag as much as possible.

Again, thanks for all the awesome reviews and I hope you enjoy playing it.

PS- For those who don't like to fly shuttles, you can do the mission with an escort (anything with a good turn rate) but I would suggest uping the difficulty to advanced to keep it interesting as it may be too easy on normal.

For those who think it's too hard with a shuttle even on normal, I made it as easy as the Foundry will allow me. I put the weakest groups and seperated them as far as possible. I would suggest flying with someone if it's still too hard.

Watch the trailer to the mission here: http://www.youtube.com/watch?v=ye9e4nhdKUU
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by SBCouto View Post
Well, the challenge #2 is upon us so now I can finally release my mission for it.
You've already reviewed the Klingon companion mission 'A Klingon Ship Goes To War'

Now I'm wondering if you could review the main Fed mission.

Name: A Good Ship Goes To War
Author: sbcouto
Faction: Federation
Level: 41+

A distress call is sent with your name specifically asked for. When you reach the location of the distress call, you find yourself in a time-loop with only a human girl from the 21st century, hurt and lying beside a strange blue box of a ship, to help you.

This mission will be on once Wednesday April 25th officially hits my timezone.
Federation Mission - A Good Ship Goes To War
Author: sbcouto
Allegiance: Federation
Project ID: ST-HJCHGWP98

----------Report Start-----------

Summary: This is an excellent mission with great maps, good story dialogue and enough combat to keep it interesting. I would highly recommend this mission to anyone who likes a good story combined with great maps and good balanced battles.

The only story point I would suggest looking at again is the reasoning behind taking a shuttlecraft vice the player’s usual ship. The shuttlecraft definitely would make the mission easier in some regards and harder in others. It felt odd for the Admiral to suggest the Captain take a shuttlecraft to investigate a distress call. With all the fighting, pirates, Borg and other things going on throughout the quadrant it seemed like it wouldn’t be a good idea to send a shuttlecraft to investigate a distress call. Perhaps change it so the Admiral was inviting the Captain to a conference in that system while his ship proceeds to Starbase 157 for upkeep and maintenance or something along those lines. Again with everything in my reviews this is just a suggestion.

Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description but consider shifting it around so the story description is at the top and the other information is below that. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: The grant dialogue is good but as with the description I recommend putting the story dialogue first and other information below that. I noted no spelling or grammatical errors with this dialogue

Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Alfavah Metrexis XI System: This is a great map design with an outstanding effect and execution of the explosion of the planet. The battle was good. The story dialogue is good. I noted a couple of items to consider changing:
-The response buttons "Analyse the warp signatures" and "Analyse the plasma signatures" and "Analyze the power discharge". Realizing the "Analyse" is a UK English spelling and "Analyze" is a US English spelling, consider standardizing all of them.
-For the Planet explosion, consider setting up a trigger for the dialogue so the player can observe the explosion. Perhaps a large invisible object that becomes available once the planet blows up. It could be labeled “Tactical Officer Report” or something along those lines. This would allow the player to watch the planet blast and breakup.

Alfavah Metrexis XI Ground: This is an excellent map design with a good battle. The story dialogue is very well written. I noted a couple of items to consider changing:
-The post “Scan Surface” dialogue; consider adding a space between the sentences “inside than the ship itself” and “Bigger on the inside”.
-The post “Defeat Borg Drones” dialogue; consider adding a space between the sentences “My name is Daisy” and “From Earth, London, England, 2012”.

Alfavah Metrexis XI System#2: This is a great map design with a good battle and excellent map usage to tell the story. The story dialogue is very well written. I noted one item to consider changing:
-The post "Defeat Borg" dialogue; consider adding a space between the sentences "through time and space" and "Something fired at us".

Borg Unit: This is a very detailed map design with lots of enemy units to avoid. The story dialogue is very well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Borg Space 2: This is a good map design with a tough battle to avoid but still very well done. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Alfavah Metrexis XI System#4: This is a nice map design with a good battle and the optional assistance is a good touch. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-This map is labeled “#4” but the previous version of this system was “#2”.

Borg Cube: This is a great map with good balanced battles. The story dialogue is very well done. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Alfavah Metrexis XI System#5: This is a good map design with a good wrap up battle. The story dialogue is very well done and a nice wrap to the mission. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-This map is labeled “#5” which is off based on the previous map note I made on “Alfavah Metrexis XI System#4”.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission and I liked the Doctor Who references too. I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 04/29/2012 on forum posting for: In depth mission reports upon request.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-02-2012, 05:22 AM
Again, thanks for the review.

For those who might not know- Evil70th gives the best- straight up reviews around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-04-2012, 08:00 AM
Quote:
Originally Posted by SBCouto View Post
Again, thanks for the review.

For those who might not know- Evil70th gives the best- straight up reviews around.
Glad I could help. Thanks for the compliment and for authoring,
Brian
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 04:50 PM.